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Author | Topic: Bump mapping
LarzBritsh Member Posts: 727 From:LA, CA, USA Registered: Apr 2002 | posted 06-26-2002 01:57 PM Can somebody post a screenshot of an example of bump-mapping in TR? I've never seen it, i don't know if my video card supports it, but i've never seen any difference in graphics. So can somebody post an example of bump-mapping in TR? Do any of you use it in your level? IP: Logged
snickrep Member Posts: 316 From:Vero Beach, Florida , USA Registered: Nov 2001 | posted 06-26-2002 02:07 PM yes I would like to see an example too. ------------------ http://www15.brinkster.com/snickrep/site.html IP: Logged
Data Moderator Posts: 1862 From:Omicron Theta science colony Registered: May 2001 | posted 06-26-2002 02:17 PM A general interpretation of bump mapping can easily be explained. All light areas of a bitmap are offset as are the dark areas. This facilitates in a pseudo three dimensional effect. The effect is best illustrated by the use of strategically placed lighting within a level and does not effect such a difference with none. I do not have visual examples, however I hope that this helps. IP: Logged
Verios Member Posts: 514 From:Edmoton, Alberta, Canada Registered: Jun 2001 | posted 06-26-2002 03:53 PM Oh I did this awhile ago (not the best pictures) IP: Logged
noangel Member Posts: 111 From:buenos aires, argentina Registered: Aug 2001 | posted 06-26-2002 04:47 PM well I've never though it as a lighting subject all I can see with my on boar graphics chip, it isn't even a graphics card is that without bump mapping you see the texture in 2 dimensions as a single drawing but while bump mapping is in on you can see it in 3 dimensions as you can see the high and bas-relief and that's why the lighting looks more realistic. IP: Logged

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