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Author | Topic: How does the 'TR level editor' compare to 'other' game level editors?
Slave 2 the Rhythm Member Posts: 53 From: No where in particular Registered: Nov 2001 | posted 01-21-2002 06:04 PM See, I havent used any others so i wouldnt know how similar they might be, or better or worse by comparision? ------------------ ŧ"...Pull upto the bumper baby, in your long black limocene..."Ŧ IP: Logged
GokuZ Member Posts: 352 From:UK Registered: Sep 2001 | posted 01-21-2002 06:09 PM TRLE is amazingly easy comared to other editors , most editors look like 3D cad programs If you look for WorldCraft ( works on alot of games to recreate levels especially Half life) on the net you will see how hard it is. ------------------ Currently Working On; The Dragon Ball TR Saga Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com IP: Logged
guardianofseth Member Posts: 92 From:Jakarta,Indonesia Registered: Jan 2001 | posted 01-21-2002 09:27 PM And the triggers are very simple! Compare it with the Star Craft Campaign Editor! IP: Logged
NeoSquid Junior Member Posts: 10 From: Registered: Jan 2002 | posted 01-22-2002 02:07 AM The Starcraft Campaign editor was FAR easier than the Tomb Riader one. Actually, most of the level editor's I've used are easier. *Edit* Apart from the Quake 3 Arena one. [This message has been edited by NeoSquid (edited 01-22-2002).] IP: Logged
aktrekker Member Posts: 982 From:WA, USA Registered: Apr 2001 | posted 01-22-2002 03:25 AM Alot of complaints about editors is due to a lack of knowledge about 3D modeling and animation. After all, these tools are supposed to be for professionals who know what they are doing. So of course it would appear difficult for the average person with no training or experience. That said, once you have used any editor to create a couple of levels, you will start to think it is easy to use. I think most people thought TRLE was difficult at first, but now think it is easy. The only other level editor I have used is Duke Nukem 3D. It was all DOS, and you had to switch between 2D and 3D display, both full screen. Textures were in a popup window. A little mouse action, but mostly keystroke commands. But once you got used to it, it was pretty easy to use. IP: Logged
Suzie Croft Member Posts: 247 From:nowhere you wanna know about Registered: Jul 2001 | posted 01-22-2002 10:20 AM I've used the Unreal and Serious editors... the TRLE is much easier to learn than both of those... but a lot more limited in what you can do... ------------------ IP: Logged
trlestuff Member Posts: 545 From:oregon Registered: Jul 2001 | posted 01-23-2002 05:07 PM personaly i think worldcraft is ASWOME!!!!(for swat 3) you can do SO MUCH MoRE! it is much much much much harder but i like hard IP: Logged
hteS Member Posts: 586 From: Stockholm, Sweden Registered: Aug 2001 | posted 01-25-2002 09:33 AM I think TRLE is associated with the word SQUARE, and Worldcraft with NORMAL. ------------------ ganon93@hotmail.com IP: Logged
Phabius Phodes Member Posts: 581 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 01-25-2002 11:51 AM I think TRLE is very easy to use, since the begining. The only boring thing is its annoying instability. Bugs appear for no reason. Flipmaps that cannot be saved, CD tracks that donīt play... You know... But these can be related to the combination of the Editor and the engine, I donīt know... [This message has been edited by Phabius Phodes (edited 01-25-2002).] IP: Logged
dhama Member Posts: 1111 From:Tibet Registered: Apr 2001 | posted 01-25-2002 12:08 PM Quite a number of years ago, before Quake, I attempted (and I stress attempted) to build a Doom level. Well, after about the time it takes to make a TR level, I managed to create one room with textures. The level builder was a DOS program and it had very limited tools. ------------------ 'We are all the sum of our parts' IP: Logged
SF-49er Junior Member Posts: 22 From:Candlestick Park Registered: Nov 2001 | posted 01-28-2002 10:05 PM Ya think eidos could learn anything then from its rivals here? IP: Logged
aktrekker Member Posts: 982 From:WA, USA Registered: Apr 2001 | posted 01-29-2002 05:10 AM The TRLE works fine for creating the types of levels Lara was meant to be in. But I understand they are using the Unreal editor for TRNG. Or did I hear wrong? IP: Logged
Suzie Croft Member Posts: 247 From:nowhere you wanna know about Registered: Jul 2001 | posted 01-29-2002 11:50 AM I'm not too sure about that... but if they are there are three possibilities-- The origanal Unreal engine,. which sucked The update of said engine used for UT, which was quick cool The new Unreal Warfare engine *grin* But I find all of that highly unlikely... ------------------ IP: Logged
bob5 Member Posts: 635 From:SC Registered: May 2001 | posted 01-29-2002 04:15 PM TR Level Editor is good for TR levels, blocky CAD editors are difficult, but they can be mastered in about 2 months or less. They give a much more REAL feel. IP: Logged
TRoosevelt_26 Member Posts: 460 From: the plant Uriel, of the solar system Malak, of the spiral nebula Messier 101 Registered: Dec 2001 | posted 01-29-2002 04:18 PM Could you give some examples of games put together with a CAD editor? Was Alice? IP: Logged
guardianofseth Member Posts: 92 From:Jakarta,Indonesia Registered: Jan 2001 | posted 01-29-2002 11:29 PM Final Fantasy? I think that ALL 3D games are made with CAD programs. IP: Logged
skibsy Member Posts: 328 From:London Registered: Apr 2001 | posted 01-30-2002 10:54 AM The Tomb Raider is a lot easier to use than Worlcraft and Unreal Ed amongst others,but it is a lot more basic than these editors. You're limited to building in square blocks of a specific size, rather than being able to define your own 'building blocks'. Other editors are more flexible and allow you to build objects such as a ladder or a fence, within the editor. That's not to say the Tomb Raider editor isn't any good....it's beauty lies in it's simplicity. Putting doors ,switches and the triggers in levels is a doddle compared to other editors, so it's got it's pros and cons. I have to say i've spent far more time on the editor than other editors so it works for me! IP: Logged
Driber_IF Moderator Posts: 2512 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 01-30-2002 11:00 AM quote: Originally posted by TRoosevelt_26: Could you give some examples of games put together with a CAD editor? Was Alice? seeing aZ Alice runZ on the Q3 engine, I'd say yeZ IP: Logged

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