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Author | Topic: New city wad
Tomb_Raider_Nut Member Posts: 283 From:Millwaukee,Wi,USA Registered: Jun 2001 | posted 07-02-2001 01:29 PM I was using the newcity wad and i put the dog in a room. i go to play the level and the dog opens its mouth, but it dosen't make the howling noise. IP: Logged
Mulf Member Posts: 101 From: Registered: May 2001 | posted 07-02-2001 04:36 PM In the LevelSFX Creator directory, make a backup copy of the Sounds.txt file, then open the original and add #w to the four sounds that have the name "DOG" in it. (While you're at it, you can also add #c for the Tomb of Seth level which has silent dogs in it as well.) Save żour changes, then go to DOS prompt and, when you are in the LevelSFX Creator directory (levels~1), type in pcwadsfx newcity w This creates new .SAM and .SFX files for the newcity wad. Put these into the wad folder (overwriting the original files). Repeat the procedure for Tomb of Seth (pcwadsfx settomb c). Post again if you still have problems. [This message has been edited by Mulf (edited 07-02-2001).] IP: Logged
Phabius Phodes Member Posts: 195 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 07-04-2001 11:27 AM My dogs are Ok in Tomb of Seth, they bark and howl normally. However, in New City I had to make the procedure described, which works. IP: Logged

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