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Author | Topic: all OCB codes
Driber_IF Moderator Posts: 3674 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 02-03-2002 01:18 PM that's the spirit, craziej2k IP: Logged
Yasin Member Posts: 407 From:Netherlands Registered: Jan 2002 | posted 02-03-2002 01:18 PM I did the same, but only since i wanted to find out how to animate the wheel, Cause i know it should animate with a ocb, i looked in the list and saw animating 3 but from the lake wad, but i still tryed it cause animating 3 is animating 3 And it worked IP: Logged
exxfile Member Posts: 34 From:British Columbia CA Registered: Jan 2002 | posted 02-04-2002 01:31 PM When you access the file from the file menu select save as and in the dropdown for file type there should be a plain text listing. IP: Logged
John. Lincoln Member Posts: 1302 From:england uk Registered: Oct 2001 | posted 02-08-2002 09:10 AM craziej2k's discovery of the ocb settings for the the two block platform Hi! I read Driber's Thread for OCB settings and found that list of all the ocb's in TR4 so I tried the ones for the twoblock_platform. U nfortunatly none of them lower the block but different ocb numbers affect how high the platform raises. 0 no change 132 raises about 4 clicks higher than normal 167 raises about 8 clicks higher than normal 207 raises about 12 clicks higher than normal 259 raises about 16 clicks higher than normal you may have to experiment 'cos I don't know the exact high change but I hope this helps Crazie J IP: Logged
David 070 Member Posts: 315 From: Registered: Apr 2001 | posted 02-10-2002 01:07 PM are their any ocb settings for Lara????? IP: Logged
Legolas the elf!!! Junior Member Posts: 8 From:jerusalem Registered: Jan 2002 | posted 02-11-2002 03:52 AM does anyone know what code i need to enter in the ocb of a dog to make it sit down? IP: Logged
eTux Member Posts: 1131 From:Valmiera, Latvia Registered: Jan 2002 | posted 02-11-2002 04:26 AM I think it was 3, check it out. IP: Logged
TRWad Member Posts: 440 From:Rotterdam Registered: Dec 2001 | posted 03-12-2002 10:49 AM quote: Originally posted by Driber_IF: boink uhhh. That sounds like you jumped high in a room with a low ceiling. IP: Logged
DrasticGraphics Member Posts: 155 From:Los Angeles Registered: Jun 2001 | posted 03-12-2002 12:02 PM So when is the complete list due out? Or where can I get a copy of what is out now? IP: Logged
Driber_IF Moderator Posts: 3674 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 03-12-2002 12:15 PM I posted a complete list of OCB settings by TRWad and the point was that people were to test them and report the results here so we can get a complete list with what the settings so......well, that was the plan anyway [This message has been edited by Driber_IF (edited 03-12-2002).] IP: Logged
craziej2k Member Posts: 478 From:in front of my PC Registered: May 2001 | posted 03-13-2002 04:44 AM I've been having problems with my PC (again) so I haven't been able to work on the list, but expect the list in the next few days. Crazie J IP: Logged
Driber_IF Moderator Posts: 3674 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 03-13-2002 04:51 AM ------------------ If you can't have what you want, you have to want what you have! IP: Logged
craziej2k Member Posts: 478 From:in front of my PC Registered: May 2001 | posted 03-25-2002 07:17 PM ok, got to do about 4 more objects then I'm finished, most of the codes are in the manual like all of the teeth spikes and pick up's. there are a few that I couldn't figure out but most are done IP: Logged
craziej2k Member Posts: 478 From:in front of my PC Registered: May 2001 | posted 03-26-2002 09:18 AM OK done as many as I could, a few are not done cos I couldn't find the object to test it. I'll try and find the other objects and eventually I'll post a complete list. it's in works format but can be opened using MS Exel. hope it helps ppl http://www22.brinkster.com/craziej2k/ocb.zip [This message has been edited by craziej2k (edited 03-26-2002).] IP: Logged
John. Lincoln Member Posts: 1302 From:england uk Registered: Oct 2001 | posted 03-26-2002 09:24 AM i get this message on a white page: "HTTP1.1 STATUS 403 Remote Access to this object forbidden This file cannot be directly accessed from a remote site, but must be linked through the Brinkster Member's site." keep up the good work though! ------------------ download my lara's home level Lara's Coastal Home + LHC Wave Files + read a review here includes: 6 hidden artifacts + jeep race course + loads of traps and puzzles and much, much more IP: Logged
craziej2k Member Posts: 478 From:in front of my PC Registered: May 2001 | posted 03-26-2002 09:29 AM stupid brinkster! ok now try, it should be a zip file. IP: Logged
eTux Member Posts: 1131 From:Valmiera, Latvia Registered: Jan 2002 | posted 03-26-2002 09:52 AM Sorry, for the (stupid) question, but with which program do you open wks files? My PC doesn't seem to recognize it. IP: Logged
craziej2k Member Posts: 478 From:in front of my PC Registered: May 2001 | posted 03-26-2002 09:58 AM gimmie a min and I'll post a WORKING!!! link IP: Logged
eTux Member Posts: 1131 From:Valmiera, Latvia Registered: Jan 2002 | posted 03-26-2002 10:08 AM This link works ok, It's just about the wks files... IP: Logged
Ale Junior Member Posts: 29 From:Paris, France Registered: Feb 2002 | posted 03-26-2002 11:18 AM quote: Originally posted by eTux: Sorry, for the (stupid) question, but with which program do you open wks files? My PC doesn't seem to recognize it. WKS files can be opened by Excel or by Lotus 123 ------------------ Modify OCB codes and switches directly inside .PRJ files http://alainlecomte.free.fr/TR_Prj.zip 242 Ko (less than 2 mn) Read OCB codes directly from .TR4 files http://alainlecomte.free.fr/TR_Exe.zip 247 Ko (less than 2 mn) IP: Logged
tomb raider fan Member Posts: 674 From:England, Sheffield Registered: Dec 2000 | posted 03-26-2002 11:29 AM Ok i made this discovery, dunno if anyone else has discovered it b4 but here it goes. Place a FLAME_EMITTER down and in it's OCB type 888 then trigger it. it's just a normal ball of fire but when u die and go to the Main Menu there are no titles at the bottom, ( No NEW GAME, LOAD GAME, OPTIONS and EXIT ). They all have got deleted. If you delete the FLAME_EMITTER in the editor the titles come back IP: Logged
craziej2k Member Posts: 478 From:in front of my PC Registered: May 2001 | posted 03-26-2002 01:35 PM I'll rewrite it using note pad so everyone can open it. IP: Logged
Driber_IF Moderator Posts: 3674 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 03-27-2002 04:56 AM Excel doesn't regornize the format of the file, it just loads up a buncha jebberish ------------------ If you can't have what you want, you have to want what you have! IP: Logged
Ale Junior Member Posts: 29 From:Paris, France Registered: Feb 2002 | posted 03-27-2002 10:55 AM quote: Originally posted by Driber_IF: Excel doesn't regornize the format of the file, it just loads up a buncha jebberish Yes, the WKS file uploaded by Craziej2k seems a little bit "exotic". Crazie said that he/she will make it available (probably competed) in the "note pad" format. In the meantime, here is the contents of Crazie's file : ------------------- Key= Nothing =No noticable change ???= no noticable change or can't find object to test Object OCB Code What Happens ENEMY_JEEP 101 Does A large half loop and drives off dropping grenades 102 Same as above but with a tighter loop 103 Same but faster 104 As above but faster SKELETON 1 Invisible till triggered (like normal baddies) 2 Jumps out of ground to left 3 Lie on ground till triggered GUIDE 9000 Follows Lara, doesn't stop just keeps pushing 13000 Same as above BADDY_1 2 Rolls to the left 4 Climbs up 4 clicks 1004 Climbs up 6 clicks 2000 ??? 3000 ??? 4000 ??? 6000 ??? 7000 ??? 8000 ??? BADDY_2 1 Jumps to right 2 Rolls to the left 3 Crouches 4 Climbs up 6 clicks 10 ??? 12 Rolls to the left 13 Crouches 14 Climbs up 6 clicks 101 Slides on the floor left while crouching (Train levels) 102 Same as above 103 Same as above 104 Same as above MUMMY -60 Stands still with arms crossed over chest (RIP) untill triggered 2 Lays on ground until it's triggered and only starts moving when Lara is close SPHINX 1 Sits down until it's triggered HORSEMAN 1 Works on it's own without the horse BEETLES ## Various attack tactics WRAITH_! 1 Doesn't set Lara on fire WRAITH_2 2 ??? DOG 1 Lies down until it's triggered FISH ## Does various amounts of damage to Lara depending on the OCB number ENEMY_PIECE 1 ??? 2 ??? SCALES 1 ??? 2 ??? 4 ??? FALLING_BLOCK 2 Shatters repeatidly (looks weird) CHAIN 1 Makes chain cause damage to Lara HAMMER 1 ??? 2 ??? 3 ??? FLAME_EMITTER -59 -51 -43 -7 -2 1 2 3 4 5 6 7 FLAME_EMITTER2 -7 -6 -5 -3 -1 2 123 FLAME_EMITTER3 1 2 3 4 TWOBLOCK_PLATFORM 132 167 207 259 RAISING_BLOCK 1 & 2 1 When triggered it raises with an earthquake effect 2 Automaticly triggered without having to use a trigger, it raises with an earthquake effect PUSHABLE_OBJECTS 1 Can't be pushed 2 Can't be pushed 3 Can't be pushed 4 Can't be pushed 5 Can't be pushed SENTRY_GUN 1 Is invisable until triggered, when it's triggered it doesn't work (looks broken) MINE 1 Sets on fire and then explodes destroying whatever is nearby (blast range approx 3 squares) OBELISK 1 2 3 SETH_BLADE ## See manual page 86 for details LIGHTNING_CONDUCTOR 1 2 ELEMENT_PUZZLE 1 2 3 PUZZLE_ITEMS & PICK_UPS 64 68 1 2 66 4 128 132 48 256 PUZZLE_HOLES -423 Posiden Statue animation -999 ??? -1025 ??? -422 Harp playing animation with sounds -1045 ??? SWITCH_TYPES -1 Lara can't use switch (doesn't recognise it as a switch) 2 Hole in the wall animation 3 Push switch animation JUMP SWITCH -1 Lara can't use switch (doesn't recognise it as a switch) PULLEY 1 The first pull activates the object, the second one deactivates it (eg. 1st pull opens door, the 2nd pull closes the door DOOR_TYPES 1 Doesn't open when triggered 2 Normal SEQUENCE_DOOR1 1 Doesn't open when triggered 2 Doesn't open when triggered 3 Doesn't open when triggered 4 Doesn't open when triggered 5 Doesn't open when triggered SEQUENCE_SWITCHES 1 Lara can't get to switch (keeps tryung to sidestep to get in front of it) 2 Same as above STATUE_PLINTH 1 ??? STEAM_EMITTER 1 Like in Laras fireplace (no damage) 968 Short bursts (causes damage) 1448 Same as above but less frequent 1928 Same as above but even less frequent EARTHQUAKE 333 Earthquake sounds but no shaking (last for approx 20 seconds) 888 Earthquake sounds with shaking, starts fairly calm but gets worse later on (no time limit) AMBER_LIGHT 1 Explodes 2 Nothing WATERFALLS 2 Nothing 666 Nothing 668 Nothing 777 Makes Waterfall sounds (possibly, can't confirm yet) PLANET_EFFECT 1 Nothing 2 Same as above 3 Same as above 4 Same as above ANIMATING_OBJECTS 666 Have to stay on trigger for it to keep moving (eg. Lara has to stay on pad trigger to keep ANIMATING_1 working, as soon a she steps off trigger ANIMATING_1 stops) -------- End of Crazie's file ----------- IP: Logged
craziej2k Member Posts: 478 From:in front of my PC Registered: May 2001 | posted 03-27-2002 03:48 PM U can get the list either in notepad or zip from here. U may need to copy & paste the link into the address bar www.geocities.com/craziej2k/ocbdwnld.html email me any mistakes and I'll add 'em also the flame emitters are not listed as I had trouble with converting the level but hopefully I'll fix it soon IP: Logged
Driber_IF Moderator Posts: 3674 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 03-28-2002 05:06 AM wow, you've worked your butt off there! IP: Logged
sleeper Junior Member Posts: 27 From:canada Registered: Feb 2001 | posted 03-28-2002 10:59 PM Hellow core design you are probbly reading all this and know exactly all the OCB cetings for all the wads in tombraider posting some kind of online manual for all tr4# level wads would be nice to get the most out of the tr level editor. IP: Logged
Driber_IF Moderator Posts: 3674 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 03-29-2002 07:32 AM quote: Originally posted by sleeper: Hellow core design you are probbly reading all this and know exactly all the OCB cetings for all the wads in tombraider posting some kind of online manual for all tr4# level wads would be nice to get the most out of the tr level editor. a wasted efford, Core is not watching this IP: Logged
sleeper Junior Member Posts: 27 From:canada Registered: Feb 2001 | posted 03-29-2002 08:58 PM Well why not let us reason together tr fans did most of the work by making the tr4 wads accessable i think that is the least thay can do. IP: Logged
dnf raider Member Posts: 89 From: Registered: Dec 2001 | posted 04-27-2002 09:32 PM i would like to have the complete list of ocb code please so if anyone has an adress for me or send to my e-mail i will be verry happy thanks to all fan raiders IP: Logged
KingSpyder Member Posts: 240 From:Pittsville MD USA Registered: Feb 2001 | posted 04-27-2002 10:04 PM quote: Originally posted by dnf raider: i would like to have the complete list of ocb code please so if anyone has an adress for me or send to my e-mail i will be verry happy thanks to all fan raiders Ahem! In not more than five posts above yours, you will see the following link posted: http://www.geocities.com/craziej2k/ocbdwnld.html ------------------ KingSpyder KingSpyder@thefreesite.com KingSpyder@bwave.com KingSpyder's World The Doctor Who Transcripts Project The Original Tomb Raider Conversion Project The Dark! Your Source For Video Tape Labels! TRLE Community Level / Forum Project [This message has been edited by KingSpyder (edited 04-27-2002).] IP: Logged
eTux Member Posts: 1131 From:Valmiera, Latvia Registered: Jan 2002 | posted 04-28-2002 08:16 AM OCB's for the pulley again: 1 - makes it work at all, you have to pull it once to trigger something 2 - you have to pull the rope twice to trigger a thing 3 - you have to pull the rope 3 times to trigger a thing etc. [This message has been edited by eTux (edited 04-28-2002).] IP: Logged
hteS Member Posts: 1212 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 06-09-2002 01:07 AM Tried -60 on a mummy in a sarcophagus, but it didn't work. It acts like a normal mummy (invisible until triggered). IP: Logged

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