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Author | Topic: Strpix: help me
LarzBritsh Member Posts: 69 From:LA, CA, USA Registered: Apr 2002 | posted 04-14-2002 06:59 PM How do you assign a texture to a specific polygon. I don't want certain polygons to use the same texture as another polygon. For example the skin texture is used on all of the polygons on Lara's arm. If you change one of them, it messes all of them up. This really restricts outfit making. Does anyone know how to do this? i see outfits all the time that break the "texture to polygons" rule. I wonder how they do it. IP: Logged
Data Moderator Posts: 1514 From:Omicron Theta science colony Registered: May 2001 | posted 04-15-2002 09:11 AM Apply the texture to each face using the mouse pointer and left mouse button. An easier way to create a new costume is to create a new wad using TRwest that only contains Lara including all necessary parts, and then using Strpix to export the textures that should now only contain the textures that you wish to change. Now using an art application, change the colours of the costume / skin. When done, simply import the textures back into Strpix and then copy the whole wad back into the original wad. Now Lara has a new costume. IP: Logged

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