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Author | Topic: Transparent Textures?
deviant Member Posts: 73 From:u.k. Registered: Jan 2001 | posted 05-17-2002 11:02 AM Is there a way of getting worknig transpanencies for Lara's house??? I have a couple of house TGA's - and i pulled some myself with jack and tex edit - but none of the trns work - I would like to use the window tile.....any suggestions?? IP: Logged
Malte Member Posts: 176 From:Germany Registered: Apr 2002 | posted 05-17-2002 11:31 AM The transparent parts are magenta when you open the TGA with a paint program. In the TGA window in the LE the transparent parts are black and when you texture something with such a texture the transparent parts sould be transparent. But now the window: Create a door between two rooms. The choose the door and click the Toggle Opacity button (both sides). Then you can texture the door and you can't get through the door. Then place the window texture at both sides. IP: Logged
dhama Member Posts: 1644 From:Tibet Registered: Apr 2001 | posted 05-17-2002 12:04 PM It's also worth mentioning that the magenta colour must be 255-0-255 (R-G-B), any other shade and you'll see the 'pink' ------------------ IP: Logged
deviant Member Posts: 73 From:u.k. Registered: Jan 2001 | posted 05-17-2002 02:32 PM thanx dhama....but how do i change the rgb values?? i AM seeing the pink!! and green!!! IP: Logged
psiko Member Posts: 1131 From:unconsciousness Registered: Mar 2001 | posted 05-17-2002 10:52 PM er-this could be hard to explain... jack the ripper gives you the chance to save even another BMP... that is the "transparent DATA" bmp... to have the correct textures with the correct transparent part, save the normal BMP and the "transparent data" BMP... Open PHOTOSHOP, load the "Normal" BMP file, and and "TD" bmp. On the "normal bmp" create a NEW CHANNEL. Photoshop will call it AUTHOMATICALLY "alpha channel". go on this channel, and make it completely WHITE with a paintbrush. Then, copy and paste on it the TRANSPARENT DATA bmp. Save all as TGA with 24 bits, and select to preserve the alpha channel. Then, load this tga with the editor... I know it can be hard, but it is hard only to explain, it is very easy to do once you know how. ***** Another way, is to copy and paste the "TD" bmp in a new LAYER and to SUBSTITUTE the BLACK of this layer with the "magenta" color, and selecting and DELETING the WHITE color of this layer. If you know how to do it, it takes you 30 seconds to do it both the ways.... IP: Logged

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