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Author | Topic: advanced script editing
taction Junior Member Posts: 1 From: Registered: Jun 2002 | posted 06-08-2002 08:18 AM I must admit that I'm quite unfamiliar with the trle, I know little more than what I read in the us manual. Does anybody know how exactly the script.txt, the english.txt and, most of all, the sounds.txt files work? I know how to convert them and stuff, but I don't know how to edit them. Especially the puzzle item section of the script.txt: what do the six §xxxx-numbers do? Why is there sometimes two "LoadCamera"-rows for one level? The sounds.txt: what are the seven columns for? (1st for the event; 2nd for the sound files; 3rd for the volume; 4th - 7th??; 8th CH?; 9th for the pitch; 10th sound radius?; 11th which project uses this sound) And finally: what exactly do the wad-files contain? Objects, textures and animations? Do they also contain sounds or some kind of sound information? I'm asking all this because I have serious problems with the sounds of my objects in projects where I use custom created wads. Phew! That was a very big text for a little problem if anybody had the nerves to read all this, please help me! bye! IP: Logged
TREEBLE Member Posts: 389 From: Wolves lair Registered: May 2001 | posted 06-08-2002 03:26 PM Welcome! SCRIPT.TXT The $ numbers after the name of the level are the animations of these objects in-game. Animation and size. I am not sure about what they do in each order. As for the LoadCamera row twice in a level, I also don't know, but mostly one is 0,0,0,0,0,0,0 and the other contain numbers. I think that if your level doesn't have those coordinates, it will use the 0 setting one. ------------------ Does Lara live in our world... or do we live in hers? IP: Logged

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