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Author | Topic: Some problems...
eTux Member Posts: 893 From:Valmiera, Latvia Registered: Jan 2002 | posted 04-21-2002 05:41 AM Problem No.1 I added the gorilla from tr1 to my level's wad to check out how it works. It worked perfectly, of course without the proper dying animation and the proper sounds. Now that I saw it works quite nice, I removed it from my wad. While it was in the wad and when I converted the level, before "Builde All completed" there were few lines that said that there's no proper sound for the gorilla. After I removed it from the wad, the convertor still 'sais' that! No sounds actually work now in the wad even if the beast is gone. Could anyone tell me what to do about it? Problem No.2 I want to build a 'window' to a water room on which Lara can stand on. There are 3 rooms in which Lara walks, and one long tunnel below where Lara must swim in. The problem is that when I make a window to this room Lara just falls in the room like if there was no floor there. And yes I'm sure I used toggle opacity, not toggle opacity2. Can somebody help with this? IP: Logged
jeffrey van oort Member Posts: 952 From:Monkey Island Registered: Jun 2001 | posted 04-21-2002 05:51 AM heyz. I can help you. number1: run: SFX_Example.bat found in the maps sound and then LevelSFX Creator. before you run it you must edit the script of the bat file. press in windows explorer with the right button on the bat file, press edit. Now you see the original names that cam with the leveleditorcd. edit one name to the name of the wad you've created. run the bat file and voila. number2: press toggle opacity and the m button nearby the w button in the level editor. that is how I made my underwatertunnel and the ice. IP: Logged
eTux Member Posts: 893 From:Valmiera, Latvia Registered: Jan 2002 | posted 04-21-2002 06:30 AM Problem 1 solved, thanks Going to try about problem 2. IP: Logged
SW Member Posts: 127 From:UK Registered: Mar 2001 | posted 04-24-2002 12:15 PM quote: Originally posted by jeffrey van oort: [B]heyz. run: SFX_Example.bat found in the maps sound and then LevelSFX Creator. before you run it you must edit the script of the bat file. press in windows explorer with the right button on the bat file, press edit. Now you see the original names that cam with the leveleditorcd. edit one name to the name of the wad you've created. run the bat file and voila. B] I just had to reply to this - I have been having real problems altering sounds, I had the TR1 wolf which I wanted to howl like the original but no matter how much I ran that bat file the sound didn't change and just recently I wanted to get the sound for the old underwater switch. Again nothing worked. And then I read your reply Jeffrey - I have to say you're an absolute star! Of course the bat file didn't work, it only had the old original wad names in it! I put in the names of my wads, ran the file and it all works a treat. Marvellous!!! Thanks ! IP: Logged
Tomb_Raider_Nut Member Posts: 1105 From:Millwaukee,Wi,USA Registered: Jun 2001 | posted 04-24-2002 12:49 PM Oh, thanx jeffery, i was having the same problem with the opacity trick. never thought about trying the m button. ------------------ Visit my site! Sign my guestbook! IP: Logged
jeffrey van oort Member Posts: 952 From:Monkey Island Registered: Jun 2001 | posted 04-27-2002 04:29 AM You're welcome and it's jeffrey. greetzz. IP: Logged
TRWad Member Posts: 312 From:Rotterdam Registered: Dec 2001 | posted 04-28-2002 02:26 PM quote: Originally posted by jeffrey van oort: number1: run: SFX_Example.bat found in the maps sound and then LevelSFX Creator. before you run it you must edit the script of the bat file. press in windows explorer with the right button on the bat file, press edit. Now you see the original names that cam with the leveleditorcd. edit one name to the name of the wad you've created. run the bat file and voila. Might works, but you better try the newest wadmerger for sounds. If you copy tr1 objects using wadmerger (and correctly setup the location of your samples folder) the sounds should work. Only when you start using the levelsfx creator or trwest they might curropt since these programs don't support tr1 sounds. So if you delete an tr1 object using trwest the sounds won't go away and might mix up with orginal tr4 sounds. IP: Logged

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