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Author | Topic: Sit! Stay!
LeeO Member Posts: 916 From: Registered: May 2001 | posted 06-23-2002 09:40 AM I don't understand which box I put the no. 1 in for the Sphinx to lie down. Is it the #1 button or do I type in 1? Either way, it don't work! IP: Logged
eTux Member Posts: 1210 From:Valmiera, Latvia Registered: Jan 2002 | posted 06-23-2002 10:35 AM For OCB's it's Always the timer box. But I know, the sitting ocb for the sphinx doesn't work IP: Logged
piega Member Posts: 562 From:Netherlands Registered: Dec 2000 | posted 06-23-2002 11:02 AM When the sfinx is triggered from a distance he will sit automaticly. When you come close to him then he will stand up and run after you. ------------------ Dont you think you've seen enough?...BANG!!! IP: Logged
LeeO Member Posts: 916 From: Registered: May 2001 | posted 06-24-2002 08:17 AM Yeah, but I don't want him to wake up until later on... IP: Logged
Chronicles5 Member Posts: 145 From:Boylston, MA Registered: Jun 2002 | posted 06-24-2002 08:21 AM quote: Originally posted by LeeO: Yeah, but I don't want him to wake up until later on... try extracting the underneath the sphinx level with tr2prj, with objects on, and see what the ocb/triggers are for the sphinxes. im going to try it myslef right now, I'll let you know what I find out. EDIT: *comes back later* sorry, no new ocbs to speak of, Joby2A.tr4--->unsphinx.prj sphinxes have ocb of 0, and are triggered from the start. sorry ------------------ well you might like to mind, the bell! jokami36@aim (always online) [This message has been edited by Chronicles5 (edited 06-24-2002).] IP: Logged
LeeO Member Posts: 916 From: Registered: May 2001 | posted 06-24-2002 08:45 AM Thanks for trying. IP: Logged
seven125 Member Posts: 215 From:Austria Registered: Jan 2001 | posted 06-26-2002 01:38 PM Another possibility would be to put the sphinx not only in the sphinx_slot but also in an animating_slot. As long as you don't want the sphinx to wake up, put the one the animating_slot in the room and later on when you want it to wake up, flip the room and replace the animating_sphinx with the real one!! I hope this could help! IP: Logged
hteS Member Posts: 1298 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 06-27-2002 02:34 AM quote: Originally posted by seven125: Another possibility would be to put the sphinx not only in the sphinx_slot but also in an animating_slot. As long as you don't want the sphinx to wake up, put the one the animating_slot in the room and later on when you want it to wake up, flip the room and replace the animating_sphinx with the real one!! Unfortunately you can't put moveables in flip rooms. But you could check the "Invisible" button and the buttons 1,2,3,4,5 in the Animating Sphinx's (ANIMATINGx's) OCB and then trigger it with the normal Sphinx (SPHINX). This would make the ANIMATINGx object disappear while the SPHINX appears. ------------------ Discussion Domain...down...forever... Don't worry! There will soon be a TRLE site that is... IP: Logged
seven125 Member Posts: 215 From:Austria Registered: Jan 2001 | posted 06-27-2002 09:25 AM You don't have to put the "real" Sphinx in the flipped room (srooy if i expressed myself indistinct) All you have to place in the flipped room is the trigger for the real sphinx. IP: Logged

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