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Author | Topic: Flipmaps, trapdoors, keyholes?
tom992 Member Posts: 289 From:Abingdon, Oxfordshire, England Registered: Dec 2000 | posted 12-22-2000 02:29 PM I'm having trouble doing a certain effect. I want to make a room with a horsemans gem keyhole with a sloped room connected beneath it. I've set the triggers up like when you do with a door - keyhole situation. But when she walks onto the trap door, she falls straight through it into the room below. I thought it may be possible to disconnect the room below and use a flipmap effect to go to the flipmapped copy and trigger the trapdoor. Please help, I'm extremely confused! I'm using the coastal.wad file and the door trapdoor1. Please help!!! IP: Logged
MrEDude Member Posts: 278 From:Niagara Falls, Ontario, Canada Registered: Nov 2000 | posted 12-23-2000 01:45 PM If Lara is falling through the trapdoor, I think the trapdoor needs to be set up as a "dummy" object. This should prevent Lara from falling through it. Refer to the manual for instructions on creating "dummy" objects. ------------------ Just putting in my two cents. IP: Logged

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