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Turbo Pascal Member Posts: 67 From: Registered: Dec 2000 | posted 05-17-2001 01:23 PM Hi Rob, Please download newer Strpix3 from my web site, I just enabled the colision info so you can fix your motorbike colision problem. Like i said, i don't know how the colision field must be interpreted, but seting this value to "0" will make objects "unsolids". Note that maybe you must need to set "0" to severals motorbike'pieces. Also i think that seting the value "0" to all Lara's pieces will make her invulnerable to all enemies. :-) If you or somebody else have time, please play a bit with the colision field and letme know if you figure out how this field must be interpreted. Good luck, Turbo Pascal IP: Logged
robbase Member Posts: 425 From:the other side of the puddle Registered: Mar 2001 | posted 05-17-2001 02:08 PM Turbo what can I say? you've made possible everything that I could hope for in this project. I will test this to the best of my ability. thank you! also people are having confusion in saving objects as a layer name W/ Rhino. I want to write a tutorial from what I've learned, and talk to others who have been successful for their input. once I have something near completion, I will send it to you for a final check. If I can ever do something for you in the future, I.E. test another project, please let me know. thanks again -rob IP: Logged

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