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Author | Topic: roomz
username2 Member Posts: 47 From:glasgow Registered: Aug 2001 | posted 09-07-2001 11:22 AM i know this is not a new topic and i have tried the search, but please tell me how you can get this number 250 rooms, i ran out of rooms at 100 and had to delete and make 3 or four rooms out of one, please advise thanx if you have the answer and a little time, thanx. IP: Logged
psiko Member Posts: 506 From:Rome Registered: Mar 2001 | posted 09-07-2001 11:45 AM splitting and copying part of an already existing room: in this way you can have more than 100 rooms (but splitting and copying is limited) If you add a FLIPMAP, suddenly the editor gives you as a gift 100 rooms all together. ------------------ | |--->> psiko <<---| | DOWNLOAD the TECHNOEGYPTIANS PORTAL http://tombraider.videogame.it/giochi/trle/livelli/tep.zip First level from "Tomb Raider A - The TechnoEgyptians" IP: Logged
Data Member Posts: 487 From:Omicron Theta science colony Registered: May 2001 | posted 09-07-2001 12:51 PM Good advise Psiko, and furthermore, I find it prudent to copy existing rooms (or parts of existing rooms) as they already contain the information that I require e.g. the level of the room, ambience etc. ------------------ You could say, I have a magnetic personality IP: Logged
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-07-2001 01:01 PM I found that if you have exactly 100 rooms (or 200 or 300, etc), when you LOAD a project, the editor gives you another 100 rooms automatically. IP: Logged
username2 Member Posts: 47 From:glasgow Registered: Aug 2001 | posted 09-07-2001 03:09 PM this subject is very unstable 74 200 1200 why can no one answer this or write a paragraph about why this should be, i had to scrap my level i was using a small 1x1 room to get around paper thin walls but this had to be scrapped due to the 100 rooms which i now see is only 99 b4 it illegally operates and i havent even put any objects in yet, i can see me counting my losses and developing on a different editor, IP: Logged

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