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Author | Topic: OCB Triggering !!!!
deviant Junior Member Posts: 30 From:u.k. Registered: Jan 2001 | posted 10-17-2001 11:07 AM Could somebody out there PLEASE help me!!!!! I am trying to trigger a FLIPMAP & FLYBY sequence when 5 shatter objects are smashed, and/or 5 switches are pulled. In the manual it refers to room 147 of the CATACOMBS.WAD, and says simply enter 1-5 in the OCB of the (heavy) trigger, and then the event will not take place until all five triggers are triggered. THIS DOES NOT WORK!!!!! as soon as lara shoots the 1st shatter obj. or pulls the first switch, the FLIP & FlyBY start!!! I have tried entering the corresponding No's in the OCB of the object too (as well as without) but nothing is working!!! PLease PLEASE help!!! THANX in advance to anyone who can!! ------------------ "I said you'd try...." IP: Logged
Tomb_Raider_Nut Member Posts: 372 From:Millwaukee,Wi,USA Registered: Jun 2001 | posted 10-17-2001 01:07 PM Ok, this is gonna be confusing unless i give you an example. say you wanted one door to open via two switches. The first switch (dosen't matter which is the first), in the ocb click numbers 1-3. trigger the switch to switch type and while you are in here ( the trigger box) click numbers opposite from the switch. ie.4-5 the second switch, you'd do the opposite; 4-5 for the switch and 1-3 for it's trigger. Don't forget to add the trigger for the door. if you were gonna do three switches, switch 1, 1+2 it's trigger,4+5 switch 2, 3 it's trigger, 3 switch 3, 4+5 it's trigger, 1+2 ...and so on IP: Logged
deviant Junior Member Posts: 30 From:u.k. Registered: Jan 2001 | posted 10-17-2001 01:40 PM Thank you! I think i follow that, i will go and try it now, the manual is not very useful at times is it? ------------------ "I said you'd try...." IP: Logged
deviant Junior Member Posts: 30 From:u.k. Registered: Jan 2001 | posted 10-19-2001 01:15 PM thanx for the help, but i am afraid it didn't work!! still having the same problems. I have got a couple of doors and an expanding block to work using 5 shatters and heavy triggers, but the flyby still won't have it! have i discovered some bizzare TRLE anomaly??? ------------------ "I said you'd try...." IP: Logged
aktrekker Member Posts: 550 From:WA, USA Registered: Apr 2001 | posted 10-19-2001 06:18 PM Use the shatter objects to trigger the flyby. Then use the flyby to trigger the door. IP: Logged

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