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Author | Topic: Strpix3 another important bug fixed.
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000 | posted 04-03-2001 01:35 PM I fixed a error that make TRLE crash when the amount rectangles/triangles was changed when is imported a DXF. I changed Lara's head for a Ninja's head in tut1.wad (mesh #257) and i work just fine!. Please, download again strpix3.zip from my web site. Note that you only have 1000 faces Maximum for mesh in your DXf, hope that this is enough. Also I tested the reported bug about individual piece Bitmaps not imported correctly, however i was unable to see any problem when i run my level test. So far, i think that there is not any bug pending now, i will keep looking for your reports. Thank you very much. Turbo Pascal. IP: Logged
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000 | posted 04-03-2001 04:50 PM Too much people are having trouble selection "large fonts". I recompiled strpix3 for 800x600x16 normal fonts so you should not have problem now. Download again the program from my web site. Thank you. Turbo Pascal. IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 04-04-2001 05:19 AM Well it worked partly with the dfx files I could convert the level and I could even play it but my computer crash after 1 minute :| Dips ------------------ visit: www.tomb-raider-levels.com IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 04-04-2001 05:21 AM OH I wrode "dips" of couse I ment FIPS and I have a little question: Now I think you have made 3 version of Strpix 3.00 but why are they not cales "strpix3.01/02 ???? Fips ------------------ visit: www.tomb-raider-levels.com IP: Logged
Fips Member Posts: 120 From:Germany-Heidenheim Registered: Apr 2001 | posted 04-04-2001 07:37 AM http://fips.2000pages.com/fehler.JPG I was............ äh...making Lara brest ( her titts ) BIGGER (only for a test ) but that the polygos where mixed up...like you can see at the screenshot please help me :| Fips ------------------ visit: www.tomb-raider-levels.com IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 04-04-2001 03:01 PM ok, I'm going to tell you what I did: now I can import dxf in a wad, but, not with your method: infact, I create only ONE layer in the DXF, and I chosed the COLORS for each mesh I want: each color number is the texture ID I want: BUT: with autoCAD 2000 I can choose only 250 colors, so I can make the choice for only the first 250 textures in the wad.... sorry And then.... I saved the wad, I put the new object in a prj (what an emotion!), I created the wad, I converted it with the tom2pc, and I started the game, but it crashed before to load it! or that it.... it comes back to windows... I thought it was becouse that object was with too many meshes, but it doesn't work even if they are few.... what's the problem? ------------------ | |--->> psiko <<---| | IP: Logged
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000 | posted 04-05-2001 07:47 AM >And then.... I saved the wad, I put the new >object in a prj (what an emotion!), I >created the wad, I converted it with the >tom2pc, and I started the game, but it >crashed before to load it! or that it.... >it comes back to windows... I thought it >was becouse that object was with too many >meshes, but it doesn't work even if they >are few.... what's the problem? Maybe it is your polygon sizes, Each block (square in TRLE) in the Tomb Raider world is about 1.024 unit width/height. so check your model dimension, Your pilastro.dxf that you sent me, has dimension over 35.00!! And your passarell.dxf is so huge!! over 1,7026,000 file size!. Again, export a object from WAD using a strpix3, then inspect his dimensions, and try to use those limits. good luck,. T.P. IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 04-05-2001 03:39 PM ok, I'll try my best... but I did not try with the object I sent to you, couse I understand they are toooooo big I tried with other objects less heavy But If you can, try to explain better that matter of the units.... what do you mean? 1.024 is one meter and 24 cm for example? or are bits? try to explain, sorry, I am not so good to understand completely english.... ------------------ | |--->> psiko <<---| | IP: Logged

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