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Author | Topic: textedit questions
firewire Junior Member Posts: 29 From: Registered: Jan 2002 | posted 02-20-2002 04:38 PM I'm trying to build a custom tga file using textedit, mostly from catacomb. The manual says not to go over the amount in the original file. When I open the cattext.tga file in textedit, it is about 127 tiles, and I can only add 1 more tile to it. Yet in the TR editor, it looks like it's only 3/4 full. I've created one from scratch that uses some from several different tga's. Should I keep it to 127 tiles? When I add the water tiles, will the animation ranges still work? Manual says something about "out of memory" error. Does this pop up when you load a too big tga file, or try to add the textures? TIA IP: Logged
Yasin Member Posts: 270 From:Netherlands Registered: Jan 2002 | posted 02-20-2002 11:43 PM Actually, the manual says alot of things but not always all of them are true. I am using Texture Edit.exe, thats how tis atleast called in my folder ( didnt changed name ) The thing is better then a old texture edit i had, cause the otherone says "Arg list too big" when passing the ammount of original textures. So i use this one, What i do is, load a texture set, any kind, now i can controll the ammount of rows vertically, i usually use 34 rows, 34x4..lets see 136 if i am correct , no problems. Using more then 127 texutres wont harm, but also dont over do this, dont jam 200 textures or soemthing. I advise to save your work and back it up before making a attempt. And the water annimation range will still work, you only have to set it up in the editor. ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged

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