| Eidos Interactive Forums Tomb Raider Level Editor Cutscenes profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: Cutscenes
Michiel Member Posts: 216 From:14th floor Registered: Jan 2001 | posted 08-20-2001 11:39 AM I just want to tell that the cutscenes from TR4&5 are NOT in the wad files. I decompressed the cutseq.pak to cutseq.bin and placed it in the tr5 demo and it has the animations from tr4! Only it crashed cause TR5 has 14 cutscenes more then tr4. IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 08-20-2001 12:03 PM So...where must they be..if not in the wad file? Because in the LE there is a trigger for cuts!!! Can they be in the exe file..or where else? Fips IP: Logged
bob5 Member Posts: 315 From:SC Registered: May 2001 | posted 08-20-2001 12:06 PM sounds arn't triggered from the wad file. So neither are the cut scenes. IP: Logged
djbrighty Member Posts: 55 From:worksop near sheffield, england Registered: Aug 2001 | posted 08-20-2001 12:11 PM if you look in the script file... [PSXExtensions] Level= .PSX Cut= .CUT FMV= .FMV [PCExtensions] Level= .TR4 Cut= .TR4 FMV= .BIK cut scenes are .tr4 i am gonna have a look at the tr4 cd but im gonna have to buy it. cut scens should be in the data\ folder. its like this on the tr2 cd its got the levels and the cutscenes in .tr2 format in the same folder. ------------------ em i dont know what to put??? oh well http://www.trlw.f2s.com (* under construction @ the min *) IP: Logged
Emma P Moderator Posts: 405 From:Suffolk, England Registered: Apr 2001 | posted 08-20-2001 12:16 PM I have this feeling that we can't make cut scenes, and that the only reason that they left the trigger in is because they released the editor as it is. If we need another program to make the cut scenes with, then maybe they will release it to fill the gap before the new TR comes out next year. ------------------ click the above picture to go to my site Emma: Stop it! Driber_IF: Stop it! Emma: Scary! IP: Logged
djbrighty Member Posts: 55 From:worksop near sheffield, england Registered: Aug 2001 | posted 08-20-2001 12:23 PM if you want to see what i mean goto http://www.trlw.f2s.com/your_levels.html adam ------------------ em i dont know what to put??? oh well http://www.trlw.f2s.com (* under construction @ the min *) IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 08-20-2001 12:24 PM What I know is the in TR3 the cut files where in normal levelfiles (seperated) and in TR4 it changed-there I can't find any other *.tr4 files! they must be in the LE (befor Eidos cut the eggs away from our LE[do you know what I mean?]) Fips IP: Logged
djbrighty Member Posts: 55 From:worksop near sheffield, england Registered: Aug 2001 | posted 08-20-2001 12:29 PM the trigger in the ankgor wat file says trigger (0) cutscene 5 .. that could mean they could be in 1 .tr4 file ------------------ em i dont know what to put??? oh well http://www.trlw.f2s.com (* under construction @ the min *) IP: Logged
Kiopo Member Posts: 739 From:Liverpool, UK Registered: Jul 2001 | posted 08-20-2001 12:52 PM This is no news to me unfortunately I have been researching cut-scenes for months, and all the research leads to the fact that they are sort of packed into the .exe file, but triggered by the cut-scene trigger. The fact they are .tr4 is still a mystery. There must be a seperate piece of software, thats all, and animation editor. Which, by the way, I think we could make. ------------------ Visit my newly updated site: http://www.tombraiderconnection.8k.com Brand new better look and content, for every TR and TRLE fan Or Email me james.mcc@btinternet.com 'For a sword is only as sharp as its bearer...' [This message has been edited by Kiopo (edited 08-20-2001).] IP: Logged
djbrighty Member Posts: 55 From:worksop near sheffield, england Registered: Aug 2001 | posted 08-20-2001 01:01 PM i thought that might have something to do with it oh well... ------------------ em i dont know what to put??? oh well http://www.trlw.f2s.com (* under construction @ the min *) IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 08-20-2001 01:06 PM I think that the ability to make Cutscenes WAS in the LE! So the Cutscenes can't be in the wad files and must be in the tom and tr4 files! Or they had on totally other option like load Cutscenes made with 3D max stuio!!! But even I we would have an Cutscene-editor the most of us couldn't use it because to make anims are too difficould! But I hope that michel fint a solution! Fips Kroft IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 08-20-2001 01:15 PM [This message has been edited by Fips (edited 08-20-2001).] IP: Logged
The Sage Of Time Member Posts: 315 From:West Virginia Registered: May 2000 | posted 08-20-2001 03:58 PM The Cutscenes are in the cutseq.bin.. And that's basically that. TR1-3 loaded cutscenes via levels in the "Cuts" Folder. Oh and Michiel.. One of these day's i'd love to take some time out and talk with ya. ^_~ ------------------ http://members.tripod.com/tr_central/ IP: Logged
Number6 Member Posts: 60 From:CANADA Registered: May 99 | posted 08-20-2001 04:43 PM quote: Originally posted by djbrighty: if you want to see what i mean goto http://www.trlw.f2s.com/your_levels.html adam Frm what I got, those are like minimini levels that are used as scenes for the cutscene themselves. It might be possible that the movement for animating the figures are in the same place as the usual animation but to be played and no keyboard input accepted (except the Esc key) IP: Logged
LeeO Member Posts: 339 From: Registered: May 2001 | posted 08-21-2001 06:48 AM I extracted a Lara from a TR3 cutescene as an Animating in TR2WAD and then triggered her. She did all the animations, but was a nullmesh dummy. ------------------ My new look site is COMING SOON with: Tomb Raider Custom Level Previews! Movie and Game Reviews! The exclusive demo of Sophia Leigh: FBI! Watch this space for Lee's Custom Levels! You can also visit my old site at: http://www.leeo.50megs.com/default.htm IP: Logged
Kiopo Member Posts: 739 From:Liverpool, UK Registered: Jul 2001 | posted 08-21-2001 11:47 AM Sage Of Time: Can I just ask; What was that thing you where going on about, about making the level editor more worthy?? Has it anything to do with cut-scenes? If so why not share your knowledge with us? ------------------ Visit my newly updated site: http://www.tombraiderconnection.8k.com Brand new better look and content, for every TR and TRLE fan Or Email me james.mcc@btinternet.com 'A sword is only as sharp as its bearer...' IP: Logged
Cbl Member Posts: 72 From:CA,USA Registered: Aug 2001 | posted 08-21-2001 01:04 PM In Chronicles, I was at the end of STREETS OF ROME, and I had the revolver drawn when I picked up the Sign of Saturn. In the cutscene, it was still drawn, but Lara draws her pistols in this one. When she put them back, they dissapeared and were replaced again by the revolver. In TR1-4, this didn't happen. It was always pistols, even if you had magnums or the desert eagle before. I havn't tried the gun mix-up in other cut sequences, but wouldn't that mean that cut scenes are linked with fly-by's, or at least in Chronicles? ____ TOMB RAIDER: UNSOLVED VISIONS Coming December 2002 IP: Logged
Cbl Member Posts: 72 From:CA,USA Registered: Aug 2001 | posted 08-21-2001 01:06 PM In Chronicles, I was at the end of STREETS OF ROME, and I had the revolver drawn when I picked up the Sign of Saturn. In the cutscene, it was still drawn, but Lara draws her pistols in this one. When she put them back, they dissapeared and were replaced again by the revolver. In TR1-4, this didn't happen. It was always pistols, even if you had magnums or the desert eagle before. I havn't tried the gun mix-up in other cut sequences, but wouldn't that mean that cut scenes are linked with fly-by's, or at least in Chronicles? ____ TOMB RAIDER: UNSOLVED VISIONS Coming December 2002 IP: Logged
Michiel Member Posts: 216 From:14th floor Registered: Jan 2001 | posted 08-23-2001 12:58 PM The script file has cut= and residentcut= lines. These points to the cutseq.bin or cutseq.pak file. These files contains the cutscene data. I can read the offsets to the data, the object names from the actors and the number of frames. The cutscene triggers in the levels will point to the residentcut lines (cutscene trigger 2 points to residentcut 2,x. x= the index in cutseq.bin) IP: Logged
Kiopo Member Posts: 739 From:Liverpool, UK Registered: Jul 2001 | posted 08-23-2001 01:34 PM Its all complicated... I have tried very hard to figure out what we need to do to make them, and I am no closer than when I started. ------------------ Visit my newly updated site: http://www.tombraiderconnection.8k.com Brand new better look and content, for every TR and TRLE fan Or Email me james.mcc@btinternet.com 'A sword is only as sharp as its bearer...' IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c