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Author | Topic: HELP!
Jaxx Junior Member Posts: 29 From:Australia Registered: Sep 2001 | posted 10-09-2001 08:29 PM 1.The water animations in my project don't animate when i preview it in the in game preview function. 2. I tried outputting the wad but there are 'illegal doors' in some rooms. 3.The enemies when i place them don't need triggers. Shouldn't they need them to 'appear'? 4.I'm going insane.Because every time i fix a problem there is a new one. HELP ME PLEASE. I feel like i'm drowing in a sea of troubles. Level making can't be this difficult!! IP: Logged
aktrekker Member Posts: 490 From:WA, USA Registered: Apr 2001 | posted 10-09-2001 10:29 PM If you are getting illegal doors, I'm surprised you can even load it into the editor. Try downloading my project fixer. It is temporarily at http://homepage.ntlworld.com/david_thorn/4%20Others/TRFix.zip IP: Logged
Emma P Moderator Posts: 490 From:Suffolk, England Registered: Apr 2001 | posted 10-09-2001 10:37 PM The water doesn't animate in preview mode and you won't see smoke or flames or baddies move. You'll just have to use your imagination on that part, but it will all animate in the game. But what baddies are you using that don't need triggering? ------------------ Emma: Stop it! Driber_IF: Stop it! Emma: Scary! IP: Logged
Jaxx Junior Member Posts: 29 From:Australia Registered: Sep 2001 | posted 10-09-2001 11:32 PM I have a custom mad wad that has wolves from the wad used for The Hidden City beneath Barkhang and scorpions from karnak, skeletons and boars from coastal etc. IP: Logged
Linden Junior Member Posts: 14 From:Salo, FINLAND Registered: May 2001 | posted 10-10-2001 12:03 AM so about what you said about the illegal doors and stuff...Look the original project and see how many illegal doors and slopes there are...(in TOMBSETH anyway)you will be surprised, well, i was. and about water animating...well, my water animates in "prewiev" but i cant help you, hehe > , sorry. IP: Logged

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