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Author | Topic: Transparency bars plus...
johnwoll2 Junior Member Posts: 3 From:Grimsby, NE Lincs, UK Registered: Jul 2001 | posted 08-04-2001 12:13 AM I'm having trouble with a room I'm designing. I want a cell door effect to be done. I've tried using toggle opacicity and double sided. If I use transparency it just all goes clear. Can anyone help, I just want it to be light in the places it is black. Also, I have a heavy trigger set to trigger when a bad SAS guy walks over it but it doesn't work. I set a heavy trigger for the first torch, and for the second one I just set it as a trigger. Is there anything I'm doing wrong. IP: Logged
piega Member Posts: 151 From:Netherlands Registered: Dec 2000 | posted 08-04-2001 12:55 AM Hi, for transparency between doors you must use a texture with bars or fences. You cant just place a texture with the transparency button on. It is transparent in the editor but not in game. If you use a texture with bars you dont have to use the transparent button on. And you dont have to use the double sided button because you must also do toggle opisaty on the other side or Lara can walk trough it from that side. IP: Logged
gangstaplay Member Posts: 44 From:Isle of Wight, UK Registered: Jan 2001 | posted 08-04-2001 06:55 AM You must select each door on either side and click 'Toggle Opacity'. Then you should apply a bars/grate texture on either side. Use 'Transparent' only if you want to get see-through bars!!! Also you do not need 'Double Sided' - just texture both sides individually. ------------------ http://www.innamedia.com - Quality Multimedia Web Design IP: Logged

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