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Author | Topic: strpix prob
Aerite Member Posts: 47 From:england Registered: Feb 2002 | posted 04-16-2002 12:41 PM ohk, i just downloaded strpix and none of the commands to do with texture work, why is this, explain as if to a foreigner because its the first time i've ever used it IP: Logged
Jesseas Member Posts: 157 From:MC,SP, Brasil Registered: Sep 2001 | posted 04-18-2002 09:01 PM quote: Originally posted by Aerite: ohk, i just downloaded strpix and none of the commands to do with texture work, why is this, explain as if to a foreigner because its the first time i've ever used it really...with me it happens the same, I don't get texturizer the objects in Strpix 3.8 Rev1 IP: Logged
Palopique Junior Member Posts: 23 From:Germany Registered: Apr 2002 | posted 04-18-2002 09:25 PM Mostly this is a problem of your graphics card. I´ve got the same problem with my Voodoo5 IP: Logged
psiko Member Posts: 1056 From:unconsciousness Registered: Mar 2001 | posted 04-20-2002 07:05 AM use the strpix3.5 and fix the collision box of new obects with the latest version of strpix you have. If you don't know where to download the strpix3.5 I will post the url. I have a geforce 2 video card and I cannot use the Strpix 3.8-rev1 too, expecially for the new "shining feature". The combined use of those two versions of strpix is fantastic, and I don't get problems even if I use TRwest. (But I haven't edited my Lara for my upcoming new level). It seems that "lara" is the objects which most of the times corrupts the wads after you edit with TRwest. I haven't tried a solution to use the "shining feature" too, but at least with this useful tip you will be able to customize your work. (strpix 3.5 is still the best even for the customization of your Lara if you want to change her 3D parts). Tell me if you have it, or I will post the url. IP: Logged
Aerite Member Posts: 47 From:england Registered: Feb 2002 | posted 04-20-2002 07:55 AM post the url please IP: Logged
psiko Member Posts: 1056 From:unconsciousness Registered: Mar 2001 | posted 04-20-2002 08:13 AM http://digilander.iol.it/psikoTEP/Varie/strpix3-ATI.zip this is the version for some fixings for the ATI cards, which works perfectly with all the other video cards. It misses of the collision editor, of the shining feature and of the huge sizeable rendering windows. After you edit your STATIC objects with custom meshes, open the wad with STRpix 3.8-rev1 and WITHOUT TOUCHING ANYTHING, from the "static box" select your your new static objects and fix the collision with the automatic bound both for the "visibility" either for the "collision" or edit them manually. The main thing is that the "show box" on 3.8-rev1 must be checked, and that you must choice your static object from the static box menu in order you won't corrupt the wad. Save, and for additional changes come back using the strpix3.5 I provided the url now IP: Logged
Astakhov Oleg Member Posts: 439 From:Riga, Latvia Registered: Dec 2000 | posted 04-20-2002 08:30 AM Download StrPix v3.5 Revision 3 IP: Logged
Turbo Pascal Member Posts: 141 From: Registered: Dec 2000 | posted 04-20-2002 08:45 AM I have a geforce 2 video card and I cannot use the Strpix 3.8-rev1 too, expecially for the new "shining feature". url. Psiko, please emailme to cyber_pascal@yahoo.com i need your email for concat you and send you back somthing. tp. IP: Logged
jeffrey van oort Member Posts: 933 From:Monkey Island Registered: Jun 2001 | posted 04-20-2002 03:11 PM I've discovered that the strpix 3.8 is the best of all. In this version you can have the shining feature and you can texture objects and you can add collesion (what ever!!) What I'm trying to say is that you'll be better of with strpix 3.8. IP: Logged
psiko Member Posts: 1056 From:unconsciousness Registered: Mar 2001 | posted 04-20-2002 04:43 PM TP! so happy to hear from you! my email is psiko@email.it I have a question about STRpix and future developments!!! I know that OFFICIAL objects HAVE A SHADOW which gives them a sort of 3D look: like a column, it is on the darkness on a SIDE (the side which supposely must go in front of the wall) even if the TEXTURES are always the same!!!... I can only IMAGINING how much it could be hard.. but could you add this feature? I mean, the chance to ADD LIGHTS on the 3D of a new object, then to make it change-able even to normal lights of the TRLE, not only "ambient" light of the room... but I could wait a little bit more for this last feature! The huge wonder would be the "add lights and shadows" feature directly on the 3D of new objects with the STRpix3.9 or 4.0 IP: Logged

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