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Author | Topic: Strpix3 Important bug fixed.
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000 | posted 04-02-2001 11:57 AM I fixed a important bug in strpix3 that make TRLE crash when you try to select a object. Download again strpix3, if you already put some textures to some object with strpix3, you will have to retexture again the object because they still have invalid ID textures in polygon whith fliped texture. Thanks you, Turbo Pascal. http://www.geocities.com/cyber_pascal/Main.htm IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 04-02-2001 01:39 PM THX Turbo now Strpix3 is far faster now! BUT: now I can't choose if I want to see the objekt in wireframe, solid or textured! And I tryed to import a DFX file....(a flower and a changesd heat of Lara) but I can't see ANYTHING to I have to texture this objekt compleldy new??? ...yes and one thing more: I think the halfe of your holy tool is..somehow cut! The 3D box and the texture box is partly invisible! Fips :S :| ------------------ visit: www.tomb-raider-levels.com IP: Logged
DUDEcroft Member Posts: 115 From:Toronto, Ont, Canada Registered: Mar 2001 | posted 04-02-2001 01:51 PM Same here is it my resolution?? what is wrong Please help DUDEcroft IP: Logged
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000 | posted 04-02-2001 01:53 PM >THX Turbo now Strpix3 is far faster now! What you did?, may be your info can help to other people with the same problem that you had. >And I tryed to import a DFX file....(a >flower and a changesd heat of Lara) but I >can't see ANYTHING to I have to texture >this objekt compleldy new??? Read my notes about DXF files in my web site, only DXF with 3dfaces entities can be imported, some CAD program will use vertex list entities. what CAd program are you using? If you are importing from a new DXF make sure about the layer name used. all layers name MUST BE CALLED "texture_xx" where xx is the texture number for the face in this layer. >...yes and one thing more: I think the >halfe of your holy tool is..somehow cut! >The 3D box and the texture box is partly >invisible! Did you see that invisible in my screenshot? see you later, T.P IP: Logged
DUDEcroft Member Posts: 115 From:Toronto, Ont, Canada Registered: Mar 2001 | posted 04-02-2001 02:04 PM Go here and you can see that I can't see between the wire, solid, textured, etc. http://croftfiles.com-us.com/pic.JPG DUDEcroft [This message has been edited by DUDEcroft (edited 04-02-2001).] IP: Logged
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000 | posted 04-02-2001 02:19 PM You are right, change screen resolution to 800x600x16 bit colors and select "Large Fonts" (or "Large sources") You should get the screen like the screenshot in my web site. T.P IP: Logged
DUDEcroft Member Posts: 115 From:Toronto, Ont, Canada Registered: Mar 2001 | posted 04-02-2001 03:02 PM Thanks, i'll give it a try and get back to you DUDEcroft IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 04-03-2001 04:43 AM Hello now I can import DFX files... it worked very well but I don't know what "Large Fonts" are! Is it just a big size of fonts? Or what is that??? (I know I am bat at English) ( can somebody translate it to German???) And I use Rhino 1.1 ( the NOT cracked version ) Fips ------------------ visit: www.tomb-raider-levels.com IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 04-03-2001 07:54 AM Jo, always when I want to convert my level with a changed wad file ther is an error! I have only changed Lara heat and this is the only thing I did :| Am I the only person, who has this prob? FIps :| ------------------ visit: www.tomb-raider-levels.com IP: Logged
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000 | posted 04-03-2001 11:15 AM >always when I want to convert my level with a changed wad file ther is an error! I have >only changed Lara heat and this is the only >thing I did :| >Am I the only person, who has this prob? No, your are right, there is a problem when importing mesh, if the amount rectangles/triangles is different that the original mesh, then TRLE will crash. Seems that i need to update a section called meshpointers, i realized that now. I am so sorry to say that importing is not working until a fix this bug. please stay tuned. Turbo Pascal. IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 04-03-2001 11:51 AM Ok now I only want to know, what "Large Fonts" are And when do you think, is Strpix able to import a mesh without bugs? Your thankfully Fips ------------------ visit: www.tomb-raider-levels.com IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 04-04-2001 04:26 AM ? ------------------ visit: www.tomb-raider-levels.com IP: Logged

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