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Author | Topic: What I think can make or break a level....
Kiopo Member Posts: 739 From:Liverpool, UK Registered: Jul 2001 | posted 07-26-2001 03:05 PM This is more for the newbie than the seasoned proffessional, but it may be useful to you too. 1. Environment: Your world has to make the player want to explore the level, Good layout and texturing essential. 2. Objects: Think very carefully before placing objects, remember, an egyptian statue can look very out of place in a greek setting, or vice versa. 3. Size: Don't make your levels too big, or the player will feel too overwhelmed at the size to start exploring. Remember, lara is supposed to visit archaelogical sites, not countrys. But don't make your levels too small, or else all the challenge is taken away. 4. Originality: Now we are reaching the 400 level mark, the levels you make have to be original, so try to spend at least 2 hours thinking up a strong plot before setting to work making the level. I find writing a script helps. 5. Reality Check: Remember, lara is supposed to be human, adventures on the moon not recommended. Make sure your ideas don't get too fanciful, but try to make them interestingly different instead. Thats what I think anyway, feel free to comment on this. ------------------ Visit my site: http://www.tombraiderconnection.8k.com UNDER CONSTRUCTION Or Email me james.mcc@btinternet.com IP: Logged
Kiopo Member Posts: 739 From:Liverpool, UK Registered: Jul 2001 | posted 08-01-2001 05:13 PM Thanks for replying 2 this by the way guys!! ------------------ Visit my site: http://www.tombraiderconnection.8k.com UNDER CONSTRUCTION Or Email me james.mcc@btinternet.com [This message has been edited by Kiopo (edited 08-01-2001).] IP: Logged
wiredGIRL Member Posts: 252 From: Registered: May 2001 | posted 08-01-2001 05:25 PM You have a good point there... IP: Logged
doron Member Posts: 227 From:rishon le zion , IL Registered: Apr 2001 | posted 08-01-2001 05:30 PM I think it's a very good adviced!! and i'm agree with it... IP: Logged
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000 | posted 08-01-2001 06:33 PM I'm making a stealth level, (that's kinda different) and I need to know how to make sas more deadly - like with the locusts. Can it be done? IP: Logged
Kiopo Member Posts: 739 From:Liverpool, UK Registered: Jul 2001 | posted 08-02-2001 12:33 PM Using AI triggers well can make the baddys more deadly (I looove AI triggers!!), or you could make them fire grenades with (another) AI trigger. ------------------ Visit my site: http://www.tombraiderconnection.8k.com UNDER CONSTRUCTION Or Email me james.mcc@btinternet.com IP: Logged

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