"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider Level Editor FAO: Aktrekker profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: FAO: Aktrekker
Michiel Member Posts: 339 From: Registered: Jan 2001 | posted 11-24-2001 11:19 AM I checked your tr2prj program and found a little problem. The boxes (the gray sectors where enemies can't go) didn't work. Maybe I don't have the latest version, but anyway. For the case you don't know where it's stored: if a box (each sector points to a box) has overlap 0, it's a box. I checked it with a costom project and FloorEdit and it worked on the prj I used. It also works in TR3. IP: Logged
aktrekker Member Posts: 720 From:WA, USA Registered: Apr 2001 | posted 11-25-2001 01:14 AM Thanks, that's what I needed to know. I hadn't gotten around to boxes yet because I didn't see anything obvious. IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c