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Author | Topic: I KNOW MY LEVELS ARE CRAP!
Lara Severi Member Posts: 937 From:Darlington, CO Durham, England Registered: Jan 2001 | posted 02-10-2001 03:31 AM I WISH PEOPLE WOULD STOP SAYING MY LEVELS ARE CRAP!! IT'S NOT NICE! WE CAN'T ALL BE BRAINY! ARGHGHGHGHGHHGHGH! SOMEBODY PLAY MY F'ING LEVEL AND SAY SOMETHING BLOODY POSITIVE!!! PLEASE!!! IP: Logged
tomb raider fan Member Posts: 398 From:England, Sheffield Registered: Dec 2000 | posted 02-10-2001 03:43 AM yeah rescpect the guy he has probally spend a lot of hard work on these levels and then you just turn round and say they are crap hey man send 1 of your levels to radders999@hotmail.com i will say something posittive :O) IP: Logged
mikejj Junior Member Posts: 16 From:Sacramento, CA, USA Registered: Jan 2001 | posted 02-10-2001 04:04 AM Don't let the rude people discourage you, if they just trash you and don't offer any constructive criticism then their opinion isn't worth listening to. Just build on what you've learned from creating your levels and eventually you'll be in league with the best. mike IP: Logged
Lara Severi Member Posts: 937 From:Darlington, CO Durham, England Registered: Jan 2001 | posted 02-10-2001 06:46 AM Thanx guys! IP: Logged
tom992 Member Posts: 289 From:Abingdon, Oxfordshire, England Registered: Dec 2000 | posted 02-10-2001 07:25 AM I think if we had a larger variety of wads and less bugs in the deitor, everybody would be able to do brilliant levels. The stuff we have to work with doesn't always work. My levels are crap to, so I'm waiting until Eidos sort out the wads properly before I start putting real effort in. IP: Logged
moose562 Member Posts: 861 From:London, England Registered: Dec 2000 | posted 02-10-2001 11:00 AM i am really angry about this. how dare they slag you off after all your hard work. i hate that. i hate my levels so i don't publish them but i think people shouldn't be so harsh. i haven't played any of your levels but i am sure they are cool keep making them, practice makes perfect john (moose562) www.geocities.com/trclothes IP: Logged
Trocinth Member Posts: 122 From:Bronx, New York, USA Registered: Dec 2000 | posted 02-10-2001 06:49 PM Everyone who's ever tried designing a level must have made a crappy level at some point... it's simply impossible to get it right the first time. I haven't seen your levels, Lara, but they couldn't be any worse than my first efforts (or anyone else's for that matter.) At least you were brave enough to post yours-- I'm not letting anyone see anything of mine until I'm 100% certain it's perfect (it'll never happen.) IP: Logged
Almasy Member Posts: 450 From:Boca Raton, FL, USA Registered: Dec 2000 | posted 02-10-2001 07:50 PM Don't listen to any negative comments people might say! I am a begginer too and am just learning things gradually. I am amazed at some of things people can do. But I loose all respect for those "good level builders" when they start saying other people's levels are crap. I'm sure your levels are great Lara Severi! IP: Logged
Colin Grigson Member Posts: 776 From:LONDON, ENGLAND Registered: Jan 2001 | posted 02-11-2001 11:37 AM You can try Lara's levels at the address at the bottom. If it's any help, Lara, receiving your levels made me realise I've got lots of work left to do on mine. I haven't had a chance to play both yet, currently only just started Underground Organisation, but I love the mood of it and it has one ingredient that a lot of levels that I have seen are sorely lacking - playability. Running tombraider-customlevels, both Mike and I see a lot of levels which we feel, although look gorgeous (beautifully textured and lit) have absolutely no playability. You just run down this huge corridor until a bag guy pops up and starts shooting, unfortunately people rarely see all the level cos they stop and load in something that "plays". I say keep up the good work and when do we get to host the next? Col ------------------ www.tombraider-customlevels.fsnet.co.uk IP: Logged
Lara Severi Member Posts: 937 From:Darlington, CO Durham, England Registered: Jan 2001 | posted 02-13-2001 02:51 AM Thank you everyone! You have inspired me to make a level that will blow your socks off!! Working on it right now!... Visit my site @! http://www.communigate.co.uk/ne/leveleditor IP: Logged
Lara Severi Member Posts: 937 From:Darlington, CO Durham, England Registered: Jan 2001 | posted 02-13-2001 04:21 AM To have a sneak peak at my new LARGE level! Click on the link below and let me know what you think! http://www.communigate.co.uk/ne/leveleditor/page8.phtml IP: Logged
CuriousRom Member Posts: 217 From:Hérouville France Registered: May 99 | posted 02-14-2001 01:51 PM Don't worry, my very first level was pure crap, and I think you were very brave to publish yours. It's incredible how I actually learned things when making my second level, which is located @ http://mapage.noos.fr/nnourss/Amilha.zip Now that I feel more comfortable with the editor, I've started a new project, which I will reveal later, when it's close to completion, but it will take place in Paris. However, I consider myself as a poor texturer and the worst gameplay designer ever. I can create complex architecture, but I'm lousy at creating a level that keeps you involved 'til the end. Just keep going on ! Just because those people made 1 or 2 good levels doesn't mean they will do it all over again. Be proud of you, and stand for the damn thing. This is your work, you got involved in it, and people shouldn't just bash it back and forth. IP: Logged
Gum Drop Member Posts: 1414 From:England Registered: Jan 2001 | posted 02-15-2001 08:15 AM I've already trashed 3 unfinished levels becouse I decided they were rubish!I should have stuck with them as I spent a great deal of time on the architecture-just got in a mess with the puzzles.I have found that after spending a week building up an idea,it's worth leaving it for a fiew days,then going back to it.This seams to hi-light areas that don't work or gell together properly. Oodles of enthusiasm will always pay off in the end! ------------------ Made with orange and fine old cognac brandy! IP: Logged
tomb raider fan Member Posts: 398 From:England, Sheffield Registered: Dec 2000 | posted 02-15-2001 08:29 AM well i have just finished my level it is called the guard of sphinx and is used with the guard object wad and TGA well i could easily get a screenshot on here but iam currently going to realease it in about 2 days but the reason i posted this is because i don't no how to get a download url (i tried going on homestead,geocities) but it takes forever to upload so would anybody please get a download url for me? oh and my first level was very very crap and i published mine on a site but this one is probally better than the official levels so give me a email address and i will send it to you @@ IP: Logged
Colin Grigson Member Posts: 776 From:LONDON, ENGLAND Registered: Jan 2001 | posted 02-15-2001 10:55 AM Hey Tomb Raider Fan, send me the .tom and you can link it to the site at the bottom. I've tried ncbi and tripod and have found both...well crap. I upload the file ok and then their server goes down, as it is now, and no one can download it or it deletes it which is nice when you are trying to provide an alternative download for the revised and new wads Col. ------------------ www.tombraider-customlevels.fsnet.co.uk IP: Logged

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