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Author | Topic: Trigger question
Malte Member Posts: 36 From:Germany Registered: Apr 2002 | posted 04-09-2002 10:49 AM Hi Is there any way to make something triggered when an enemy is killed (like TR2: When the guardian of the Talion is killed the level is finished)? IP: Logged
hteS Member Posts: 1019 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 04-09-2002 11:11 AM Nope. Not yet. ------------------ IP: Logged
dhama Member Posts: 1478 From:Tibet Registered: Apr 2001 | posted 04-09-2002 02:35 PM I'm not entirely sure, but how about heavy triggering the hole floor in the room where the final enemy is? IP: Logged
Malte Member Posts: 36 From:Germany Registered: Apr 2002 | posted 04-10-2002 03:37 AM I've already tested it with a heavy trigger but it doesn't work. IP: Logged
Netslider Member Posts: 644 From:Entroncamento, Portugal Registered: Feb 2001 | posted 04-10-2002 04:36 AM Have you tryed converting the level to PRJ with TR2PRJ and see how the triggers are placed? ------------------ Keep visiting Tomb Raider Level Editing: IP: Logged
Malte Member Posts: 36 From:Germany Registered: Apr 2002 | posted 04-10-2002 06:35 AM I tried. I extracted the WAD with TR2WAD and then started TR2PRJ and I switched the check box for objects on. But the objects and the triggers aren't placed in the project because the level is in TR2 format. IP: Logged

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