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Author | Topic: inventory object names
possum problem Junior Member Posts: 28 From:England Registered: Feb 2002 | posted 05-06-2002 05:08 PM Is there a way to change the names of common pick-up items - like the horseman’s gem, for example. ? IP: Logged
psiko Member Posts: 1091 From:unconsciousness Registered: Mar 2001 | posted 05-06-2002 11:45 PM In the English.txt search for those lines you want to change, change them and copy and paste them exactly in the same way in the script.txt, in the lines of the script.txt regarding the puzzle items. Example: [Level] Name= Playable Tutorial Level Legend= The year 2000, somewhere in Egypt... Horizon= ENABLED Layer1= 160,160,192,7 PuzzleCombo= 3,1,Cartouche Piece 1, $0000,$0400,$0000,$0000,$0000,$0002 PuzzleCombo= 3,2,Cartouche Piece 2, $0000,$0400,$0000,$0000,$0000,$0002 Puzzle= 3,Ba Cartouche, $0000,$0400,$0000,$0000,$0000,$0002 Puzzle= 5,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002 PuzzleCombo= 5,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002 PuzzleCombo= 5,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002 Puzzle= 6,The Hand Of Orion, $0000,$0400,$8000,$c000,$0000,$0002 Puzzle= 8,The Hand Of Sirius, $0000,$0400,$8000,$c000,$0000,$0002 LoadCamera= 0,0,0,0,0,0,255 LoadCamera= 11088,-1100,28896,11119,-1399,31486,0 Level= DATA\TUT1,107 Search on the english.txt for Cartouche Piece 1 and substitute both the txt's the line with the same thing: "artefact piece 1" for example. Finally, compile with the english script.bat program inside the script folder, and copy the new .dat files (just created) into your folder [This message has been edited by psiko (edited 05-06-2002).] IP: Logged
possum problem Junior Member Posts: 28 From:England Registered: Feb 2002 | posted 05-07-2002 02:31 AM thanks again, psiko - it worked. I actually tried this already - and failed - but I must have missed a step, or something. IP: Logged

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