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Author | Topic: new Objects and textures???
SpaceRat Junior Member Posts: 1 From: Registered: Jun 2002 | posted 06-12-2002 03:18 AM How could i produce own Textures and abjects??? Please help me! IP: Logged
Tomb_Raider_Nut Member Posts: 1337 From:Millwaukee,Wi,USA Registered: Jun 2001 | posted 06-12-2002 08:08 AM Yes, it is possible. Have you diwnloaded Strpix 3.4 and 3.8 (both on my site). Open up any strpix and open up the wad of your choice. Scroll to the mesh of your desire, and export the dxf. -file/export dxf- Now open up a cad program. -go to the TRLE FAQ and Community to get it, but the links not working so i'll find the other one- open up the mesh in the cad program. My general rule is opening the object in meta with the size, 1.000 x 1 if it's a static object. 1.000 x 2 if it's a lara, baddie, key mesh. when saving it, save it (in dxf form) the same as you opened it except the mutiplier is negetive. ie 1.000 x -1 if it's a static onject. 1.000 x -2 if it's a lara, baddie, key mesh. Import the mesh in strpix 3.8 -file/import dxf- and texture it. (3.8 will allow you to import the mesh whereas other strpix's won't) then save the changes. Open up strpix 3.4 and then your wad that you are working on. save it, no other changes needed. (the reason for doing this is because strpix 3.4 allows you to save custom wads without corrupting them whereas, for some reason, the others don't). I wold recommend importing/exporting dxfs that are static objects first, to get some practice. BTW welcome to the forums! link to TRLE FAQ and Community http://trlefaq.cjb.net ------------------ TRLE SEARCH ENGINE [This message has been edited by Tomb_Raider_Nut (edited 06-12-2002).] IP: Logged

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