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Author | Topic: city.wad's debris0 - How do I make it solid?
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 01-01-2001 09:23 AM Hiya, Anyone here know how I can make the object debris0 from the city.wad to be solid (ie: Lara must not be able to walk through it)... Thanks very much in advance, Striffelbuur. IP: Logged
MrEDude Member Posts: 278 From:Niagara Falls, Ontario, Canada Registered: Nov 2000 | posted 01-01-2001 03:00 PM Have you tried setting it up as a "dummy" object. This is descibed in the manual. ------------------ Just putting in my two cents. IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 01-01-2001 03:45 PM Hiya, quote: Originally posted by MrEDude: Have you tried setting it up as a "dummy" object. This is descibed in the manual. When searching for documentation on dummy objects in the manual, all I can find is info on killing all triggers, and stuff like that... Could you perhaps point me to the pages in the manual where I can find the information on how to do what you suggested? Thanks very much in advance, Best regards, Striffelbuur. IP: Logged
Pytr Member Posts: 132 From:Netherlands Registered: Dec 2000 | posted 01-01-2001 07:39 PM Hi Striffelbuur(man) I don't think debris0 has something to do with dummies, a dummy is a trigger you can place under a bridge or a smashablebikefloor forinstance. I noticed you can walk through debris0 when it's not placed right (waterthin walls). Unfortunately it's hard to describe how to place debris0 (+ kickdoor) in the right manner. I hope you'll find out. This doesn't help much I'm aware but at least you can stop looking for dummies. Groeten, Pytr. IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 01-01-2001 11:16 PM Hiya, quote: Originally posted by Pytr: Hi Striffelbuur(man) I don't think debris0 has something to do with dummies, a dummy is a trigger you can place under a bridge or a smashablebikefloor forinstance. I noticed you can walk through debris0 when it's not placed right (waterthin walls). Unfortunately it's hard to describe how to place debris0 (+ kickdoor) in the right manner. I hope you'll find out. This doesn't help much I'm aware but at least you can stop looking for dummies. Groeten, Pytr. Ah, bedankt! Indeed all places where I used it, it was part of a wafer-thin wall, so that'll be the problem... Thanks! Striffelbuur. IP: Logged

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