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Author | Topic: We are so stupid!
Netslider Member Posts: 388 From:Entroncamento, Portugal Registered: Feb 2001 | posted 11-14-2001 05:17 AM How stupid we are? Some people(including me), were asking for blibking light ant other stuff, but yesterday, I found that the objects are just flegs, no matter what you import to the blinking light(or the other lights slot) it will work in game when triggered! ------------------ Keep visiting Tomb Raider Level Editing: Web site just updated!!! IP: Logged
jbc21 Member Posts: 142 From:Eilat, Israel Registered: Feb 2001 | posted 11-14-2001 05:46 AM What do you mean exactly? What is a "fleg"? and where do you get this and what do you do with it? JB IP: Logged
Netslider Member Posts: 388 From:Entroncamento, Portugal Registered: Feb 2001 | posted 11-14-2001 07:13 AM Sorry! It's flags, not flegs. I mean, we don't have to take these objects from a wad, we just have to get something like steam emitter or flame emitter, and with TRWest import it to a wad as Blinking light, red light, amber light or something else, and it's done. The information for what these objects will do it's not in the wad, it's in the exe file. That means that these objects are kind of a trigger that will tell the game to put a light in the square in wich the object was placed. ------------------ Keep visiting Tomb Raider Level Editing: Web site just updated!!! IP: Logged
psiko Member Posts: 675 From:Rome Registered: Mar 2001 | posted 11-14-2001 07:46 PM if I put a steam emitter item in the blinking light slot and if I trigger it in the game, do I really get a blinking light? is it so simple?... if so, it is the same for all other "nullmeshes" items, right?... IP: Logged
Netslider Member Posts: 388 From:Entroncamento, Portugal Registered: Feb 2001 | posted 11-15-2001 05:58 AM Yes, it's possible. I did it by myself and it worked. ------------------ Keep visiting Tomb Raider Level Editing: Web site just updated!!! IP: Logged

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