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Author | Topic: problem with long flyby
Driber_IF Moderator Posts: 1948 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 01-03-2002 05:50 AM I'm constructing a flyby and when I placed the 32th flyby camera in the sequence, the cameras appear to have a little box around them and I can't exceed the number 31 does anyone know a sollution to this? IIRC John Lincoln had a fairly long flyby...how did you accomplish that? ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net visit the TRLE Chatbox for live online help or just to get to know your fellow forum members IP: Logged
Phabius Phodes Member Posts: 481 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 01-03-2002 08:12 AM Can it be the maximum number of fly by cameras? I´m telling you this because of the boxes. As cameras are not counted in the object counter (which becomes red when you exceed it), this can be a way to tell you that you´ve reached the maximum value. How many cameras are in the Title Fly By? 31 is a familiar number, like 31 flame emitters before the flare bug... well, just a silly coincidence... IP: Logged
TRoosevelt_26 Member Posts: 263 From:Akhetaton, Egypt Registered: Dec 2001 | posted 01-03-2002 10:22 AM You can only place 32 cameras (counting camera "0"). Make your last camera trigger another flyby (set it as a "flyby" trigger in "heavy" mode, I think) and enter the number of the flyby to go to in the top right typespace. Make sure the last camera of the first sequence has "14" checked to enable heavy triggering capabilities. Check the official Title.PRJ for the nuts-and-bolts of doing this. IP: Logged
Driber_IF Moderator Posts: 1948 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 01-03-2002 11:04 AM yes, I found the flyby trigger in the title projects after Fabio pointed it out, but I wasn't able to re-create it yet in the title projects a heavy switch is not used to trigger the next flyby, which I find very stange I will have a closer look, but I'm afraid I will stumble upon the same problem... IP: Logged

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