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Author | Topic: Have I reached the limit here?............
Data Member Posts: 1056 From:Omicron Theta science colony Registered: May 2001 | posted 01-11-2002 12:03 PM This is the final conversion for Castle Doomsday, would you say that I have pushed it to the limit? ------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. IP: Logged
Misaki Member Posts: 513 From:Portugal Registered: Dec 2001 | posted 01-11-2002 12:05 PM I WANT THAT LEVEL!Where can i download? ------------------ Fellowship of the Natla-ers Member Number 3 Founded By SSS Toothy Smiley Group Member #8 ~ "Founded by hteS" IP: Logged
Sam Burke Junior Member Posts: 14 From:Great Britain Registered: Jan 2002 | posted 01-11-2002 12:06 PM 255 rooms!!!!!! FANTASIC! IP: Logged
qbg Member Posts: 334 From:Newtown, Powys, Wales Registered: Nov 2001 | posted 01-11-2002 12:06 PM I say you are on the boundary line, You say "Final". Does that mean it is about to be ready for download? IP: Logged
TRWad Member Posts: 73 From:Rotterdam Registered: Dec 2001 | posted 01-11-2002 12:12 PM 255 rooms. Really the limit. but 0 AI stuff. Not even a patrolling guard or a follow baddy? IP: Logged
Data Member Posts: 1056 From:Omicron Theta science colony Registered: May 2001 | posted 01-11-2002 12:31 PM qbg, It is being tested right now, and I hope it will be ready for download either Saturday or Sunday. TRWad, Because of the nature of the enemies, the AI feature was deemed unnecessary. IP: Logged
Misaki Member Posts: 513 From:Portugal Registered: Dec 2001 | posted 01-11-2002 12:33 PM Post here when and where is for download ok ? ------------------ Fellowship of the Natla-ers Member Number 3 Founded By SSS Toothy Smiley Group Member #8 ~ "Founded by hteS" IP: Logged
Data Member Posts: 1056 From:Omicron Theta science colony Registered: May 2001 | posted 01-11-2002 02:05 PM quote: Originally posted by Misaki: Post here when and where is for download ok ? Understood. IP: Logged
qbg Member Posts: 334 From:Newtown, Powys, Wales Registered: Nov 2001 | posted 01-11-2002 02:27 PM quote: Originally posted by Data: qbg, It is being tested right now, and I hope it will be ready for download either Saturday or Sunday I keep my fingers crossed, data. IP: Logged
Phabius Phodes Member Posts: 520 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 01-11-2002 03:46 PM I think you are very near the limit of rooms. Some original TR levels from earlier games stay around that value. Your overall texture limit is also very high. Personally I had texture memory problems with 3100 in one level, but with 2300 in another level. So I think that the editor/engine of TRLR has many different "Limits". I mean you can have memory problems with less room textures and some WAD with many textures, and all kind of combinations between number of triggers, objects, kind of objects, etc... Also if you use some 3rd party software to build your things, your level can have bugs and problems. The order in which you place, modify, delete, correct and rebuild things also seems to interfere. You see flipmaps which don´t work, deadly savegames, cameras that worked before suddenly don´t work anymore... All kind of stuff. So I think you´re doing a great job in pushing the limits. And you´re very lucky. I won´t ask if your level is playing imaculately well with all sorts of acurate texturing, lightning and all the mechanical stuff, I just would like to say that I´d love to play it! Please tell me when and where... Greetings. IP: Logged

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