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Author | Topic: DemiGod2 problem...
hteS Member Posts: 1247 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 06-19-2002 06:26 AM This time I have a problem with a DemiGod2 (the falcon from TRLR that guards the shaft keys). There are 3 stacked rooms, the two bottommost are water-filled. I want a DemiGod2 to appear in the top room (standing on the 1-click middle room (which is water-filled)). The middle room is toggle opacity-connected with the bottom room textured with a grating. The DemiGod2 is triggered with a flyby cam (yes it has OCB 14 and the trigger is heavy). But the DemiGod2 doesn't appear. Nothing happens. What should I do? Thanks in advance. IP: Logged
piega Member Posts: 558 From:Netherlands Registered: Dec 2000 | posted 06-19-2002 07:05 AM Did you try a normal trigger first to see if he appears? Is the first camera used for the heavy trigger? So that 6,9,10 and 14 are pressed in the OCB? I tried a first camera once with a camera jump and the heavy trigger did not work on the first camera of the jump. So I guess it is your camera. ------------------ Dont you think you've seen enough?...BANG!!! IP: Logged
hteS Member Posts: 1247 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 06-19-2002 07:15 AM It's a middle camera. And I tried with a normal trigger and it worked. And there's another problem - he's sliding around instead of walking. [This message has been edited by hteS (edited 06-19-2002).] IP: Logged
hteS Member Posts: 1247 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 06-19-2002 11:17 AM He's still slidin' around... [This message has been edited by hteS (edited 06-19-2002).] IP: Logged

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