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Author | Topic: A fully working Quad Bike and Snowmobile
gangstaplay Member Posts: 44 From:Isle of Wight, UK Registered: Jan 2001 | posted 08-02-2001 12:59 AM Hi. I have started fixing the snowmobile and quad bike so that parts do not spin unwanted. The only way to do this is to move meshes from #1, #2 and #4. These are used by the motorbike as follows: #1 Handle Bars (Twists with laras hands) #2 Front Wheel (Spins) #4 Back Wheel (Spins) What I need to know is whether there is any way to add meshes to an object. The motorbike uses 10 meshes and the snowmobile only uses 6 but I cannot use 10 meshes as no programs allow me to add the others. The only other thing I can do is merge all of the objects into 1 mesh using 3DS but I hate that as I must flip each face, convert through trueSpace and then re-texture. Many thanks, Gangstaplay IP: Logged

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