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Author | Topic: Question about some script lines
Malte Member Posts: 51 From:Germany Registered: Apr 2002 | posted 04-16-2002 10:03 AM Hi I don't know for what some script lines are useful. Could you tell me? 1) UVrotate 2) AnimatingMIP 3) LensFlare 4) Fog 5) Pulse IP: Logged
eTux Member Posts: 845 From:Valmiera, Latvia Registered: Jan 2002 | posted 04-16-2002 10:18 AM 1) It makes your textures from animating range 2 and after that moove in a streem.(the number is the speed) 2)No idea 3)Puts a sun in your level with the help of the script(you can see the sun in the coastal ruins level) I don't know how to set up the coordinates(the numbers after the name) 4) Sets the fog with the help of the script instead of a trigger in the project. 5) Makes the sky look, like a storm is comming.(I'm not sure, I read it somwhere) IP: Logged
Malte Member Posts: 51 From:Germany Registered: Apr 2002 | posted 04-16-2002 10:39 AM 1) Thank you 2) To others: No idea ? 3) Thank you 4) Thank you 5) I tried it but I saw nothing . IP: Logged
Chronicles2 Member Posts: 153 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002 | posted 04-17-2002 05:51 AM Iv'e never seen 2 and 5 in the script before but isnt the one for the sky moving like ColAddHorizon or something? ------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged
Malte Member Posts: 51 From:Germany Registered: Apr 2002 | posted 04-17-2002 06:03 AM You can find AnimatingMIP and Pulse in the original script of TR TLR. I don't know what the ColdAddHorizon line exactly do but I think you need it if you use the horizon of the coastal WAD. IP: Logged
aktrekker Member Posts: 1056 From:WA, USA Registered: Apr 2001 | posted 04-17-2002 08:56 AM I think ColAddHorizon blends the sky and horizon. Without it you get a black gap between them. IP: Logged
TombRaiderMania Member Posts: 106 From:Grecce Registered: Feb 2002 | posted 04-17-2002 09:05 AM In order to make the 5 (pulse) work u also need to add the "Lighting=ENABLED" IP: Logged
Malte Member Posts: 51 From:Germany Registered: Apr 2002 | posted 04-17-2002 10:00 AM I tried Pulse=ENABLED with Lightning=ENABLED but I only saw the lightning animation of the sky. Nothing else . I've never played the level "Inside the Great Pyramid" so I don't know how a level looks in which the Pulse function really works. IP: Logged

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