| Eidos Interactive Forums Tomb Raider Level Editor Trouble with Movable Block - please help profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: Trouble with Movable Block - please help
Phabius Phodes Member Posts: 195 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 07-03-2001 06:17 PM Here´s a little problem after a procedure explained step by step. Where did I go wrong? Here it goes - Downloaded all files related to the Movable Block from Tomb Raider Chronicles site... Opened the Block WAD in StrPix 3, exported the bmp, retextured it, imported the bmp back, saved the WAD... Opened TRWest, loaded Block WAD as reference, selected the Block (Pushable Object 5), added it to the sethtomb WAD (the one I´m working on, which already contains a couple of objects from other WADs, but was saved with the original name), and saved it... There´s the Block on the Editor, Ok... Added it to the level, output the WAD... Converted... Ok... There´s the Block in game! (well, it did not appear dark as the object rgb settings I´ve set)... But the REAL PROBLEM is: Lara stands next to it, prepare to push (or sometimes pull) it... and... Freezes in a strange position (like she was really needing a toilet, if you know what I mean)... Then only DOZY or reload can assume gameplay. BUT THEN I thought... Oh, Maybe if I use the REVISED Sethtomb WAD and add the block to it. You know, missing animations and blah, blah... BUT the problem is still there! So... What is happening? PLEASE HELP! THANKS! IP: Logged
Lupo Member Posts: 44 From: Registered: May 2001 | posted 07-05-2001 04:20 AM I don't really know if I can help you but... I did the same with my wad (Library) in another sequence: I've first imported the object in my wad, and after I use Strpix3 to change its texture, and it works. IP: Logged
Phabius Phodes Member Posts: 195 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 07-05-2001 11:51 AM I´ll try that. Thanks! IP: Logged
pwhirl Member Posts: 818 From:Mission, BC, Canada Registered: Dec 2000 | posted 07-05-2001 12:58 PM I just used trwest, and she moved it fine, but she could walk right through the block, because tr2wad doesn't fillin the collision info. I hope this gets fixed soon. ------------------ Top 5 Favorite sayings: -Never give-up! unless the situation is hopeless:) -The only thing certain in life is uncertainty! -You get what you pay for. -Nothing is impossible, it's just not likely to happen. -If it doesn't kill you, it can only make you stronger. TR Level Archive, My own level archive with 210+ levels. IP: Logged
Toko Member Posts: 133 From:Colwyn Bay Uk Registered: Apr 2001 | posted 07-05-2001 01:07 PM Nice sayings i agree with them all. I have downloaded several block files, some you can walk through, some you cant. one which you cant walk through is the one on sage of times site (larahome.wad)put that in your wad with tr west. IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c