| Eidos Interactive Forums Tomb Raider Level Editor Elevators? Rotating rooms? profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: Elevators? Rotating rooms?
Redwood Elf Junior Member Posts: 24 From:Rohnert Park, California, USA Registered: Jan 2001 | posted 01-27-2001 09:48 PM Remember the big "Rolling barrel" room? How was this accomplished? There have been elevators, too, and moving blocks (not the push-pull kind, the ones in the tomb of Qualopec are the ones I'm talking about) How are these effects accomplished? IP: Logged
Iguion Member Posts: 124 From:Canada Registered: Dec 2000 | posted 01-27-2001 11:54 PM they're called flip maps. ------------------ If at first you don't succeed, you're doing it wrong! IP: Logged
Michiel Member Posts: 216 From:14th floor Registered: Jan 2001 | posted 01-28-2001 01:43 AM The editor only includes objects from Tomb Raider IV. The Elevator is from Tomb Raider II and Tomb Raider V. IP: Logged
Redwood Elf Junior Member Posts: 24 From:Rohnert Park, California, USA Registered: Jan 2001 | posted 01-28-2001 08:53 AM There's an elevator in TR IV...It's one of the secrets, I think. In the skelletons-on-platforms maze. Moving rooms and things have to be WAD driven, it's just a matter of finding and decoding the correct WAD file... IP: Logged
Jantje Member Posts: 93 From:The Netherlands Registered: May 99 | posted 01-28-2001 11:49 AM A rotating room is easy... Just create a room you want to be rotated. Then create the rotated room as a flipped room of the original... When you flip the switch for the flipmap, activate a camera that makes a slow roll, so it looks like if the room is rotating, while in fact it doesn't rotate, only the camera rotates... ------------------ "Ahahahaha, right, in your next life!" Sophia Leigh (or is it Lee?) IP: Logged
Redwood Elf Junior Member Posts: 24 From:Rohnert Park, California, USA Registered: Jan 2001 | posted 01-28-2001 06:50 PM Also, I KNOW the elevator effect has to be possible, because the "sinking floor" room (The one you have to move the pillar in the room below to keep it from moving) in Catacombs is just an elevator that only moves about a foot. IP: Logged
Cjmovie Member Posts: 51 From:Orangeburg, SC US Registered: Dec 2000 | posted 01-29-2001 01:31 PM I know how to make an elevator! Use twoblock platform and look in the refrence sction of the manual for settings! IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c