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Author | Topic: Horseman problems and AI problems
Foxbane Junior Member Posts: 5 From:England Registered: Jun 2002 | posted 06-10-2002 11:31 AM Sorry, I'm full of questions. I got a horseman from Gegnerwad2 (did I spell that right and by the way, it's a fantastic wad) and when I trigger it (both the horse and the man on top) it just stands stock still. I put a trigger on both the horse and the man. Can the horse be a baddy by itself? Oh, and the AI problems. Can you give dogs (or the wolves in my case) artificial intelligence? I tried to put AI_follow on one of my wolves and it wouldn't appear when triggered. IP: Logged
Malte Member Posts: 279 From:Germany Registered: Apr 2002 | posted 06-10-2002 12:16 PM Horseman and Horse: Enter the same number in the OCB (start with 1, then 2, ...) of the horseman and the horse. Then place AI_AMBUSH under the horseman and the horse. Only trigger the horseman then he runs to the horse and get onto it. Dog AI: I think the DOG slot doesn't support all AI objects like AI_FOLLOW. ------------------ Download my projects: Levels: Search in Venice! Tools: BmpToRaw 2 Skies: Star sky IP: Logged
Malte Member Posts: 279 From:Germany Registered: Apr 2002 | posted 06-10-2002 12:18 PM P. S.: The horse can't be used as enemy itself. IP: Logged
Foxbane Junior Member Posts: 5 From:England Registered: Jun 2002 | posted 06-10-2002 12:29 PM Thankyou! I'll try that! If you're wondering why I wanted AI_follow for the dogs, I wanted to play creepy music and make a dog suddenly leap out of nowhere (well, somewhere, obviously) to suprise people, then make it a friendly doggy! Heeheehee! IP: Logged

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