"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider - The Level Editor Strpix 3.8 shining option.. profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: Strpix 3.8 shining option..
iqi86 Member Posts: 118 From:Sarikei, Sarawak, Malaysia. Registered: Jan 2002 | posted 04-28-2002 03:30 AM How can I use this option... When I first tried it on lara's chest and arms I said "wow......" it really works !!!! Then I applied it to the rest of the meshes including the joints and when I load my game, it crashes!!!!!!! Can someone guide me please........ IP: Logged
eTux Member Posts: 893 From:Valmiera, Latvia Registered: Jan 2002 | posted 04-28-2002 03:57 AM I heard that you can't use the shining option on the skin_joints, it makes the game chrash. IP: Logged
iqi86 Member Posts: 118 From:Sarikei, Sarawak, Malaysia. Registered: Jan 2002 | posted 04-28-2002 07:17 AM Lara really looks horrible without shining the joints too. Here is the sample without the joints shining : So anyone got an idea ?????? ------------------ IP: Logged
Tomb_Raider_Nut Member Posts: 1113 From:Millwaukee,Wi,USA Registered: Jun 2001 | posted 04-28-2002 03:11 PM Do somthing like i did, substitute shining her joints with something else... maybe a pic will explain it better. ------------------ Visit my site! Sign my guestbook! [This message has been edited by Tomb_Raider_Nut (edited 04-28-2002).] IP: Logged
iqi86 Member Posts: 118 From:Sarikei, Sarawak, Malaysia. Registered: Jan 2002 | posted 04-28-2002 08:51 PM I just want to make a new version of catsuit for her..... It won't be beautiful unless I shine the joint too..... ------------------ IP: Logged
KingSpyder Member Posts: 218 From:Pittsville MD USA Registered: Feb 2001 | posted 04-28-2002 09:16 PM This is posted on Turbo's Web Site (http://www.geocities.com/cyber_delphi/): --------- The Shine effect can be applied to a Face since version 3.8 rev 1+, this is a value from 0-31 in increasing shiny intensity, you first select the desired value and then each texture that you apply to a face will have this shiny intensity effect. Before apply the shiny effect over mesh used for ornaments, you need to export the ornament to DXF and then import back from DXF (not any changes is needed), in this procces Strpix3 convert the ornament lights method to normals light method neccesary for the shiny effect or the game will crahs. If the shiny effect is used over some skin_join meshes then the game will crash, most skinjoints not need to be shining really, but some really need to, so for be able to put the shining in these meshes then you can try this smart trick: * Export the skinjoin mesh to DXF file and open it in a CAD program. * Seems that all skinjoint faces are hard coded to be linked with others mesh and they can't be shining, so the solution is to put a NEW FACE in the place where you want to apply the effect later, so all originals skin_joint meshes remain untoched, and the newone will have the shiny effect. * Before importing back the skinjoint mesh you will have to take note about the originals vertex value because you will need to REMAP the vertices after importing back the mesh. Note: The above solution was not tested personaly for me. Thank you very much to TOMO and TIJAY for testing and providing the info necessary for find how interpret correctly the shiny values and for providing the above skinjoint solution. --------- ------------------ KingSpyder KingSpyder@thefreesite.com KingSpyder@bwave.com KingSpyder's World The Doctor Who Transcripts Project The Original Tomb Raider Conversion Project The Dark! Your Source For Video Tape Labels! TRLE Community Level / Forum Project [This message has been edited by KingSpyder (edited 04-28-2002).] IP: Logged
iqi86 Member Posts: 118 From:Sarikei, Sarawak, Malaysia. Registered: Jan 2002 | posted 04-28-2002 09:30 PM Since I never use a CAD program....I'm getting relly dizzy now...... ------------------ IP: Logged
Tomb_Raider_Nut Member Posts: 1113 From:Millwaukee,Wi,USA Registered: Jun 2001 | posted 04-28-2002 09:38 PM Thanx KingSpyder for the info, i'll have to try it soon! IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c