"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider - The Level Editor LARA IS OURS! profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: LARA IS OURS!
TRWad Member Posts: 490 From:Rotterdam Registered: Dec 2001 | posted 06-17-2002 01:09 PM Just done some tests on the lara moveable. Delete some state changes and she didn't run! Even if I pressed run he just walked. I deleted walking and she didn't even move! Seems out lara is also controlled by state changes like all other enemies. Now we can make a broken leg outfit and refuse lara to jump or run (who tries that outfit? I would like it) IP: Logged
cornchild Member Posts: 55 From: Registered: May 2002 | posted 06-17-2002 01:13 PM That seems like a breakthrough would it now be possible to disable her guns now and how is the animation viewer coming. thanks IP: Logged
TRWad Member Posts: 490 From:Rotterdam Registered: Dec 2001 | posted 06-17-2002 01:27 PM quote: Originally posted by cornchild: That seems like a breakthrough would it now be possible to disable her guns now The weapons are a seperated moveable, so I don't know if you can disable them, but there is a change. quote: Originally posted by cornchild: how is the animation viewer coming. The viewer is working, but i'm changing the moveable read/write code to make it possible saving animations. IP: Logged
TREEBLE Member Posts: 425 From: Wolves lair Registered: May 2001 | posted 06-17-2002 01:48 PM Great!!! Congratulations TRWad. IP: Logged
Raider Of Tombs' Clone Member Posts: 326 From:The mining ship Red Dwarf Registered: Oct 2001 | posted 06-17-2002 02:54 PM Then we will be able to do pretty much anything! I wonder how hard it would be to completely reanimate how lara moves... Forget TR, let's all make new games with the TR engine! IP: Logged
Raider Of Tombs' Clone Member Posts: 326 From:The mining ship Red Dwarf Registered: Oct 2001 | posted 06-17-2002 02:56 PM I just had a thought - would it be possible to trigger states in-game? i.e. she falls a long way and breaks her leg, and limps the rest of the level? IP: Logged
DKSM Member Posts: 1711 From:Unknown Registered: Jul 2001 | posted 06-17-2002 03:36 PM Well, if we can do other things, I'm sure that could be possible too. ------------------ Yawn, Wee, Wee, Wee, Wee Boring My Soon to Be TRLE Site IP: Logged
Sang Member Posts: 104 From:Tor.Can Registered: Jun 2001 | posted 06-17-2002 08:33 PM Originally posted by Raider Of Tombs' Clone: ...she falls a long way and breaks her leg, and limps the rest of the level? LoL!! I'd love to see that! Must be the cutest limping person you'd ever see IP: Logged
Chronicles5 Junior Member Posts: 14 From:Boylston, MA Registered: Jun 2002 | posted 06-17-2002 08:38 PM with the new meshswap discovery, this could be awesome!! at one point in the level, lara falls off a bridge, and limps the rest of the level, cool! ------------------ Creator of great levels :) jokami63@yahoo.com IP: Logged
LeeO Member Posts: 887 From: Registered: May 2001 | posted 06-18-2002 11:26 AM quote: Originally posted by Raider Of Tombs' Clone: I just had a thought - would it be possible to trigger states in-game? i.e. she falls a long way and breaks her leg, and limps the rest of the level? She could fall in the pit and then it could trigger the level that has the limping animation... that's the best I can come up with... sorry! ------------------ Visit my personal homepage! IP: Logged
TRWad Member Posts: 490 From:Rotterdam Registered: Dec 2001 | posted 06-18-2002 01:23 PM quote: Originally posted by Raider Of Tombs' Clone: I just had a thought - would it be possible to trigger states in-game? i.e. she falls a long way and breaks her leg, and limps the rest of the level? Well, I tried deleting the falling death animation and he standed up after dying but them the game ended and the title screen came up. But maybe there is another way (letting the state change point to the standup animation?) IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c