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LaraLookAlike Member Posts: 355 From:Novi Registered: Feb 2001 | posted 04-29-2001 06:21 AM How the **** do I stack a room? I am trying (yes, very trying...) to make water! The friggin manual is so stupid you can't figure the damned thing out! Can someone PLEASE help me!?!?!?! The doors and triggers are a friggin pain, too! Jeeeze! ------------------ A human can make a mistake, but to really screw yourself, it requires a computer. The light at the end of the tunnel is only the train coming to run you over. IP: Logged
piega Member Posts: 151 From:Netherlands Registered: Dec 2000 | posted 04-29-2001 06:41 AM Its so easy, just check your room elevation in the infobox below. Now make the floor elevation the same as the ceiling elevation from the room below. You must use the room buttons on the left. Select the floor and press the black button to create a door. When you have selected the lower room press on the W. This will make it a waterroom. For textures you must press the doublesided and transparent buttons and texture the floor in the upperroom. Good luck... IP: Logged
dakulesportman Member Posts: 1890 From:U.S. of A. Registered: Feb 2001 | posted 04-29-2001 06:54 AM adding on to the reply..when you click on w make it 2 by clicking on number. Then you click alt and enter to get whole screen then click on botton right for the animation ranges. click on all eight. then on the picture on upper left click till whole door is outloined in green. then take face edit off and put on double sided transparent and opacity 2. then when its red put face edit on to apply textures. Hope this helps you LLA!!! ------------------ This is a lady that knows where to go.........To Me!!!!!! Tomb Raiding IP: Logged
LaraLookAlike Member Posts: 355 From:Novi Registered: Feb 2001 | posted 04-29-2001 01:56 PM Thanks guys...I'll try it! I'll keep you posted. Any help with the doors and triggers? ------------------ A human can make a mistake, but to really screw yourself, it requires a computer. The light at the end of the tunnel is only the train coming to run you over. IP: Logged
crimson king Member Posts: 115 From:ocala,fl,US Registered: Dec 2000 | posted 04-29-2001 09:36 PM Heres how you make a door: First, place the door and switch on your map. Then, with FACE EDIT off, click on the switch. Now, click on the square directly beneath the switch (the square that the switch is sitting on, in other words), and press the pink trigger button. Now, click in the white box next to the trigger button on the left hand side of the interface. Set the trigger type to "SWITCH." Next, click on the door. Now, click on the square beneath the switch again (same square as before), and press the pink trigger button again. This time, however, do not set the trigger type. Certain doors must be positioned properly in order to open correctly. For example, DOOR TYPE 4 in the TUT.WAD should be placed in the room that the door is opening into. Others have certain height and width requirements. Getting it to work requires some trial and error, but the basic steps are always the same. And heres how you add cameras so you can watch the doors open: On the square where you have placed the trigger for the door to open also place a trigger for the camera and a trigger for the "camera target" (the "camera tareget" is a nullmesh object that has to be place where you want the camera to point). Make sure that when you make the trigger for the "camera target" that you designate it a "target" in the "Set Trigger Type" box. I would recomend that you copy and paste this stuff into a text document or something so youll have it when you need it IP: Logged
LaraLookAlike Member Posts: 355 From:Novi Registered: Feb 2001 | posted 05-01-2001 04:11 PM Thanks a bunch, guys, I'll keep you posted! ------------------ A human can make a mistake, but to really screw yourself, it requires a computer. The light at the end of the tunnel is only the train coming to run you over. IP: Logged

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