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Author | Topic: Anti trigger still doesn't work
dhama Member Posts: 934 From:Tibet Registered: Apr 2001 | posted 12-26-2001 05:10 AM Ok, here is the scenerio: 1. I've triggered an event 2. Lara needs to step on 4 different tiles in order to anti-trigger this event 3. I have set up each of these tiles using bit codes, as follows..... first tile using 'anti-trigger' bit 1 second tile using 'anti-trigger' bit 2 third tile using 'anti-trigger' bit 3 fourth tile using 'anti-trigger' bit 4 and 5 4. Lara steps on any of the tiles and the event is anti-triggered without having to step on the other three tiles. How can I stop this from happening, I want her to have to step on all of the tiles to anti-trigger the event. As I have very short hair, you can understand it's difficult to pull it out right now.... ------------------ Lara Buddha by T.L.F. 'We are all the sum of our parts' IP: Logged
Wee Bald Man Member Posts: 528 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001 | posted 12-26-2001 05:59 AM quote: Originally posted by dhama: Ok, here is the scenerio: 1. I've triggered an event 2. Lara needs to step on 4 different tiles in order to anti-trigger this event 3. I have set up each of these tiles using bit codes, as follows..... first tile using 'anti-trigger' bit 1 second tile using 'anti-trigger' bit 2 third tile using 'anti-trigger' bit 3 fourth tile using 'anti-trigger' bit 4 and 5 4. Lara steps on any of the tiles and the event is anti-triggered without having to step on the other three tiles. How can I stop this from happening, I want her to have to step on all of the tiles to anti-trigger the event. Hi dhama, I haven't tested the method you are trying but I have had similar problems with the Anti-trigger. From what I can gather, maybe because it is considered a 'special trigger' it seems to over-ride (i.e. disregard) split Trigger Code Bits. However, there is an alternative way for you to achieve the same result you are seeking: 1) Remove the Anti-triggers from your four tiles. 2) On each of the four tiles place a normal split trigger which points to an object which can be considered 'heavy' (such as a rolling ball, or a door, or an enemy or a fly-by camera - whatever is appropriate to your scenario). 3) Place a Heavy trigger for the heavy object (for example, Heavy trigger placed at bottom of short ramp which has ball placed at top). 4) When Lara steps on ALL four tiles, they will trigger the 'heavy' object which will trigger the Heavy trigger which will anti-trigger the original event. Tile 1 - TCB 1, Tile 2 - TCB 2, Tile 3 - TCB 3, Tile 4 - TCB 4 & 5 => triggers Heavy object => triggers Heavy trigger => anti-triggers original event. Hope this helps, WBM ------------------ "Never go to a doctor whose office plants have died." [This message has been edited by Wee Bald Man (edited 12-26-2001).] IP: Logged
dhama Member Posts: 934 From:Tibet Registered: Apr 2001 | posted 12-26-2001 06:16 AM Thanks WBM, I had thought of that and have used it to trigger a selection of enemies a different time intervals somewhere else. I didn't want to have to repeat that, but it seems it's the only way. Have a happy and prosperous new year mate. IP: Logged
aktrekker Member Posts: 862 From:WA, USA Registered: Apr 2001 | posted 12-26-2001 10:23 AM A trigger turns on code bits. When they are all on, the object is triggered. An antitrigger turns off code bits. As soon as one code bit is turned off, the object is not triggered anymore. Use triggers to trigger a Trigger Triggerer that is on top of an antitrigger. That should make it work the way you want. IP: Logged
dhama Member Posts: 934 From:Tibet Registered: Apr 2001 | posted 12-26-2001 01:50 PM quote: Originally posted by aktrekker: Use triggers to trigger a Trigger Triggerer that is on top of an antitrigger. That should make it work the way you want. Tried that and it doesn't work aktrekker, any other possible solutions? IP: Logged
aktrekker Member Posts: 862 From:WA, USA Registered: Apr 2001 | posted 12-26-2001 02:01 PM First let's make sure I said it right. I tend to say things wrong because I already know what I mean. You changed you original 4 antitriggers to triggers for the trigger triggerer, right? And you put a single antitrigger for your event on the same square as the trigger triggerer? BTW, what event are you trying to antitrigger? That could make a difference. IP: Logged
dhama Member Posts: 934 From:Tibet Registered: Apr 2001 | posted 12-26-2001 02:44 PM I'm trying to anti trigger raising block 2 so that it lowers which i've already triggered to raise elsewhere. So the block is actually in the raised position when the time comes to anti trigger(lower) it. I've also tried '2' in the ocb but that doesn't work either. IP: Logged

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