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Author | Topic: To Turbo Pascal, Stripx
ShadowDragon Junior Member Posts: 10 From:Moundsview, MN, USA Registered: Aug 2001 | posted 08-24-2001 08:50 PM First off, excellent work on the latest version... Everything is working like clockwork ( I had some probs with the mesh selection in previous versions/attempts ). Its great being able to view parts of Lara and even easily re-map the textures to change her look. I had an idea... though I don't know how simple it would be: Say you want to make an new outfit, or retexture an object. You find the right polygon, turn on the "textures," select a "face" from the polygon and find the corresponding texture mapped to that face. You then copy that texture portion from the pic file, paste it into an editor and make changes, then copy it and paste it back into the original tga. If you could do this, you could actually "see" in 3D the changes you made as you made them right on the 3D polygon. In the past, I've altered different wad bmp's back and forth by copying portions of one bmp opened in one app, and pasting them from the clipboard to a second app. I know it sounds good on paper, but could it be done? IP: Logged
Turbo_Pascal Member Posts: 38 From: Registered: Dec 2000 | posted 08-24-2001 09:39 PM I guess that you did not bother reading the doc. Please, take some time to read the readme.txt file included with the program. >Say you want to make an new outfit, or >retexture an object. You find the right >polygon, turn on the "textures," select a >"face" from the polygon and find the > corresponding texture mapped to that face. Yes, Press CTRL+Click over the desired face and strpix will select that texture, even will find at what texture page and will enclose the texture in a box. >You then copy that texture portion from >the pic file, paste it into an editor and >make changes, then copy it and paste it back >into the original tga. Press the "export" button to save the selected texture to bitmap file, edit the piece with your paint program, then press "import" for put back the newer edited texture piece. >if you could do this, you could actually >"see" in 3D the changes you made as you >made them right on the 3D polygon. After imported the edited texture piece all meshes are automaticaly updated. take a look at this page to learn how to make outfit easily. http://www.productivewebpages.com/ tp. [This message has been edited by Turbo_Pascal (edited 08-24-2001).] IP: Logged
TR_Freak Member Posts: 79 From:USA Registered: Aug 2001 | posted 08-24-2001 09:43 PM Hey guys, specifically turbo pascal, I just had a quick question. My strpix keeps freezing up. Like there are no meshes in the 3d window. I can only see the textures. This happenes a lot. Why?? Thanks IP: Logged
Turbo_Pascal Member Posts: 38 From: Registered: Dec 2000 | posted 08-24-2001 09:59 PM quote: Originally posted by TR_Freak: Hey guys, specifically turbo pascal, I just had a quick question. My strpix keeps freezing up. Like there are no meshes in the 3d window. I can only see the textures. This happenes a lot. Why?? Thanks As i said in the readme file, if strpix3 does not work well in your computer is because your video card is not compatible with my program. Look at the readme.txt for advice if you have problems runing strpix3. In my computer strpix3 NEVER FREEZE, NEVER CRASH, AND IT IS SOOOO FASSST. that is because i have a stable 100% software mode opengl compatible video card. If you want that i make strpix3 work fine in YOUR COMPUTER, then you only have to go to the shop and buy me the same espesive Video card that you are using and send it to me by DHL mail. That way i can make changes in the code until not freze/crash in this especifiq video card. Note that i will keep for my self the video card. Also send me US$ 20 for buy a pizza and a coke. Turbo Pascal. IP: Logged
GeckoKid Member Posts: 365 From:Hong Kong Registered: Jul 2001 | posted 08-24-2001 11:55 PM hey, have you fixed that transparent texture thing? ------------------ GeckoKid Interactive IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 08-25-2001 03:17 AM Turbo Pascal, can you add this feature? I select a texture from the pages and I ask the program to FIND where that texture is put... then "search again" for the next mesh where that is put... So, if I change a "not easy to find" texture I know what appens to other objects when the same texture is changed. ------------------ | |--->> psiko <<---| | DOWNLOAD the TECHNOEGYPTIANS PORTAL http://tombraider.videogame.it/giochi/trle/livelli/tep.zip First level from "Tomb Raider A - The TechnoEgyptians" IP: Logged
ShadowDragon Junior Member Posts: 10 From:Moundsview, MN, USA Registered: Aug 2001 | posted 08-25-2001 04:28 AM oops, nevermind IP: Logged
jeffrey van oort Member Posts: 265 From:Eindhoven,nb,Netherlands Registered: Jun 2001 | posted 08-26-2001 12:32 AM yeeeeey my outfit is complete. i made a underwater outfit. emma'll post them soon and tellme all of you what you think. i used also a cad program for making the foots perfect. ------------------ Ain't never learned!!! IP: Logged

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