"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider - The Level Editor Sun flare ? profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: Sun flare ?
ve2ylr Junior Member Posts: 14 From:Lachine Registered: Jan 2002 | posted 02-22-2002 05:09 AM How do you make a sun flare, like the one in Coastal Level? Bob ve2ylr@zoo.net IP: Logged
eTux Member Posts: 525 From:Valmiera, Latvia Registered: Jan 2002 | posted 02-22-2002 06:05 AM I don't know the script entries, but you can create flares like that by placing a lens_flare object in your project. You can add it to your wad from the angkor wad. [This message has been edited by eTux (edited 02-22-2002).] IP: Logged
skibsy Member Posts: 360 From:London Registered: Apr 2001 | posted 02-22-2002 06:29 AM If you look in the script for the coastal level, you'll see the following entry: LensFlare=250000,-32000,110000,128,96,0 That's the entry for the lens flare. I suspect the numbers are the coordinates for the positioning and strength of the lens flare, though i'm not certain. You could always cut and paste the entry into the script for your level and see how that goes. IP: Logged
MIRAI/TRT Member Posts: 36 From:JAPAN Registered: Aug 2001 | posted 02-23-2002 05:13 AM 3 things on lens flares. You can create a distant universal one in the script, and change its position and colour. You can set in the editor which rooms it shouldn't show through (supposedly) There is also a Lens Flare object (from the Thailand Wad) which you can use many of in one room. For bright lights etc. pe@ce MIRAI ------------------ Tomb Raider Tokyo area3.html IP: Logged
ve2ylr Junior Member Posts: 14 From:Lachine Registered: Jan 2002 | posted 02-23-2002 06:11 AM I'm very interested: So, how do you create a distant universal lens flare and how do you position this object? IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c