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Author | Topic: The next level on the finish trigger doesn't come up!
Brad Casali Member Posts: 482 From:Sandusky, Ohio, USA Registered: Jun 2001 | posted 08-19-2001 06:37 PM I have the next level made and I have a load camera in for both levels. What should I do? ------------------ http://www.geocities.com/hicho15/Lpage.html IP: Logged
Alexis Rombaut Member Posts: 151 From:Belgium Registered: Jul 2001 | posted 08-19-2001 06:43 PM Explain more? Does the game crash? IP: Logged
Brad Casali Member Posts: 482 From:Sandusky, Ohio, USA Registered: Jun 2001 | posted 08-19-2001 06:45 PM The game loads up all the way until the load bar is filled and then crashes back to windows. ------------------ http://www.geocities.com/hicho15/Lpage.html IP: Logged
Alexis Rombaut Member Posts: 151 From:Belgium Registered: Jul 2001 | posted 08-19-2001 06:48 PM I have had the same problem. Reason: The WADs are incompatible, like the old city wad used to be. Solution: Use another WAD. [This message has been edited by Alexis Rombaut (edited 08-19-2001).] IP: Logged
Brad Casali Member Posts: 482 From:Sandusky, Ohio, USA Registered: Jun 2001 | posted 08-19-2001 06:49 PM Uhm, it's a custom WAD. I need it in order to play the game! ------------------ http://www.geocities.com/hicho15/Lpage.html IP: Logged
Alexis Rombaut Member Posts: 151 From:Belgium Registered: Jul 2001 | posted 08-19-2001 06:54 PM What was the basic wad, the very first one, the one which subsequently edited? IP: Logged
Brad Casali Member Posts: 482 From:Sandusky, Ohio, USA Registered: Jun 2001 | posted 08-19-2001 06:58 PM Well, I just added some things from other WADs from scratch. I would have to say that I have used a lot from the House Wad from Sage. ------------------ http://www.geocities.com/hicho15/Lpage.html IP: Logged
Alexis Rombaut Member Posts: 151 From:Belgium Registered: Jul 2001 | posted 08-19-2001 07:15 PM The problem will be Lara itself and the default sprites. Use the BLOCK Wad and then add the rest of your wads to it. Do this with both WADs. By doing this they will have both same basic Lara animations (which differ from what to WAD, which causes problems) IP: Logged
Brad Casali Member Posts: 482 From:Sandusky, Ohio, USA Registered: Jun 2001 | posted 08-20-2001 07:11 AM My whole level is already made. So if I had one animations for Lara from one WAD with the default sprites then it'll be okay? *it's bumpy! ------------------ http://www.geocities.com/hicho15/Lpage.html IP: Logged
inchdix Member Posts: 821 From:hornchurch, essex. england. Registered: Dec 1999 | posted 08-20-2001 05:15 PM What happens when you try to load your second level directly as opposed to from the finish of your first level? ------------------ I WAS PRESSING THE DARN WALK BUTTON !! CELTIC FOLLY 1-5 IP: Logged
Brad Casali Member Posts: 482 From:Sandusky, Ohio, USA Registered: Jun 2001 | posted 08-20-2001 06:20 PM Thanks for your concern, but the problem was fixed by Alexis! ------------------ http://www.geocities.com/hicho15/Lpage.html IP: Logged
Jaimie Junior Member Posts: 14 From: Registered: Aug 2001 | posted 09-20-2001 07:25 PM Alexis - I've noticed trying to Trigger for Finish to or from a level that uses a 'Custom WAD' (i.e. one edited by TRwest), you will get the load screen (if load camera coordinates are OK), then popped out to Windows. This also happens when I use EIDOS's Ankgor Wat WAD (I guess because of 'little' Lara being 'customized' in). These levels can either reload themself (T for Finish set to the level number just played), goto the menu (i.e. set T for Finish to 24), and I guess load to a level that uses the SAME customized WAD (i.e. copied and renamed WAD, etc.). Your comment about using the 'Block WAD' and add rest of WADs to it - are you saying make one massive WAD from all the WADs so there is no 'custom WAD' problem? IP: Logged

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