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Author | Topic: Switches In Order
tomb raider fan Member Posts: 584 From:England, Sheffield Registered: Dec 2000 | posted 04-07-2002 07:36 AM I have a line of 12 switches in my level ( All of the switches are the same ). All way through the level the player finds clues on which combination the switches go ( It is a 3 way switch combination ) and they have to be in a specific order when pulled. How do i do it so that there is a 3 way switch and you have to pull the 3 in a specific order. Is there an OCB code??????Cos i don't no how to do it? IP: Logged
aktrekker Member Posts: 1034 From:WA, USA Registered: Apr 2001 | posted 04-07-2002 10:42 AM At this time, I don't think it is possible to require a certain order. Various tricks have been attempted, but I don't think anyone has succeeded (yet). IP: Logged
TRWad Member Posts: 267 From:Rotterdam Registered: Dec 2001 | posted 04-07-2002 12:28 PM Try putting all switches in a differend room. The 2nd and 3rd switch must be in a flipmap room and the trigger for it in the flipped room. Nwo the first trigger activates the flipmap for switch 2, and switch 2 activates the flipmap for switch 3. This way a switch won't activate a trigger unless the room is flipped. IP: Logged
tomb raider fan Member Posts: 584 From:England, Sheffield Registered: Dec 2000 | posted 04-07-2002 01:17 PM I don't understand? Can u explain in more detail please? IP: Logged
TRWad Member Posts: 267 From:Rotterdam Registered: Dec 2001 | posted 04-07-2002 01:35 PM quote: Originally posted by tomb raider fan: I don't understand? Can u explain in more detail please? I can, but I have no time for it. Maybe someont understands it. But you can also try sequence switches. These must be pressed in some order, but need special ocb settings. IP: Logged
Yasin Member Posts: 323 From:Netherlands Registered: Jan 2002 | posted 04-07-2002 01:37 PM Yes, creating such a thing is the most challenging thing. However, it can be done but it must be done with alot of thinking and care. For Example we cant stack triggers but we can do other things. Supose you got 3 levers. A-B and C. and 3 doors, 1-2 and 3. Now, the right switch combination for doors 1 = A+C 2 = A+B 3 = B+C Ofcourse when you flip all 3 switches all 3 doors will open, and besides, if you flip Switch A to open door 3 it must not go open ( i hope you can follow this so far ) We can create a special room, which is somewhere in 2d map, this room will function as trigger room. I was thinking this... Rolling balls + Slopes and some heavy triggers, With the help of rolling balls we can setup a whole mecanism for triggering and anti triggering, i cant explain EXCACTLY how to setup such a thing because i never done it, but someday i will test such a thing, If you attempt to create such a mecanism then take a pen and paper and start drawing rooms with triggers. It is alot of easier to find out. So far, i think you have to try on your own. But the rollingball trick can be a good start IP: Logged
tomb raider fan Member Posts: 584 From:England, Sheffield Registered: Dec 2000 | posted 04-07-2002 03:28 PM what does setting rollingball triggers have to do with anything? IP: Logged

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