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Author | Topic: Missing textures in editor
Gum Drop Member Posts: 1414 From:England Registered: Jan 2001 | posted 02-13-2001 08:42 AM I have come across a problem with loading textures into the editor,when I try to load the SLINK set,I only get 5 or 6 textures and the rest appear black.This can't be a memory issue as other sets are far larger and some of them are also missing textures which are there when viewed in a paint program.Can anyone help? ------------------ Made with orange and fine old cognac brandy! IP: Logged
JAY2 Member Posts: 53 From:UK Registered: Nov 2000 | posted 02-13-2001 12:56 PM i had the same problem a while back with the goldcat textures supplied with the editor there was about 20 tiles missing but never found out what caused it.i know this does'nt help but it really bugged me. i hope you find out what caused it. let me know if you do goodluck IP: Logged
Pytr Member Posts: 132 From:Netherlands Registered: Dec 2000 | posted 02-13-2001 05:42 PM Are you really sure you scrolled down the textures in the editor ? IP: Logged
KingSpyder Member Posts: 59 From: Registered: Feb 2001 | posted 02-13-2001 08:02 PM quote: Originally posted by Gum Drop: I have come across a problem with loading textures into the editor,when I try to load the SLINK set,I only get 5 or 6 textures and the rest appear black.This can't be a memory issue as other sets are far larger and some of them are also missing textures which are there when viewed in a paint program.Can anyone help? The problem is due to the transparent color. I've seen this in several of the new texture sets. If there is a full 64x64 block that is only this color, then the editor will not read past it. When you're in your paint program, find the offending blocks and fill them in with whatever color you wish other than the transparent color and you shouldn't have any more problems. ------------------ KingSpyder KingSpyder@thefreesite.com My Levels Page: http://www.geocities.com/kingspyder01/ My Doctor Who Page: http://www.crosswinds.net/~panopticon IP: Logged
Gum Drop Member Posts: 1414 From:England Registered: Jan 2001 | posted 02-15-2001 08:05 AM Thanks KingSpyder-I'll try that! ------------------ Made with orange and fine old cognac brandy! IP: Logged
Reb@Eidos unregistered | posted 02-15-2001 12:47 PM Yes, if any squares on the texture file containt the background transparent color, no textures will appear after that square. Use the fill tool and simply fill those squares in with any color or use those spaces for new texture tiles. Make sure you save as 24 bit. IP: Logged

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