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Author | Topic: Fatal Error...plz Help!!
jer_atch Member Posts: 106 From:canada Registered: Apr 2001 | posted 01-28-2002 12:32 PM I went to run my level for a quick test, and it crashed to that good old blue screen. "Fatal error occured at 071F:BFF9DFFF" Does anyone happen to know what that hexi-dec address represents by any chance? Or does anyone know how I can diagnose this error? IP: Logged
Data Moderator Posts: 1156 From:Omicron Theta science colony Registered: May 2001 | posted 01-28-2002 01:07 PM Windows Fatal Errors: Most general protection errors are caused by 1. Corrupted files (run scan disk and defrag regularly) 2. Poorly written software (look at what programs you are running at the time of the error) 3. Bad Video ram (get a new video card or replace the ram chips on it) 4. Bad or unmatched System Ram (replace or swap ram) 5. Bad Mother Board Cache ram (replace the mother board or cache module) Usually the error can be corrected by uninstalling the level editor, deleting the folder that is left after uninstall (after backing up any changes that you have made) and then reinstalling. If this fails to correct the problem, close down anything else that may be running (like TSRs or other applications in the bottom right tray) and then try again. If you need more help, please respond. ------------------ Learn to respond, not react IP: Logged
Yasin Member Posts: 124 From:Netherlands Registered: Jan 2002 | posted 01-28-2002 01:22 PM I had same problem also once. Colin grigson gave me a tip. Dont use too many objects from different wads. Your wad is "overloaded" delete unneeded enemies or objects ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged
jer_atch Member Posts: 106 From:canada Registered: Apr 2001 | posted 01-28-2002 02:02 PM Well, I deleted all the changes I made to the level before it started crashing, (just rooms and doors, I have maybe 10 objects in the level) It's still crashing, but it doesn't crash to the blue screen then freeze anymore, now it crashes to the desktop. This seems a bit more promising, but what the heck? Any suggestions? IP: Logged
jer_atch Member Posts: 106 From:canada Registered: Apr 2001 | posted 01-28-2002 02:13 PM Well, my backup copy runs, but if I revert to the old backup I'll lose ALOT of work. The only major difference between the two are a single room with a flipmap, is there any way a flipmap can cause a crash? IP: Logged
TRoosevelt_26 Member Posts: 445 From: right behind you... Registered: Dec 2001 | posted 01-28-2002 02:26 PM In my experience, the level editor is capable of a great many things... IP: Logged
jer_atch Member Posts: 106 From:canada Registered: Apr 2001 | posted 01-28-2002 02:31 PM lol TR roosevelt. So true. I guess it's back to the backup copy. Note to self: update backup constantly. IP: Logged
jer_atch Member Posts: 106 From:canada Registered: Apr 2001 | posted 01-28-2002 02:39 PM Well I'm slightly releived. For the record, and I have no idea why, my level kept crashing because of a flipped room I had created. Once I deleted that room, it ran peachy. Either I didn't set up the flipped room properly, or there was some lighting conflict going on in there, (I know that lighting has caused crashing before). yeehaw! IP: Logged
Yasin Member Posts: 124 From:Netherlands Registered: Jan 2002 | posted 01-29-2002 02:10 AM Good that the fatal error disapeared, about flipmaps. Maby if you had 2 suns or something in your level it would crash. Also i can crash if use too many shadows in 1 room ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged
Yasin Member Posts: 124 From:Netherlands Registered: Jan 2002 | posted 01-29-2002 02:12 AM Ow btw, with what i meant overloaded wad. Delete objects and enemies from your wad not the prj ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged

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