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Author | Topic: This is for the big wigs here in the forum.
DrasticGraphics Member Posts: 75 From:Moms Whomb Registered: Jun 2001 | posted 11-16-2001 06:25 PM I think that all the tools created by you guys are cool, I mean realy the bomb. And I use them often. Is there somebody out there who is looking or working on a tool that will let users expand the animation or memory of the editor? Or maybe a tool that can extract Lara's animations to seperate them from certain objects and reassign them to others? Like for example if you could see the animation for Lara opening double doors on other doors? I think the biggest set back for me is 256 objects. Almost everything you put into your level counts as an object. So what about a tool that could expand this, or edit the files so a object didnt realy count as an object or show up and be registered in the editor? Hey these are just some ideas, I have no knowledge of program writing, but I think you guys are very smart, so whats up, give me some details and fall backs. What are you working on right now? Do you have a program your using but not ready to share yet? IP: Logged
Raider Of Tombs' Clone Member Posts: 83 From:The mining ship Red Dwarf Registered: Oct 2001 | posted 11-16-2001 06:44 PM W.Y.S.I.W.Y.G. IP: Logged
Jantje Member Posts: 112 From:The Netherlands Registered: May 99 | posted 11-17-2001 01:05 AM First, I'm not a programmer, but I think that what you want (memory expanding/higher object limit) is pretty impossible. Well, not impossible, but it would be very hard, since those limits are hardcoded in the TRLE and TR4 exe files. But then again, I have no proof for this, it's merely what I think is plausible and probably true. IP: Logged
aktrekker Member Posts: 701 From:WA, USA Registered: Apr 2001 | posted 11-17-2001 03:12 AM It would require reprogramming the game engine (tomb4). It is not just a matter of the use of main memory, but how that is transferrred to the video card. People with less video memory wouldn't be able to play your levels, or the frame rate would drop too low. Learn to deal with the limitations you have. The Core level designers had to do it this way. IP: Logged
DrasticGraphics Member Posts: 75 From:Moms Whomb Registered: Jun 2001 | posted 11-17-2001 03:48 AM Alright hold up a minute.....I didnt intend for anybody to take my post as a editor bash. I just wanted to throw some ideas out there for the people who are interested in other peoples thoughts. I am on the other hand happy with the editor, so please dont kick me IP: Logged
Data Member Posts: 790 From:Omicron Theta science colony Registered: May 2001 | posted 11-17-2001 04:59 AM I am not sure about the legal implications of even the third party tools let alone taking the editor apart as well. However, perhaps Core design will at some point release another editor similar to the one that they constructed TR5 with. ------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. IP: Logged
Jantje Member Posts: 112 From:The Netherlands Registered: May 99 | posted 11-17-2001 05:10 AM Did I sound mean? I didn't intend to, sorry IP: Logged
Driber_IF Moderator Posts: 1343 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 11-17-2001 06:18 AM quote: Originally posted by DrasticGraphics: Alright hold up a minute.....I didnt intend for anybody to take my post as a editor bash. I just wanted to throw some ideas out there for the people who are interested in other peoples thoughts. I am on the other hand happy with the editor, so please dont kick me I don't think it was meant as an editor bash, but merely to point out the limitations of the LE, that's all as for those ideas: it's much appriciated...if there weren't people with ideas, TRwest, Stripx and all those other un-missable tools wouldn't even be here ------------------ zip it! ziiiip! (tm) by Dr. Evil (c) All rights reserved IP: Logged

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