"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider Level Editor ANN: TrViewer V0.95 profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: ANN: TrViewer V0.95
popov Junior Member Posts: 6 From: Registered: Oct 2001 | posted 11-11-2001 01:07 PM Hello, This is a minor release: the TR4 support is for the next one (V1.0 - I promise) ! What's new: - Bug correction in the sky moveable: the lower cone is now black, instead of blue - Fixed pb "Command 6 unknown in Anim Commands list. Aborting TRViewer !!"." when loading TR3 cut scenes - Added the Options- isplay menu to let you configurate some default display options - Added friendly names and icons in the treeview for TR resources (moveables / sprites / static meshes) - Possibility to display the real meshes instead of dummy meshes for some moveables (for eg., Lara's weapon animations) - Possibility to display two moveables at the same time (for eg., Lara and a vehicle) - When displaying sprites, the default mode (list / animated) and zoom factor to use is selected automatically (as before, it's possible to change it via the sprite toolbox) More informations and binaries at: www.geocities.com/ev_popov IP: Logged
The Sage Of Time Moderator Posts: 495 From:West Virginia Registered: May 2000 | posted 11-11-2001 01:50 PM Great work! I can't wait to try it out! (I'm downloading it right now! ^_~) Thanks. ------------------ IP: Logged
Fips Member Posts: 281 From:Germany-Heidenheim Registered: Apr 2001 | posted 11-11-2001 08:07 PM when I start it I get the errormessage: can't find TRcatalog.xml or bad format" :P BUt the other little things are wonderfull! And I can't the the little icons... thanky you very much for your holy tool *in a *** kissing voice *G*) Fips K. IP: Logged
Bart! Member Posts: 114 From:The Netherlands Registered: May 2001 | posted 11-11-2001 11:08 PM Hey Fiks, check for how to fix that problem on the treditor board (link: http://pub19.ezboard.com/ftreditingzonefrm2.showMessage?topicID=394.topic ) Bart IP: Logged
Fips Member Posts: 281 From:Germany-Heidenheim Registered: Apr 2001 | posted 11-11-2001 11:17 PM thank you bart... ------------------ -------------------------------------------------- IP: Logged
popov Junior Member Posts: 6 From: Registered: Oct 2001 | posted 11-12-2001 12:07 AM Sorry for the problem with the zip archive: it's now corrected. IP: Logged
Wee Bald Man Member Posts: 445 From:Left Luggage Locker #8, Heathrow Airport, London Registered: May 2001 | posted 11-12-2001 12:47 AM Cool! Thank you popov! IP: Logged
psiko Member Posts: 669 From:Rome Registered: Mar 2001 | posted 11-12-2001 02:48 AM downloading. IP: Logged
zaher0001 Member Posts: 100 From:SYRIA-HOMS Registered: Sep 2001 | posted 11-12-2001 03:32 AM oh popov GREAT work...........your tool is really fantastic i am waiting V1.0for TR4 support .......when will you release it oh i have small question for V1.0:for example if we export a moveable from tr3 level as trmvb file and then import it into tr4 level..... will the moveable work CORRECTLY in the tr4 level? and if we use TRwest to make the WAD file.... can we use this WAD in the level editor without problems? ZAHER ABBAS [This message has been edited by zaher0001 (edited 11-12-2001).] IP: Logged
popov Junior Member Posts: 6 From: Registered: Oct 2001 | posted 11-12-2001 04:51 AM > i am waiting V1.0for TR4 > support .......when will you release it I don't really know, but I hope there are not a lot of differences between TR3 and TR4 file format, so that I could do it quickly. [moveable export from one TR version and import in another one] Generally, doing this will result in game crashing. Indeed, in order for this to work, the moveable from the exported level should have: - the same number of anims - the same meanings for each anim (ie. anim#1=walk, #2=run, etc) than the moveable you replace in the imported level. In addition, you will have to remap all sounds used by the moveable because the sound library is different from one TR to another. So, as you can see, using a moveable from one TR version to another is something nearly impossible to do with no work. Generally, it would require a lot of work to make this possible (though some moveables may be easier to export than another, depending on the number of anims they have). IP: Logged
Turbo Pascal Member Posts: 96 From: Registered: Dec 2000 | posted 11-12-2001 06:51 AM The big importance to having TRviewer with TR4 support is that you can see at real time ALL animations order for each movable, this will help you to fix correctly the imported movable using michel's AI editor, this will let you make work almost correct the imported enemy. Also the availibility to export the movable to 3dS file format for edit the animations will be the best thing that even happen to the LE users, finally custom enemies can be built then tp. [This message has been edited by Turbo Pascal (edited 11-12-2001).] IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c