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Author | Topic: BIG OBJECTS
Willedmat@AOL.com Member Posts: 289 From:Simi Valley,California, US Registered: Jun 2001 | posted 09-11-2001 08:14 PM I finally got the object to work. I took the bench from the library and turned it upside down and inverted it and stuff. But in the editor it's about 10x bigger!! What do I do? IP: Logged
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000 | posted 09-12-2001 03:44 AM Input a smaller number to scale to when you save in your cad program. ------------------ Visit the Abandoned Tomb Raider Library, at http://TRLibrary.tripod.com or e-mail me at joeverdi@excite.com "What is real?" - Morpheus, 2199 IP: Logged
Willedmat@AOL.com Member Posts: 289 From:Simi Valley,California, US Registered: Jun 2001 | posted 09-12-2001 07:19 AM This is what it says(I'm using Metasequoia). Size Multiply 1.000 x 0 digit Where do I modify to make it smaller? IP: Logged
Fips Member Posts: 171 From:Germany-Heidenheim Registered: Apr 2001 | posted 09-12-2001 08:54 AM I am also using Metasequoia! -Multiply "0.01" -x digit "0" - "Swap YZ" But my objekt is also TOO big! This information I got from TP but it is not the crrect size! The picture will come in a few minutes! Fips. K. IP: Logged
Fips Member Posts: 171 From:Germany-Heidenheim Registered: Apr 2001 | posted 09-12-2001 09:01 AM Here if my file which is too big: (the correct textures will be added, when the size is OK hehe ) http://berg.heim.at/tibet/450276/download/anderes-sach/too-big.JPG And here are the otiones, where I have problems with! http://berg.heim.at/tibet/450276/download/anderes-sach/saveing-meta.JPG Hope anyone can help me/us FIPS KROFT [This message has been edited by Fips (edited 09-12-2001).] IP: Logged
Fips Member Posts: 171 From:Germany-Heidenheim Registered: Apr 2001 | posted 09-12-2001 11:02 AM please help!!! IP: Logged
Turbo Pascal Member Posts: 75 From: Registered: Dec 2000 | posted 09-12-2001 12:13 PM >Here if my file which is too big: >(the correct textures will be added, when >the size is OK hehe ) What i said in the readme file?, "how you know how big is you custom object? Are you realy did somthing for make "this nice tree will be 1 sector wide and 2 sectors tall" ? You must learn how to use YOUR CAD PROGRAM, is not just like draw polys, also learn how to know the size for your object. Remeber that 10.24 unit is a TRLE sector size, so use that value for reference when you are going to draw objects For Metasoquia Users: ======================= When you are saving a DXF you get this option: 1 0 digit Mean that all faces will be exported to the currently size, multiply = 0.5 mean all faces will be exported 1/2 current size. Multiply = 0.25 mean all faces will be exported 1/4 for the current size. and so On. After importing your model with strpix3 always check the dimension at the status bar. Turbo Pascal. IP: Logged
Fips Member Posts: 171 From:Germany-Heidenheim Registered: Apr 2001 | posted 09-12-2001 12:18 PM My object based on the old one so I am shure that the size should be correct! But I am still trying and learning.... thanks a lot Fips K. IP: Logged
Turbo Pascal Member Posts: 75 From: Registered: Dec 2000 | posted 09-12-2001 12:36 PM >My object based on the old one so I am >shure that the size should be correct! But >I am still trying and learning.... If you are using Metasoquia then IT IS NOT THE CORRECT SIZE, note that when you open a dxf you also get the option -Multiply- with a value already charged, this mean that Metasoquia will rescale your object when is opened. That's why you must have to invert the scale When you are saving back your model. Please, try to learn how to use units size with metasoquia. tp. IP: Logged
Fips Member Posts: 171 From:Germany-Heidenheim Registered: Apr 2001 | posted 09-12-2001 12:39 PM thank you- at the moment I am trying to learn it.... Fips K. IP: Logged

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