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Ocasious Member Posts: 114 From:North Hollywood,CA. U.S.A. Registered: Dec 2000 | posted 12-17-2000 05:56 PM Assign a trigger to only be triggered when a moveable object is placed on it? I tried using the pad but the pad can be triggered by anything that passes over the assigned square, including Lara. I have not tried the heavy trigger because in the manual it says that an enemy can trigger heavy triggers and I do have an enemy in the room wandering about whom I dont want to activate the trigger. But I have noticed that a scorpion will not trigger a heavy trigger (tut wad) so maybe the mummy wont either. Im going to try that now and will be back to post more but if somebody has a answer then please share it, I cant be the only one who wants this to work. IP: Logged
Viper S Member Posts: 106 From:Lake Jackson, TX USA Registered: Jan 2000 | posted 12-17-2000 11:23 PM Why don't you assign the squares around it to the "box" function (it's in between door and death, it stops enemies from passing over certain squares) and block the mummy from the trigger, period. That's what I've done, and that's how they did it in the game. IP: Logged
Ocasious Member Posts: 114 From:North Hollywood,CA. U.S.A. Registered: Dec 2000 | posted 12-17-2000 11:36 PM Thats an idea but I tried just using heavy triggers for the door and the mummy did not trigger it so I gues the manual is wrong about that, however I solved my problem. Now whats standing out is why dont an enemy like a zombie trigger a heavy trigger like it says in the manual? IP: Logged
Northern Guy Junior Member Posts: 3 From:Kiel, Germany Registered: Dec 2000 | posted 12-18-2000 12:37 AM The Problem with heavy trigger and enemies is - as far as I know : Enemies will only activate heavy triggers if you put the trigger on the starting square of the enemy or if you use the AI_ambush objects to guide your enemy to the heavy trigger. IP: Logged

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