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Michael P Member Posts: 205 From: Registered: Apr 2001 | posted 06-21-2001 10:57 AM ...yes, hit the mark! With the currently running upload my site now features 500 Level reviews, quite a few changes in the Top Ten and several new Levels added for your continued pleasure! ------------------ HAPPY RAIDING! Michael. IP: Logged
inchdix Member Posts: 809 From:hornchurch, essex. england. Registered: Dec 1999 | posted 06-21-2001 12:37 PM I was real pleased with this one, especially after your review micheal........ “Part 1: Although the level starts out as initially quite complex, there is actually not that much to it. The initial swims have to be timed exactly or Lara dies, and at least one of the pick-ups there is very hard to see. Also, some of the doors don't seem to open (or if they do I couldn't work out how). As it happens one of them opens in Part Three which is *very* annoying as I spent a long time in Part One trying to figure out what I had missed. There's a very annoying camera angle too at one point, which makes it virtually impossible to explore. Finally, Part 1 does not mesh into Part Two very well. More work could have been done here. Part 2: Initially impressive, this is quite nice, and I liked the idea of different routes through. It does get frustrating though, as you have to go over the same ground twice to complete the level. There are not enough pick-ups by far. I like to find things. Also there's not much atmosphere - it all feels a little by rote. Finally, Part 2 does not mesh into Part Three very well. Part 3: This is more like it, there's more gameplay and the areas open up nicely as you progress. Still nowhere near enough pick-ups. When Lara has to seek levers to pull to open up the next door with a lever, it's all a little plain, and again not much atmosphere. Overall, not a bad three levels, but the last is by far the best. Not enough things to shoot at and kill, not much atmosphere, and while there are some gorgeous rooms, they are ultimately pointless as there is nothing to do or find in them (there's a massive cavern in Part 1, which is very nice, but, as far as I could tell, there was just one pickup of some shells in it...)” - David I can hardly expect to please everyone, but after all the E-Mails I recieved from david in regard to him being stuck, I wonder if some of the sections were played using the "flycheat". However, If its more enemies and pick-ups you want...... It can be easily arranged. ------------------ I WAS PRESSING THE DARN WALK BUTTON !! IP: Logged
piega Member Posts: 151 From:Netherlands Registered: Dec 2000 | posted 06-21-2001 01:47 PM Yes i had a review from David as well. Well, what can i say. I think he should highlight more things that are good about the levels instead of report everything that is bugging or anoying. If he doest, let him make a level that's better. Does he know how much time it takes to make these things? IP: Logged
Michael P Member Posts: 205 From: Registered: Apr 2001 | posted 06-21-2001 02:55 PM Rest assured that I have had my eMail discussions with David about his reviews. Personally, I think he does have a right to his opinion and I do think it is more useful in a review when things are pointed out that (from his perspective) could be improved rather than just saying - "Wow. Great Level". This is the main reason why I am linking ratings and reviews with the reviewers name and eMail address, so that people can make up their own minds and learn over time which reviewers taste is closest to their own. David is quite aware of the effort level designers put into creating and in fact conceded that he is not capabale of getting anywhere close to that. Let me point out, though, that there is also an effort behind playing and reviewing levels. I have done a bit of both, so I should know ------------------ HAPPY RAIDING! Michael. IP: Logged

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