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Author | Topic: Is there any use of "Split Room" button?
wujaszek Member Posts: 63 From:your neighborhood Registered: Jun 2001 | posted 07-12-2001 12:53 AM The manual is very enigmatic about Split Room button. Does any of you, guys use it when designing your levels.In what case and what for? IP: Logged
mirai Member Posts: 94 From:Tokyo, Japan Registered: Nov 2000 | posted 07-12-2001 01:23 AM There is a limit to how much one room can have in it. You can sometimes go over that limit, thus you need the split room function to cut it up. pe@ce MIRAI IP: Logged
tom992 Member Posts: 289 From:Abingdon, Oxfordshire, England Registered: Dec 2000 | posted 07-12-2001 02:23 AM i use it if i make a mistake, and need to seperate rooms that have either got too big or need to be broken up to fit arounf other rooms. IP: Logged
inchdix Member Posts: 809 From:hornchurch, essex. england. Registered: Dec 1999 | posted 07-13-2001 01:13 AM Its a very handy function. I quite often build a large room and split it up into sections so I can add textures to the portals when I join it all up again or can create several flip-maps in what appears to be one room when played. Also if your room contains large areas of walled off sections, its a good idea to split the room up to eliminate those walls as they are counted as "part of the game map" . ------------------ I WAS PRESSING THE DARN WALK BUTTON !! IP: Logged
wujaszek Member Posts: 63 From:your neighborhood Registered: Jun 2001 | posted 07-13-2001 01:39 AM Thanks to you guys - this button will not be useless for me anymore. IP: Logged

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