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Author | Topic: Fog lights/effects
Jack_Raider Member Posts: 98 From: Registered: Mar 2002 | posted 03-29-2002 03:11 PM Does anyone know how to make foggy light? Like in the tomb of seth when the guy is putting fire in the water, the whole room lights up red and it is foggy. How do I do that. While I am here, I do not understand the manual for water. How do I make water? is there any other cool effects I can do with the editor? ------------------ IP: Logged
dhama Member Posts: 1433 From:Tibet Registered: Apr 2001 | posted 03-29-2002 03:28 PM Take a look a page 68 of the manual and you'll find it under the heading 'Fog bulb'; you need to use flip effect 28 in conjuction with the fog bulb. It also states that if you look at room 30 in 'Tomb of Seth' it shows how it's triggered by a flyby camera. ------------------ Tombraider custom Levels. http://homepage.ntlworld.com/terry777 Music for Tibet. http://www.topnote.org.uk 'The world is a spell, an enchantement, an amazement, an arabesque of such stunning rhythm and a plot so intriguing that we are drawn by its web into a state of involvement where we forget that it is a game.' IP: Logged
dhama Member Posts: 1433 From:Tibet Registered: Apr 2001 | posted 03-29-2002 03:33 PM To make a water room, just select the 'w' tab (you'll find it just under the 2d map in the middle left of the screen) and change the number it display's to the right 1-4, 4 being the most turbulent. Make sure you've selected the room that you need the water in. Also select the 'R' button for the reflection in the room above the water room. IP: Logged
Jack_Raider Member Posts: 98 From: Registered: Mar 2002 | posted 03-29-2002 07:33 PM how do I make color fog? Is there any other cool effects I can do? ------------------ IP: Logged
deviant Member Posts: 40 From:u.k. Registered: Jan 2001 | posted 03-30-2002 04:01 AM To change the colour of the fog you simply one of a selection of values in the 'TIMER' field of the trigger; for more info there is a table on page 97 of the manual, in the reference section. REMEMBER - you cannot use a trigger for the fog bulb, you must set a trigger for 'flipeffect' and enter '28' in the set trigger type window. Oh, and make sure you have 'volumetric effects' turned on in your set up Tomb Raider menu. By the by, I have never got the fog bulbs to work very well, when I use them they just completely fill the screen and I can't see Lara....if you have more luck let me know. Hope this helps! IP: Logged
Data Moderator Posts: 1467 From:Omicron Theta science colony Registered: May 2001 | posted 03-30-2002 04:23 AM You can change the density of fog bulbs the same way you do with ordinary bulbs. However, be aware that real fog would be quite thick so if you would like a very fine fog there is another way of achieving this. Change the contrast on all textures that appear in the 'fog' area, this gives a very faint fog effect without using the bulbs (of course, do not change the contrast on any 'pink'(transparent) areas of your textures. ------------------ Learn to respond, not react IP: Logged
Jack_Raider Member Posts: 98 From: Registered: Mar 2002 | posted 03-31-2002 10:18 AM how do I change the contrast? ------------------ IP: Logged
Data Moderator Posts: 1467 From:Omicron Theta science colony Registered: May 2001 | posted 03-31-2002 10:26 AM In order for you to change the contrast you will need an art application like Photoshop or Paint shop pro. You can also use a freeware application called Irfanview (I believe it is named after the person who created it). You can get that here: http://irfanview.com In Irfanview, just click on 'Image' and then select 'Enhance colours' and then adjust the contrast bar untill the image looks slightly cloudy. If you have any see through textures (these contain pink areas), you will have to remove them first. If you would like me to do this for you I would be quite happy to, however make sure you keep a backup of your original. IP: Logged
Jack_Raider Member Posts: 98 From: Registered: Mar 2002 | posted 03-31-2002 10:50 AM None of this is working! I read the manual and it does not work. I also tried doing making water,nope does not work. How do I do it? Also what about the fog lighting? The contast lighting, I will try that. But what about the real way? ------------------ IP: Logged
Jack_Raider Member Posts: 98 From: Registered: Mar 2002 | posted 03-31-2002 01:13 PM ? IP: Logged
dhama Member Posts: 1433 From:Tibet Registered: Apr 2001 | posted 03-31-2002 01:20 PM Take a look at some of the original maps that come with the level editor to see how these things are done. IP: Logged
Jack_Raider Member Posts: 98 From: Registered: Mar 2002 | posted 03-31-2002 02:04 PM Well I looked in the tut1 map. Found the water and do not know the heck how they did it. Can someone please give me a detailed instruction on how to make water. ------------------ IP: Logged
Jack_Raider Member Posts: 98 From: Registered: Mar 2002 | posted 03-31-2002 07:52 PM PLEASSSSSSSSSSSSEEEEEEEEEEEEEEE! IP: Logged
Jack_Raider Member Posts: 98 From: Registered: Mar 2002 | posted 03-31-2002 09:28 PM I know how to make water, I just don't know how to apply the water textures. Now all I need to know is to make that fog stuff that is in the tomb of seth, there is also blue fog in temple of Karnak and Angor watt. How do I do that? ------------------ IP: Logged
Tomb_Raider_Nut Member Posts: 944 From:Millwaukee,Wi,USA Registered: Jun 2001 | posted 04-01-2002 08:08 AM To apply water textures, click on the portal in the 2d map. When the portal is highlighted select toggle occupatacy 2 (allows lara to pass through, not to be confused with toggle occupatacy, which will 'block' lara from passing) Now clcik face edit and double sided (to make the texture viewable from both sides of the door) and apply the water texture. ------------------ Visit my site! Sign my guestbook! IP: Logged

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