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Author | Topic: Anyone know ? (playable sophia)
psxsaves Junior Member Posts: 28 From:England Registered: Nov 2000 | posted 04-29-2002 04:13 AM Hi As an experiment I wanted to see if I could add Sophia to one of my levels as a playable. So I added her from the Intruder level (As I don't have TR3 PC so I could not try from scratch!). Which worked ok. Next I wanted to try mesh swapping - So I added a Skirt, Lara's legs. After retexturing at each stage things looked ok. I noticed that in sophia object she is missing lara's joints - on the first try I did not notice this because I still had sophia's bulky legs. I can get the skin joints into the TR level using trviewer but I cant seem to add them into the wad - ever time I try it crashes somewhere along the lines. I have not tried TRWEST yet because I tend not to like it because of rubish results I get. Anyone have any ideas how I can get the joints into a wad ? (Also I can send pics to anyone that wants a look) Thanks psxsaves IP: Logged
Tomb_Raider_Nut Member Posts: 1120 From:Millwaukee,Wi,USA Registered: Jun 2001 | posted 04-29-2002 08:09 AM Arn't lara's joints transparent in strpix? ------------------ Visit my site! Sign my guestbook! IP: Logged
psxsaves Junior Member Posts: 28 From:England Registered: Nov 2000 | posted 04-29-2002 03:51 PM Hi Yes I think they are. As with Trviewer I can see that the joints are blank. If I re import the joints with Trviewer and play the level she looks ok. But re importing with Wadmerger just causes a crash. If I could work out what slot each of them was in STRPIX I could re add Lara's correct joints. (Not easy as they are blank!) Thanks psxsaves IP: Logged
Tomb_Raider_Nut Member Posts: 1120 From:Millwaukee,Wi,USA Registered: Jun 2001 | posted 04-29-2002 05:19 PM I just went into strpix and i can't find her joints anywhere! (i tried to look for them in solid and wireframe mode also) IP: Logged
disco-fever Member Posts: 107 From: Registered: Feb 2002 | posted 04-30-2002 05:51 AM I want a pic!!! send it to scorpions89ca@yahoo.ca IP: Logged

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