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Author | Topic: FAO anyone seeking pushable BLOCKS
tombs_on_the_brain Member Posts: 126 From:The North Pole Registered: Jun 2001 | posted 12-17-2001 11:53 PM I have just got a tr 2 pushable block to work. You can't climb on it, but it pushes and pulls. expect to see it on my sight tonight!!! ------------------ When theres no room left in hell, Let Dead Men walk on earth!!! (Or just stay in bed for etternaty) http://www.geocities.com/bricklayer26uk IP: Logged
tombs_on_the_brain Member Posts: 126 From:The North Pole Registered: Jun 2001 | posted 12-18-2001 12:05 AM its there!!! the direct url is http://www.geocities.com/bricklayer26uk/push.zip hope you like it!!! ------------------ When theres no room left in hell, Let Dead Men walk on earth!!! (Or just stay in bed for etternaty) http://www.geocities.com/bricklayer26uk IP: Logged
Driber_IF Moderator Posts: 1872 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 12-18-2001 01:20 AM it says "This page is not available." IP: Logged
Raider Of Tombs' Clone Member Posts: 161 From:The mining ship Red Dwarf Registered: Oct 2001 | posted 12-18-2001 03:50 AM It's on TRChronicles.com, too. Has been for months. ------------------ Raider's Tomb Raider Library IP: Logged
skibsy Member Posts: 259 From:London Registered: Apr 2001 | posted 12-18-2001 09:09 AM .... Or you can use TR2WAD to extract the blocks from TR2 & 3 wads. These work fine[can't climb on them though] and you can retexture them in strpix IP: Logged
Data Member Posts: 966 From:Omicron Theta science colony Registered: May 2001 | posted 12-18-2001 09:35 AM In order for you to climb onto a pushable block, you would need to use a flip room. When 'pushable block' is moved to the correct place, a heavy trigger would flip the room, and this flipped room would contain a raised tile that would share the same coordinates as the 'pushable block'; you can then climb upon the block. ------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. IP: Logged
qbg Member Posts: 128 From:Newtown, Powys, Wales Registered: Nov 2001 | posted 12-20-2001 11:48 AM quote: Originally posted by Data In order for you to climb onto a pushable block, you would need to use a flip room. When 'pushable block' is moved to the correct place, a heavy trigger would flip the room, and this flipped room would contain a raised tile that would share the same coordinates as the 'pushable block'; you can then climb upon the block. Not such a raised tile... You won't be able to push it... HANG ON!!! I somehow don't think the game expects the pushblk to be on the same tile as a raised tile. God knows what would happen. Have you tested this, Data? IP: Logged
Data Member Posts: 966 From:Omicron Theta science colony Registered: May 2001 | posted 12-20-2001 02:58 PM Agreed, you would only be able to use the pushable block once, unless you flipped the room back at some point. Do not forget that the pushable block would not feature in the room that you had flipped to. ------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. [This message has been edited by Data (edited 12-20-2001).] IP: Logged
Phabius Phodes Member Posts: 453 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 12-20-2001 09:34 PM After one year, I´ve decided to ask. Why such a popular object was not included in at least one level of TRLR? The mysteries of Core/Eidos... And, technically speaking, why it is impossible to make it climbable? What´s the trick? Anyone has played with the edit object thing and made an object that lara can "step on"? like the manual says? Not that it would have something to do with the block, or yes? Well, I´m sleepy... 3:40 am here... IP: Logged

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