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Author | Topic: Thanks to Torrok!!!!
billy the kid Member Posts: 36 From:Cheshire. England Registered: Feb 2001 | posted 03-07-2001 01:57 PM I was grateful for the help you gave me Torrok, I was on the verge of giving up!!!! the only problem is that when I do implement the jump I'm still finishing up in Windows. I've missed something somewhere. Any ideas as to what I'm NOT doing...... I DID do exactly what you advised...I think. Ever hopeful. Billy IP: Logged
torrok Member Posts: 114 From:Roebling, NJ, USA Registered: Jan 2001 | posted 03-07-2001 02:52 PM quote: Originally posted by billy the kid: I was grateful for the help you gave me Torrok, I was on the verge of giving up!!!! the only problem is that when I do implement the jump I'm still finishing up in Windows. I've missed something somewhere. Any ideas as to what I'm NOT doing...... I DID do exactly what you advised...I think. Ever hopeful. Billy Billy I had the same problem when I first tried the jump the game would crash to windows it was then that I found out what the problem was when I set the number for the start possition nullmesh it was not the number of the jump that I made you see when you make a jump you have to set the number according to what jump you make so if you make lets say three jumps the number for the first start possition nullmesh would be 1 the second would be 2 and so on also make sure that the finish trigger timer is set to the number of the start possition nullmesh that you are jumping to. If you still have problems you can email me and I'll send you my project file along with the script files so you can see how I did it.Bye for now IP: Logged

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