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Author | Topic: Enemy Code Bits??
DrasticGraphics Member Posts: 49 From:Moms Whomb Registered: Jun 2001 | posted 10-02-2001 02:17 AM I was just wondering if playing around with enemy code bits changed the iteligence or speed of that enemy? My reason for asking is because the crocs in the editor seem a lil dense or dumb sometimes.....it might just be me....lol IP: Logged
pwhirl Member Posts: 1021 From:Mission, BC, Canada Registered: Dec 2000 | posted 10-02-2001 02:19 AM No it only changes there movements. I'm trying to get baddy2 to jump off a jeep but with no luck. ------------------ Top 5 Favorite sayings: Never give-up! unless the situation is hopeless:) The only thing certain in life is uncertainty! You get what you pay for. Nothing is impossible, it's just not likely to happen. If it doesn't kill you, it can only make you stronger. Favorite Smilie: IP: Logged
Driber_IF Member Posts: 1042 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 10-02-2001 06:53 AM what we need is a way to edit the baddy's "health power" so we can make powerfull bosses ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: the full release of the OBJECTS ARCHIVE is out !!! visit the TRLE Chatbox for live online help with the LE IP: Logged
username2 Member Posts: 47 From:glasgow Registered: Aug 2001 | posted 10-02-2001 01:01 PM What i would like to see is a way of defining how many shots an enemy takes, to make invincible enemies and one shot enemies such as zombies and humans have a different ratio of hit damage. IP: Logged
the_last_frustration Member Posts: 1920 From:Northern Ireland Registered: Mar 2001 | posted 10-02-2001 03:35 PM that would be funny - you could make a human fall after only one pistol shot and make a tiny scorpion only die after about fifteen grenade blasts! IP: Logged
Driber_IF Member Posts: 1042 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 10-05-2001 12:49 AM quote: Originally posted by username2: What i would like to see is a way of defining how many shots an enemy takes, to make invincible enemies and one shot enemies such as zombies and humans have a different ratio of hit damage. isn't that what I just said? IP: Logged

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