| Eidos Interactive Forums Tomb Raider Level Editor Triggering another map profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: Triggering another map
aktrekker Member Posts: 222 From:WA, USA Registered: Apr 2001 | posted 06-10-2001 09:39 PM My recent question about the trident puzzle has given rise to another question. When you screw the trident onto the statue, you are in one wad. This caused the water to start flowing out of the big head statues in the catacomb wad. So a puzzle in one map was able to trigger an event in another map. Does anyone know how to do this? Has anyone ever tried? IP: Logged
piega Member Posts: 151 From:Netherlands Registered: Dec 2000 | posted 06-11-2001 09:32 AM Hi, i think you are wrong. The puzzle pieces are in the catacomb wad and the statues are in the other wad that activates the waterfalls. The catacomb wad have also the waterfalls but arent used in the original tombraider game in that level. If you want to use them take a look at my level Catacomb towers. I used them but not the 4 streams that lead to the pit. Those waterfalls ore textures are not in the catacomb wad. But i used the heads with the mouth open and shut. The head with the mouth closed are in the original room and the head with mouth open is in the flipped room with the waterfall triggered. Press inviseble in the ocb to make the waterfall appear when triggered. IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c