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Author | Topic: Flip Effects
Emma P Moderator Posts: 405 From:Suffolk, England Registered: Apr 2001 | posted 07-08-2001 08:16 AM I'm trying to make a flip effect play a flooding sound when triggered. I've put a trigger for it, and put 2 in the box next to the flip effect like it says in the manaul. But it doesn't do anything at all. I've definately triggered it correctly because I've put it on a square with loads of other triggers that are activated by a puzzle, and they all work fine. Also you know when you put a sound into the room, such as a water loop. Is there any way of only hearing it at a certain time, (without using a flip map) because I don't want the water to be heard until the waterfall is triggered. Any ideas? Thanx Em xxx IP: Logged
jeffrey van oort Member Posts: 265 From:Eindhoven,nb,Netherlands Registered: Jun 2001 | posted 07-08-2001 10:08 AM it's filpeffect not flipmap. ------------------ Get ur freak on!!!! IP: Logged
Emma P Moderator Posts: 405 From:Suffolk, England Registered: Apr 2001 | posted 07-08-2001 10:56 AM I know it's flip effect! That's what I said! But I know that you could add a sound by creating a flipped room with a sound in it so that when the room is triggered to flip it plays the flooding effect. But I can't flip my room as I have animated objects in it. But anyway that's not the point! I need to know how to get the flip effect to work! Em IP: Logged
Emma P Moderator Posts: 405 From:Suffolk, England Registered: Apr 2001 | posted 07-08-2001 11:48 AM Any idea? IP: Logged
mirai Member Posts: 94 From:Tokyo, Japan Registered: Nov 2000 | posted 07-08-2001 11:50 AM The manual is wrong about flip effects. except for fog colour. I can't find any info on them elsewhere. Although make sure the flood sound is in your actual wad sound file and activated. one way around it is to set up a water sound loop in a flipmap room. Switch it on, the flood sound starts. Reduce it's sound radius in the sound script and then it isn't annoying. As it goes on forever. pe@ce MIRAI IP: Logged
Emma P Moderator Posts: 405 From:Suffolk, England Registered: Apr 2001 | posted 07-08-2001 12:04 PM I can't create a flip map room becuase you can't flip a room with animated objects in them. (well you can but the objects won't show up.) But I have a small waterfall in my room that fills up a room below. (using a flip map for the underneath room) and I want there to be a noise when the waterfall is triggered. (I'm using the kanak waterfall and those stautes) IP: Logged

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