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Author | Topic: Flipped rooms?
DocWillardMD Member Posts: 33 From:Portsmouth, Hants, United Kingdom Registered: Dec 2000 | posted 12-15-2000 09:32 AM Has anyone tried creating a level with flipped rooms, I seem to be experience trouble getting to grips with this feature (getting enemies to work properly in the flipped rooms) any help would be absolutely fantastic!!! IP: Logged
Reb@Eidos unregistered | posted 12-15-2000 11:24 AM I think you are talking about Flipmaps, right? (There is a flip room option in the pull down menu which flips a room vertically...)For details on creating Flipmaps, refer to page 71 in the Advanced Section under Trigger Tips and Tricks. There are plenty of flipmaps you can check in the sample level projects (specific projects and rooms suggested on page 72) - reverse engineering these is an excellent way to learn how to use Flipmaps....the key command ALT + F is handy for toggling between the flipped and un-flipped rooms to see the differences. You can't place enemies in the flipmap room itself, but you can place the triggers, so to have an enemy appear in the flipped room, you place it in the original room, then use ALT + F to go to the Flipmap room to set the trigger. It's not a bad idea to create a small 'test' project of one or two rooms to practice setting up flipmaps to get a better idea how to use them, what the limitations are, etc. The manual covers the basic do's and don'ts....have fun! You can really create amazing effects using Flipmaps! [This message has been edited by Reb@Eidos (edited 12-15-2000).] IP: Logged
DocWillardMD Member Posts: 33 From:Portsmouth, Hants, United Kingdom Registered: Dec 2000 | posted 12-16-2000 12:40 AM Thanks Reb, took your advice (should have read the manual little more thoroughly!). I only have one question... When I place a flipped room I also set up a flipped effect for an earthquake, unfortunately though every time I pass the trigger it sets off the earthquake. Is there any way to remove the trigger, in game, so it doesn't go off more than once? IP: Logged
Viper S Member Posts: 106 From:Lake Jackson, TX USA Registered: Jan 2000 | posted 12-16-2000 10:51 PM If you only want it to go off once, then just set the trigger to "One Shot" in the "Set Trigger" Dialog Box. IP: Logged
DocWillardMD Member Posts: 33 From:Portsmouth, Hants, United Kingdom Registered: Dec 2000 | posted 12-17-2000 05:34 AM Cheers Viper, can't believe I missed that one. IP: Logged

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