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Author | Topic: TR2WAD 1.6 released!
TRWad Member Posts: 68 From:Rotterdam Registered: Dec 2001 | posted 01-05-2002 11:38 AM http://trwad.tripod.com/Download/TR2WAD.zip updates: - tr4 sounds (.wav) export - tr1 moveable (with animations!) export Now I runned out of ideas for Tr2wad. I don't know what to extract more. If you have an idea, reply here or mail me [This message has been edited by TRWad (edited 01-05-2002).] IP: Logged
Misaki Member Posts: 433 From:Portugal Registered: Dec 2001 | posted 01-05-2002 11:40 AM For what is that ? ------------------ I like Lara ..I like everthing !I like Tomb Raider! I am stub#34 !! My favorite powerpuff....Buttercup! Fellowship of the Natla-ers Member Number 3 Founded By SSS IP: Logged
qbg Member Posts: 285 From:Newtown, Powys, Wales Registered: Nov 2001 | posted 01-05-2002 11:44 AM I can't download it. Tripod won't let me do it. IP: Logged
TRWad Member Posts: 68 From:Rotterdam Registered: Dec 2001 | posted 01-05-2002 11:50 AM Try this one: http://trwad.tripod.com/Download/TR2WAD.zip IP: Logged
Tijay Member Posts: 48 From: Registered: Jan 2001 | posted 01-05-2002 12:52 PM Oh yes, i have an idea. Could useful to get Sprite Support. What needed is, to extract all Sprite Textures for changing Textures and import back to an Tr-file, better in an Wad-file. Tijay IP: Logged
TRWad Member Posts: 68 From:Rotterdam Registered: Dec 2001 | posted 01-06-2002 05:38 AM hmmm. maybe. But I think that's better for WADMerger cause I can alredy load the sprites in there. IP: Logged
piega Member Posts: 351 From:Netherlands Registered: Dec 2000 | posted 01-06-2002 11:36 AM A strange question perhaps but a long time in my head. When you download the original cracked wads from all the tr last revelation levels TRwest always recognise the objects that depends on other objects when you want to save your wad. When i use your program all objects can be saved without depending on other objects and may not work right. How on earth with wich program are these original cracked wads made? For now i want to use the chain object from inside menkaures piramid. But Lara wont be hurt by this swinging axe. I used it with your program and the axe only swings with no sound. I used it from an original wad depending on other objects like flame emitter 2 and the sequence switch and now i have sound but Lara wont be hurt when she passes the axe. With flooredit i saw there is no OCB needed. Well, what do you think? IP: Logged
piega Member Posts: 351 From:Netherlands Registered: Dec 2000 | posted 01-06-2002 11:39 AM Oh and i checked the axe using the full wad. This is crashing my level. IP: Logged
TRWad Member Posts: 68 From:Rotterdam Registered: Dec 2001 | posted 01-06-2002 11:52 AM The animdispatches can mostly be ignored, but TRWest doesn't do that. The sound problem is because my programs don't support sounds currently. [This message has been edited by TRWad (edited 01-06-2002).] IP: Logged

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