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Author | Topic: Please create this object for me...
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-22-2001 06:25 AM I need a seat object for my subway level. Please create one for me. I will be very grateful. I can texture it myself. ------------------ Kill those smileys!!! IP: Logged
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000 | posted 09-22-2001 06:52 AM I'll make the *dxf for you, then you can texture it yourself. How big do you want it? Is it for a subway station, or a subway train? ------------------ Visit the Abandoned Tomb Raider Library, at http://TRLibrary.tripod.com or e-mail me at joeverdi@excite.com "What is real?" - Morpheus, 2199 IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-22-2001 07:00 AM For a subway train. One square plz. Thanx! IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-22-2001 08:46 AM Is it finished yet? IP: Logged
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000 | posted 09-22-2001 09:03 AM Almost, be patient! I just had to go to the airport to meet someone. I'll have it in a few minutes. IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-22-2001 09:20 AM OK. When it's finished, you can e-mail it to: hannes.runelof@swipnet.se IP: Logged
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000 | posted 09-22-2001 09:34 AM Here it is: (this is a picture of two side-by-side. Are they too far apart? Too high? I can widen them so they meet in the middle. Also they are untextured, so that's why they are all gold and weird colored. Click here if you can't see: http://trlibrary.tripod.com/2ff80df0.jpg ------------------ Visit the Abandoned Tomb Raider Library, at http://TRLibrary.tripod.com or e-mail me at joeverdi@excite.com "What is real?" - Morpheus, 2199 [This message has been edited by Raider of Tombs (edited 09-22-2001).] IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-22-2001 09:37 AM Thank you VERY much! IP: Logged
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000 | posted 09-22-2001 09:40 AM I take it they're okay. Sending now... IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-22-2001 09:45 AM You could make it as wide as one TR square please. Then e-mail it to me. Whoops! Too late! Or...? [This message has been edited by hteS (edited 09-22-2001).] IP: Logged
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000 | posted 09-22-2001 09:47 AM Oops, already sent! I'll send you a wider one, though too. Sending... IP: Logged
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000 | posted 09-22-2001 09:54 AM Check your mail, they're both sent. IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-22-2001 11:51 AM The collision is a little wierd, Lara can run through the seat on the sides...could you fix it please? IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-22-2001 12:37 PM Now I need a doorway or "door border" (I don't know how to say it in english), you know the kick door object "border" furniture2 object in the train WAD, I want an object like that but 2 squares wide. Could you please create it for me? Or else the wall of the train will look wafer-thin! IP: Logged
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000 | posted 09-22-2001 01:14 PM Jeez, you give a mouse a cookie... Well... The easiest way to fix the collision is to import the dxf in strpix3 over a pillar. Then the collision is better. As for the wider kickdoor border, I don't really understand what it is you want. The easiest way to get me to understand would be to draw a picture and mail it to me. IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-23-2001 02:26 AM Sorry, I don't need it anymore. I replaced the tut1 doors with animating objects, retextured them, and that made the walls not to look wafer-thin. By the way, want some screenshots of the level in construction? IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-23-2001 04:09 AM Could you host the screens for me please? So I can upload them to a topic. I'm very grateful. [This message has been edited by hteS (edited 09-23-2001).] IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-23-2001 05:14 AM Hello? IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-23-2001 05:41 AM Are you there??? IP: Logged
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001 | posted 09-23-2001 06:53 AM I'm sending the screenshots to you now... IP: Logged

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