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Author | Topic: About the so-wanted-animation editor
Turbo Pascal Member Posts: 108 From: Registered: Dec 2000 | posted 12-08-2001 09:41 AM >I use my own created program re-called >JA_B10. >You open the program. >Open a wad. >Select lara and then a animation. >Export it to DXF. >Open the wad you want the animation in. >Import the dxf and voila it works. >You can now read tr2 levels and tr4 levels. >Not tr1 or tr3 or tr5 yet. >But it won't take long. I don't want to be a rude people, but i think that this method is a lie, I know how the animation are stored in a WAD, and i am telling you (are you hearing people?), each frame animation info IS NOT A DIFERENT MESH MODEL THAT YOU CAN IMPORT/EXPORT TO DXF, YOU CAN'T IMPORT A NEWER DXF FOR CHANGE THE ANIMATION, because that is not the way how the animation is stored. Think about it you people, why you think that Lara models is built using severals pieces?, left arm, righ arm, hands, legs, foots, head, torso etc, that's is because later any individual piece is animated at realtime for the engine. This mean than in a WAD file THERE ARE NOT any PRE-RENDER 3d pictures frames for Lara walking, runing, etc, all animations are generated realtime in game!!!. each frame consists of a bounding box, the offset of the root mesh, and rotation angles for all the meshes with respect to their parent meshes. The root mesh is also rotated, but relative to the object's overall coordinates. All rotations are performed around the meshes' origins, and are in order Y, X, Z (yaw, pitch, roll). The reason for the root mesh's displacement is because entities traveling on solid surfaces are likely tracked by having their locations be at ground level, and Lara's hips, for example, are well above the ground. Finally, some of the angles are not specified explicitly, when they are not, they are zero. Like you can see, the animation is just the info that teach to the engine how to move,rotate (x,y,z) (in game) each piece in the movable, so each frame can't be replaced "importing" and DXF model, ha ha ha ha,ha, ha, ha...that was a funy lie!!! Turbo Pascal IP: Logged
The Sage Of Time Moderator Posts: 569 From:West Virginia Registered: May 2000 | posted 12-08-2001 10:35 AM lol This is exactly why I never got excited over him saying that. I've been working with WAD's sooo long.. I know how they work almost as much as you Turbo. (I just don't have the programming sklls to do anything with my knowledge..) Anyway I'm not saying this is fake.. Just that process doesn't work. So in short.. I agree with Turbo as I have thought that way for some time now. Signed-- The Sage Of Time ------------------ IP: Logged
Stevo8710 Member Posts: 121 From:Simi Valley, California, The U.S. of A Registered: Sep 2001 | posted 12-08-2001 10:35 AM So how can we edit animations? Is it not possible now? That's really depressing. IP: Logged
The Sage Of Time Moderator Posts: 569 From:West Virginia Registered: May 2000 | posted 12-08-2001 10:40 AM It's not that it isn't possible.. Just not done in that manor. Anyway it wouldn't matter If we could.. Besides making Animating objects anyway.. Animations won't change Enemies actions (just how they look doing it) So for example.. A SAS would still shoot and fire gernades even with a diffrent Animation. Animations aren't the final key to everything.. Just a extra along the way. ------------------ IP: Logged
Tümmler Member Posts: 48 From:Dönerland Registered: Nov 2001 | posted 12-08-2001 10:45 AM true.. the AI and anims are 2 different things! New animations can be cool...but not change a lot :P Tümmler IP: Logged
Raider Of Tombs' Clone Member Posts: 131 From:The mining ship Red Dwarf Registered: Oct 2001 | posted 12-08-2001 11:28 AM Yeah, I knew it too - it was obvious when he spoke about software development. IP: Logged
Michiel Member Posts: 377 From: Registered: Jan 2001 | posted 12-08-2001 11:58 AM hmmm Jeffrey told so much about it, but he always refused to send the program. Once he said he gives it when I gave him the valve wheel, but he didn't when he saw that I really did it. Then he wanted the MP guard. He told me he had the zipline working, but he didn't know what the zipline was. And he told a wekk ago he was going to release it on monday at 7.30 pm, so: where is it? There is something strange in here....... IP: Logged
Turbo Pascal Member Posts: 108 From: Registered: Dec 2000 | posted 12-08-2001 12:58 PM quote: Originally posted by Stevo8710: So how can we edit animations? Is it not possible now? That's really depressing. Currently there is a way. 1.- get a TR4 with the objects that you want to anim. 2.- use michiel's flooredit program for convert the TR4 file to TR3 file format. 3.- Use trviewer for open the TR3 file, you can see the animation for all tr4 objects included in this level. export the movable to 3ds file format. the 3ds will include the object full textured, meshes and animations info, (all animations for the movable) 4.- Use 3d stuido max (i don;t known which version), open the 3ds file and edit the Tr4 animations for the object. save back the 3ds file. 5. Use TRviewer, open the tr3 file and import back the 3ds file over the object, save the tr3 file. 6. use TR2wad to convert back the tr3 to WAD file format. This should work. Turbo Pascal IP: Logged
Tümmler Member Posts: 48 From:Dönerland Registered: Nov 2001 | posted 12-08-2001 01:12 PM oha..does the flooredit also convert the objects? woho...this I habe to test... CU TÜmmler [This message has been edited by Tümmler (edited 12-08-2001).] IP: Logged
Michiel Member Posts: 377 From: Registered: Jan 2001 | posted 12-08-2001 01:15 PM One problem: TRViewer levels don't work with tr2wad. All textures are wrong. IP: Logged
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001 | posted 12-09-2001 01:32 AM I'm sorry Turbo, but I made it possible. Btw. I'm having a new version now. No I'm not lying.(Ps. don't know how to write it for sure) I can sure you that I'm not lying, I didn't meant The meshes you can export import but I meant every single frame you can export and import. (Michiel, when did I say that?) Why do you think that I would lie? Michiel I wanted those things to make sure you could do it as well. I couldn't do the valve wheel switch but I can do the card key. I thought you meant with the zipliner the card key animation like in TRC. The cable slide animation is on 214,215,216. Or something like that. ------------------ Lost Tombraider treasures. IP: Logged
Driber_IF Moderator Posts: 1644 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 12-09-2001 02:10 AM Jeffrey, I don't think that people will believe your stories anymore, so the best thing you can do now is: 1. post a screenshot of the working program here 2. send the "not working" program, so people can see the "modulating password" in action I also advise you to handle this matter with care, because if you are giving out false information, you are violating the Terms Of Use: "You agree, through your use of this service, that you will not use this Forum to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law" [This message has been edited by Driber_IF (edited 12-09-2001).] IP: Logged
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001 | posted 12-09-2001 02:18 AM Can somebody help me with the screenshot? Do I have to send my program to somebody? ------------------ Lost Tombraider treasures. IP: Logged
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001 | posted 12-09-2001 02:20 AM I wanted to place the screenshot earlyer but nobody tells me how to host anything on the net? But I suppose I've to read the manuel for the internet first. ------------------ Lost Tombraider treasures. IP: Logged
Driber_IF Moderator Posts: 1644 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 12-09-2001 02:24 AM send the screenshot and the program to me by e-mail and I will review Reece has explained you how to make a screenshot yesterday in the chatbox IP: Logged
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001 | posted 12-09-2001 02:28 AM ? I never spoke to ReeceZ yesterday. That's impossible, I haven't been on the internet. Anyway, What If I refuse to send you the program? I will send you a screenshot. But I'm not sure or I'll send you the program. After all, It is my program. IP: Logged
Michiel Member Posts: 377 From: Registered: Jan 2001 | posted 12-09-2001 03:01 AM quote: Originally posted by jeffrey van oort: ? Anyway, What If I refuse to send you the program? I will send you a screenshot. But I'm not sure or I'll send you the program. After all, It is my program. Then we won't believe you And forget the screenshot people, at the chabox he told me he even don't know how to make one! IP: Logged
GokuZ Member Posts: 211 From:UK Registered: Sep 2001 | posted 12-09-2001 03:33 AM Jeff claims that he could not find the print screen button on his keyboard when i asked him for a screen shot of it, I had a bizzare chat with him about this in the chatbox, the evidence and jeffs excuses speak for themselves . I think it was just perpetuated by our wishfull thinking, Hopefully some one will make a program that works one day. ------------------ Toy Story on Hold Currently Working On; The Dragon Ball TR Saga Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com IP: Logged
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001 | posted 12-09-2001 04:56 AM I don't care or you believe it or not. IP: Logged
psiko Member Posts: 744 From:unconsciousness Registered: Mar 2001 | posted 12-09-2001 06:16 AM jeffrey I believe you as I saw my custom lara with animation I was not able to put animore in the wad with trwest (the crowbar and the burning tourch) then I saw the screenshots about your lara I re-build for you and that did my editor to crash. You told me that you fixed it with your animation tool, there is no reason to not believe you, even if my wad you re-touched does not actually work in a complete level (but only in short demos). I assure I believe you, but I need to see this program too. I say all of this here because if someone tried to build his complete new lara with STRPIX and tried to import the crowbar and tourch anim with trwest, the wad was not usefull anymore. You sent me a working wad, even if only with demos, so there is SURELY something new you did. Then, I had all those switches and their right animations, so I believe you. But I asked you if I could be your beta-tester for it and in the middle I could prepare some custom objects for you, so we share something until it is ready: I promised even to not use it in my levels until you release it for all... I only asked to be a beta-tester so I could even help you to make it easier to work for us.... ...and I don't understand why you don't want this or accept this promise... then, I am available to host pictures for you in my web space about your new animation tool, if you send them to me [This message has been edited by psiko (edited 12-09-2001).] IP: Logged
Michiel Member Posts: 377 From: Registered: Jan 2001 | posted 12-09-2001 07:54 AM Ever saw the CROWBAR_ANIM and TORCH_ANIM? There seperator objects and can be copied with TRWest. GokuZ: jeffrey told me too that you couldn't find the print screen button. IP: Logged
Number6 Member Posts: 78 From:CANADA Registered: May 99 | posted 12-09-2001 10:05 AM Thanks for that free info...even though it makes my work more...interesting... And I thought doing a texture editor was complicated...goes to show. IP: Logged
moose562 Member Posts: 1635 From:London, England Registered: Dec 2000 | posted 12-09-2001 12:16 PM quote: Originally posted by Driber_IF: "You agree, through your use of this service, that you will not use this Forum to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law" Isn't it a little harsh to quote the TOS to him, Driber? I mean whats the big deal about this animation editor anyway? Every post is ruined with talk of it...its so boring. CHANGE THE SUBJECT [This message has been edited by moose562 (edited 12-09-2001).] IP: Logged
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001 | posted 12-09-2001 12:20 PM Thank you Psiko for your trust. Even if this situation is not completly sure. I don't need to convince you all people, I know that I can do the stuff, You don't believe me fine then you don't. Michiel, the animation's for lara to move the torch are not in the torch animation slot. The same as the crowbar. That means I should have done something with lara it self. Psiko, michiel wishes to have the sxf. and sam. of your wad I fixed. Can you give it to him, then I'm released of this ****. ------------------ Lost Tombraider treasures. IP: Logged
The Sage Of Time Moderator Posts: 569 From:West Virginia Registered: May 2000 | posted 12-09-2001 01:00 PM Heh.. Jeffrey let me give you a peice of advice.. It's not that you have to convince anyone, It's the fact you brought it up! So If you bring up the info you best be ready to cough up the proof! Otherwise it is wise to keep your mouth shut before things like this happen. It's not a matter of me believing you or not.. It's a matter of you proving it or not. Well I just thought i'd point that out.. ------------------ IP: Logged
psiko Member Posts: 744 From:unconsciousness Registered: Mar 2001 | posted 12-09-2001 01:49 PM mihciel that is what I said. With my custom lara I always got a not working wad importing those objects with trwest. I was thinking I was clear in my words... IP: Logged
Driber_IF Moderator Posts: 1644 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 12-09-2001 02:40 PM quote: Originally posted by moose562: Isn't it a little harsh to quote the TOS to him, Driber? I mean whats the big deal about this animation editor anyway? Every post is ruined with talk of it...its so boring. [b]CHANGE THE SUBJECT [This message has been edited by moose562 (edited 12-09-2001).][/B] check your mail Moose IP: Logged

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