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Author | Topic: Baddy 2 is monkeyswinging on the sky!
Phabius Phodes Member Posts: 541 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 01-12-2002 12:33 PM Iīm using the Karnak WAD. I have a monkeyswing bridge over a stack of three rooms. Beside the monkeyswing, only sky. The monkeyswing is two to four clicks down from the ceiling of the top room. The monkeyswing makes a T in the middle of the room. Well, baddy 2 is monkeyswinging normally after Lara, but if I make a turn in the T intersection, he sometimes monkeyswings under the transparent portions of the ceiling. As the top of the room is two to three clicks higher than the monkeyswing, he just disappears from the monkeyswing and imediately reappears monkeyswinging on the sky! Then he may come back to the monkeyswing. Iīve tried to place gray boxes (as this is usually the way of stoping baddies from making silly things) around the monkeyswing, only in the top room, but it didnīt work... IP: Logged
jeffrey van oort Member Posts: 852 From:Monkey Island Registered: Jun 2001 | posted 01-12-2002 01:16 PM How did you got it monkey swing, and does he attack, Ps, check the room under the room you've done too. ------------------ Lost Tombraider treasures. IP: Logged
Phabius Phodes Member Posts: 541 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 01-12-2002 01:25 PM I did nothing to make him monkeyswing, just triggered him. If thereīs a reachable monkeyswing in the room, heīll grab it after you. And if he reaches you in the monkeyswing, heīll hit you and make you fall. Baddie 2 initial settings make him do that. Iīll check the bottom rooms now. Maybe if I place the boxes there, around whatīs the monkeyswing in the upper room... I donīt know... [This message has been edited by Phabius Phodes (edited 01-12-2002).] IP: Logged
jeffrey van oort Member Posts: 852 From:Monkey Island Registered: Jun 2001 | posted 01-12-2002 01:32 PM The stranges thing about this is that core design didn't use this in one of their tr levels. ------------------ Lost Tombraider treasures. IP: Logged
eTux Member Posts: 59 From:Valmiera, Latvia Registered: Jan 2002 | posted 01-12-2002 01:35 PM Really? I remember the baddy monkeyswinging in the great hypostyle hall. IP: Logged
Netslider Member Posts: 493 From:Entroncamento, Portugal Registered: Feb 2001 | posted 01-12-2002 01:36 PM Yes they did: Level: The Great Hipostyle Hall(TR4) ------------------ Keep visiting Tomb Raider Level Editing: IP: Logged
jeffrey van oort Member Posts: 852 From:Monkey Island Registered: Jun 2001 | posted 01-12-2002 01:40 PM ok. Thank you for the information. (I've got a bad memory And I won't pay much attention to this) ------------------ Lost Tombraider treasures. IP: Logged
Yasin Member Posts: 57 From:Netherlands Registered: Jan 2002 | posted 01-12-2002 02:53 PM I think i read about this in the manual that a baddy does monkey swings after you. Fuzzy, but i think there was something like this. On the other hand, Fabio, Baddy that can monkey swing is a good challange for chases But i think you prefer a baddy that doesnt comes after lara ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged
psiko Member Posts: 842 From:unconsciousness Registered: Mar 2001 | posted 01-12-2002 07:23 PM use the BOX feature to make him avoid the squares where you don't want him to go. (oops sorry, maybe you already tried this.. yes, use them since the room below). [This message has been edited by psiko (edited 01-12-2002).] IP: Logged
Phabius Phodes Member Posts: 541 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 01-12-2002 09:26 PM Yes! The trick is to put boxes in the rooms below. Iīve placed boxes all around the area where the monkeyswing is, but in the rooms below, not the top room where the monkeyswing actually is. Heīs not monkeyswinging on the sky anymore. And yes, itīs a cool way to interact with this baddie, as there are many combinations of traps possible with him and Lara on the monkeyswing. If they come near each other, heīll hit her and she will fall. Core used this in The Great Hypostile Hall. Itīs said in the manual, I think. IP: Logged
psiko Member Posts: 842 From:unconsciousness Registered: Mar 2001 | posted 01-12-2002 11:09 PM I think it should be better to put the less boxes you can.. infact if he falls down, then he is trapped.. in some point you should let him to go "out" of the corridor of boxes.. so try to get the right animations for him, but even the most of variety... well this is a suggestion, so the room could be much more challenging!! IP: Logged
Phabius Phodes Member Posts: 541 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 01-13-2002 08:32 AM Yeah Psiko, there are 3 points where he can get out of the monkeyswing. Actually, in this particular room, heīs triggered after the monkeyswing, when Lara is already on the ground again. But, if the player goes back through the monkeyswing (this is necessary, cause at the other end thereīs a trigger for a timed door) he will follow her. But Iīll experiment with other combinations in rooms to be built from now on in this level. IP: Logged
psiko Member Posts: 842 From:unconsciousness Registered: Mar 2001 | posted 01-13-2002 10:49 AM (don't tell anyone) ehehehe LOL (if you use the monkey trigger, Lara will trigger anything ONLY while monkeying, so the enemy could appear very suddenly.. but be carefull as people can use the side monkey movement and they could see the enemy appear from nowhere..) (this could be very beautiful and unexpected..) IP: Logged
Phabius Phodes Member Posts: 541 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 01-13-2002 12:33 PM The monkey trigger is also good for cameras which can show Lara from the bootom of the room while sheīs monkeyswinging. Thatīs a cool perspective. Iīve used that in my second level "Temple of Azzivullas". You can also make a small low corridor with burning floors and the monkey swing, then trigger a rolling ball or other trap with the monkey trigger. Difficult to scape from this trap, as she move slowly through the monkeyswing. IP: Logged

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