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Author | Topic: help please
username2 Member Posts: 68 From:glasgow Registered: Aug 2001 | posted 10-11-2001 04:37 AM did a search but nothing found, need help on no collision, i want to have a jungle type level, hanging vines etc that lara walks through, tried to do it but nothing doing. any advise thanx IP: Logged
VonCroy Junior Member Posts: 28 From:Germany Registered: Apr 2001 | posted 10-11-2001 06:46 AM could you pls be a little bit more specific??? *confused* ------------------ IP: Logged
Michael P Member Posts: 230 From: Registered: Apr 2001 | posted 10-11-2001 07:01 AM Try to search the manual for explanations around 'toggle opacity' that should help you further... ------------------ HAPPY RAIDING! Michael. IP: Logged
Conan the Barbarian Member Posts: 336 From:Basingstoke, Hampshire, England Registered: Aug 2001 | posted 10-11-2001 12:18 PM Have a look at manual page 68 where it talks about cobwebs in passages requies toggle opacity2 double sided and transparent ------------------ Conan the Barbarian email: conanthebarbarian@ntlworld.com a.k.a. Ted Swippet email:tswippet@hotmail.com IP: Logged
username2 Member Posts: 68 From:glasgow Registered: Aug 2001 | posted 10-11-2001 01:02 PM firstly i wanted to create hanging type vines that create the illusion of dense foilage, secondly i looked at the manual that is why i am asking the question, my friends and i could not get it going for us, third i will look at the cobweb thing, i really wanted to create some passageway entrances leading to a secret i wanted to obscure these by some vines hanging down over the entrance, lara goes through these vines instead of banging into them. IP: Logged
Conan the Barbarian Member Posts: 336 From:Basingstoke, Hampshire, England Registered: Aug 2001 | posted 10-11-2001 04:30 PM That's exactly the effect you get with cobwebs If you think of how a 'water room' is done, the opacity2 setting allows lara to pass through but still lets you apply textures to the 'door' in the editor. The transparent bit (with the appropriate textures) allows you to see through it The double sided bit ensures that the cobweb / vine / whatever is visbible from both sides, otherwise they'd disappear if you looked back out of the tunnel. Once you've successfully done a cobweb, it's just a matter of changing textures. If you get really stuck email me at hotmail addy below - I'll do a little demo room and put on my webspace for you to 'crib' from ------------------ Conan the Barbarian email: conanthebarbarian@ntlworld.com a.k.a. Ted Swippet email:tswippet@hotmail.com [This message has been edited by Conan the Barbarian (edited 10-11-2001).] IP: Logged
username2 Member Posts: 68 From:glasgow Registered: Aug 2001 | posted 10-12-2001 06:28 AM i can do cobwebs windows etc, i am talking about no colision, i want to put lots of vines hanging down in a forest jungly type place, i cannot do this with doors as it would take alot of doors and rooms, maybe the editor wont allow grass that sticks up out of the ground that lara will not collide with, maybe i am not explaining this too well. IP: Logged
skibsy Member Posts: 115 From:London Registered: Apr 2001 | posted 10-12-2001 10:43 AM The new version of STRPIX 3 has a collision editor which allows you to edit the collision on static meshes. What Conan says about transparancies is right ,but i suppose if you had some vines,maybe there are some in a wad somewhere, you could edit the collision so Lara would walk through them. I tried an experiment with a piece of funiture from a wad , i removed the collision which allowed Lara to walk through it, so it can be done if you had some vines. You can get STRPIX 3 by Turbo Pascal here: http://www.geocities.com/cyber_delphi/ Hope this helps IP: Logged
aktrekker Member Posts: 508 From:WA, USA Registered: Apr 2001 | posted 10-12-2001 11:33 AM If I understand right, you want to use no collision so Lara can walk thru things. No collision doesn't work that way, sorry. It only works on triangles in a floor/ceiling door. IP: Logged

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