"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider - The Level Editor Camera Limit profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: Camera Limit
devoid Junior Member Posts: 21 From:mass Registered: Mar 2002 | posted 06-12-2002 05:49 AM Is thier a limit 2 how many cameras you can use in a level they seem 2 stop working after 6 IP: Logged
TheMask Member Posts: 426 From:the Coco Bongo Club Registered: Dec 2000 Registered: Dec 2001 Registered: May 2002 | posted 06-12-2002 05:57 AM I think it's 35, though I could be wrong... IP: Logged
aktrekker Member Posts: 1133 From:WA, USA Registered: Apr 2001 | posted 06-12-2002 08:43 AM I don't know if there's a limit to cameras. There is a limit of 32 flyby cameras per flyby sequence. IP: Logged
Malte Member Posts: 284 From:Germany Registered: Apr 2002 | posted 06-12-2002 09:24 AM I know the problem. I once used many flyby's in a level. They worked fine but the "normal" cameras (basic and fixed) didn't work. ------------------ Download my projects: Levels: Search in Venice! Tools: BmpToRaw 3 Skies: Star sky IP: Logged
hteS Member Posts: 1228 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 06-13-2002 01:39 AM I can have 8 (0-7) flybys in my levels... If I type a number 8 or above in the sequence field, it's automatically changed to 7... IP: Logged
devoid Junior Member Posts: 21 From:mass Registered: Mar 2002 | posted 06-13-2002 04:12 AM just the regular carmeras flybys and fixed work fine IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c