"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider - The Level Editor Palace Midas Switches effect? profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: Palace Midas Switches effect?
Dan the Jazzman Junior Member Posts: 3 From: Registered: Apr 2002 | posted 04-07-2002 05:56 AM Hi, Does anyone know how to do this? The one where you have a combination of switches to pull which will open a door. I can do that easily, but how could I get it to close again by pressing one of the other (wrong) switches? I figure it might be possible to do with anti-triggers and things but since you can't stack special triggers (switches and anti-triggers). Also, this square would have to have (part of) the trigger for another door which... I hope I'm not being to complex here, if you've seen it you'll understand... I can't find any way of doing it. Anyone have any ideas? Thanks... [This message has been edited by Dan the Jazzman (edited 04-07-2002).] IP: Logged
Malte Junior Member Posts: 28 From:Germany Registered: Apr 2002 | posted 04-07-2002 07:28 AM I think you must use code bits. If you placed five switches (like in Palace of Midas) you should activate only one code bit at the SWITCH trigger per switch (1 at switch one, 2 at two, ...). Then place a door and open the OCB. You'll find 5 buttons like in the trigger window but all of these are disabled (they aren't black). Now here is an example because it's a little bit complex: If you must switch on the switches with the code bits 2 and 4, let these buttons gray at the door's OCB the others should be pressed. If you press the right switches the missing code bits for the door, 2 and 4 are given by the two switches and the door opens. If you switch one of the two switches of the door shuts. BUT: I'm not sure wether an activated code bit at the door's OCB is switched off if this code bit is given by a switch that is wrong for the door. Corresponding to the example: If switch 3 is switched on I don't know whether the code bit 3 that was already activated in the door's OCB is switched off by the switch trigger. Then the door wouldn't shut. That explaination was complex but I hope you've understood . IP: Logged
Dan the Jazzman Junior Member Posts: 3 From: Registered: Apr 2002 | posted 04-07-2002 09:14 AM Great, it worked, thanks. It did close the door if you set a different code bit (although for some reason you did have to use a switch, a normal trigger wouldn't close it). But it works fine. Thanks again! IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c