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chaindog2000 Member Posts: 60 From: Registered: Dec 2000 | posted 12-30-2000 09:58 AM Hey i have a editor that lets you edit the WAD files Now you can edit every texture in a paint program!! EVEN LARAS CLOTHES!!!!!!!!!!!!!!! get it here. be quick it may be removed soon! http://www.geocities.com/bart_tomb/strpix.zip C ya James... IP: Logged
MrEDude Member Posts: 278 From:Niagara Falls, Ontario, Canada Registered: Nov 2000 | posted 12-30-2000 10:03 AM Can you also change the appearance of the enemies with this editor? ------------------ Just putting in my two cents. IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 12-30-2000 10:21 AM Hiya, quote: Originally posted by chaindog2000: Hey i have a editor that lets you edit the WAD files Now you can edit every texture in a paint program!! EVEN LARAS CLOTHES!!!!!!!!!!!!!!! And did you get it to work properly? You've probably missed the thread about Lara's black latex (pvc) suit, as this program was discussed there... mind you, all this program would allow you to do (if it works) is to edit the textures of objects, and not the objects themselves... Do you get the same black-texture problem I encountered, or does it work fine for you? Best regards, Striffelbuur. IP: Logged
MrEDude Member Posts: 278 From:Niagara Falls, Ontario, Canada Registered: Nov 2000 | posted 12-30-2000 10:30 AM If it does work, it will still be handy for changing the outfits of the Egyptian baddies to something more suitable for non-Egyptian settings. ------------------ Just putting in my two cents. IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 12-30-2000 10:37 AM Hiya, quote: Originally posted by MrEDude: If it does work, it will still be handy for changing the outfits of the Egyptian baddies to something more suitable for non-Egyptian settings. Not only that; although you can't DESIGN your own objects, you can at least assign new textures to existing objects; for example, you could make the kick-door fit in with a setting designed with an entirely different look than the one of the current kick-door... With a bit of experimentation and imagination, it's possible to use existing props as substitutes for things you'd like to use in your levels... an egyptian column could easily be used as a column in a modern building, if only the texture could be edited... Anyway, I can't get it to work properly yet, so if anyone has succeeded to save a texture back into a WAD, and NOT end up with all black textures, please let me know ;-) Best regards, Striffelbuur. IP: Logged
Jantje Member Posts: 93 From:The Netherlands Registered: May 99 | posted 12-30-2000 01:04 PM I once replaced the horizon textures in the wad, and I got it to work... ------------------ "Ahahahaha, right, in your next life!" Sophia Leigh (or is it Lee?) IP: Logged
pwhirl Member Posts: 818 From:Mission, BC, Canada Registered: Dec 2000 | posted 12-30-2000 02:19 PM your program doesn't exist. I get the geocities file missing page. IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 12-30-2000 02:20 PM Hiya, quote: Originally posted by Jantje: I once replaced the horizon textures in the wad, and I got it to work... Well, I'm currently fooling around with a tool named TR4WADed.exe which supposedly does the same thing, but this tool saves the textures to a RAW file (instead of a BMP), and when I save the RAW file from PhotoShop 6.0, the tool is no longer able to import it back into the WAD... For more info on this one: http://www.tombraiders.com/forums/getthread.asp?ForumName=Level_Editor&ForumTopic=Textures&ID=50181&txtUpdateID=&txtFile=getThread.asp Best regards, De vetheftige Striffelbuur hemzelf!... IP: Logged
chaindog2000 Member Posts: 60 From: Registered: Dec 2000 | posted 12-31-2000 01:52 AM I got it working well, i have painted her blue t-shirt to red, and it works in the game. To get it downloading, right click on the link and select Save Target As and it will downlaod. I am currently making new cloths for lara so when i finish them i will post a note on this page with a screenshot! James :P IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 12-31-2000 04:24 AM Hiya, quote: Originally posted by chaindog2000: I got it working well, i have painted her blue t-shirt to red, and it works in the game. To get it downloading, right click on the link and select Save Target As and it will downlaod. I am currently making new cloths for lara so when i finish them i will post a note on this page with a screenshot! James :P Which one are you referring to? TR4WADed.exe or STRPIX.exe? As I mentioned before, STRPIX.exe makes all textures black once I import a BMP back into the WAD, and with TR4WADed.exe I get the problem that the format of the RAW-file is not right anymore somehow after I edit it in PhotoShop 6.0 and try to import it back into the WAD... Any ideas? Best regards, Striffelbuur. IP: Logged
tomb raider fan Member Posts: 398 From:England, Sheffield Registered: Dec 2000 | posted 12-31-2000 04:51 AM does this mean when i download it you will be able to make YOUR OWN TEXTURES? IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 12-31-2000 05:42 AM Hiya, quote: Originally posted by tomb raider fan: does this mean when i download it you will be able to make YOUR OWN TEXTURES? It most certainly does... and on a more personal note: I've just found a tool that actually DOES work for me, which is TRViewer; this one takes the compiled .tr4 files and extracts the textures, saves it as TGA, and allows you to import your altered TGA-files back into the .tr4-file... Anyway, thanks everyone for taking the time to help me out on this one; I probably wouldn't have discovered TRViewer otherwise... Best regards & a most excellent change of the Millennium, Striffelbuur. IP: Logged
KennyBoy Junior Member Posts: 21 From:Bracknell ,Berks,England,UK Registered: Dec 2000 | posted 12-31-2000 04:08 PM Where does one find TRViewer ? Happy New Year everyone !! IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 12-31-2000 07:43 PM Hiya, quote: Originally posted by KennyBoy: Where does one find TRViewer ? Happy New Year everyone !! Happy new year to you too... I believe I got it from www.levelworld.org Greetz, Striffelbuur. IP: Logged
85 Member Posts: 192 From:Maryland USA Registered: Apr 2000 | posted 01-01-2001 12:27 AM Hey every1 I just moved over here from the Tomb Raider forum just though i'd say "hi." the WAD editor is great! i spent about 4 hours looking for something like this over Yahoo! only to come up empty-handed So thanx for hook-up. I wuz also wundering if n e 1 knew if there wuz n e thing that allows u to create ur own objects. N e feedback would b great. ------------------ Rock on. 85 IP: Logged
runningonair Member Posts: 129 From:London, UK Registered: Jan 2001 | posted 01-03-2001 02:20 AM I can't seem to get hold of either of these programs. Could some e-mail it/them to me? I really want to change the horizons. cheers IP: Logged
tomb raider fan Member Posts: 398 From:England, Sheffield Registered: Dec 2000 | posted 01-03-2001 06:36 AM well i downloaded the stripix thing i opened up the city wad and no how do i edit the textures? IP: Logged
runningonair Member Posts: 129 From:London, UK Registered: Jan 2001 | posted 01-03-2001 06:54 AM I've just tried it again. It say's page not available. When did you try it? IP: Logged
runningonair Member Posts: 129 From:London, UK Registered: Jan 2001 | posted 01-03-2001 07:02 AM I've got it now! Must have been a temporary problem. cheers IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 01-03-2001 07:59 AM Hiya, quote: Originally posted by tomb raider fan: well i downloaded the stripix thing i opened up the city wad and no how do i edit the textures? You save the texture-map (I believe strpix saved it as .bmp) and then you edit it in a program like PhotoShop or Paint Shop Pro, or something similar. Afterwards you import it back using strpix... I'd really like to know if this works for you, because all I get once I import textures back in (even if it's the file generated by strpix itself, without ANY alterations to the file) I end up with all black textures; the only program I can use for this at the moment is TRViewer, which allows the alteration of textures of a .tr4-file (which is the compiled level)... Thanks in advance & good luck, Best regards, Striffelbuur. IP: Logged
chaindog2000 Member Posts: 60 From: Registered: Dec 2000 | posted 01-03-2001 08:08 AM Hello! I have edited the WAD for the Tutorial level, now lara has a new outfit, a MINI CAT SUIT!!!! It worked for me fine, no black textures at all!! this took me 3 days to complete, here is a screenshot bleow: I hope you like it,download it NOW and use it in your levels. Enjoy stay tuned for more outfits later!! http://trlevelfiles.homestead.com/files/MiniCatSuit.zip Chain_dog_2000@yahoo.com e-mail me with suggestions, requests, and problems JAMES... IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 01-03-2001 08:50 AM Hiya, quote: Originally posted by chaindog2000: Hello! I have edited the WAD for the Tutorial level, now lara has a new outfit, a MINI CAT SUIT!!!! It worked for me fine, no black textures at all!! Could you perhaps mail the version of strpix you used to striffelbuur@usa.net to see if I might perhaps have an incorrect version? I have tried both strpix.exe and tr4waded.exe but with strpix.exe I have the problem described above, and with tr4waded.exe the program doesn't accept the .raw-files after I output them with PhotoShop 6.0... Thanks very much in advance, Best regards, Striffelbuur. IP: Logged
chaindog2000 Member Posts: 60 From: Registered: Dec 2000 | posted 01-03-2001 10:18 AM i use this version http://www.geocities.com/bart_tomb/strpix.zip when u have edited the texture save it as a BMP and then inport it back into Strpix and save over the top of the wad that u edited, that is haow i do it and it workes well for me. James.... [This message has been edited by chaindog2000 (edited 01-03-2001).] IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 01-03-2001 01:20 PM Hiya, quote: Originally posted by chaindog2000: i use this version http://www.geocities.com/bart_tomb/strpix.zip when u have edited the texture save it as a BMP and then inport it back into Strpix and save over the top of the wad that u edited, that is haow i do it and it workes well for me. James.... [This message has been edited by chaindog2000 (edited 01-03-2001).] Alas, as I was afraid of, this version also does it; all textures become black once I save the .bmp back into the wad; even if I don't edit the .bmp first. So even if I import the exact same file that was generated by StrPix.exe back into the WAD using StrPix.exe, this problem already occurs... I truly do not understand this; I'm using Windows 2000 Professional, with 384Mb RAM, and 32Mb graphical memory, so that can't really be the problem I'd guess... Anyone else experiencing this problem running under a similar configuration? Best regards, Striffelbuur. IP: Logged
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000 | posted 01-03-2001 07:24 PM Hi Striffelbuur, is my again, I coded Strpix, and i think what your Problem is: I revised the Windows API manual for the instruction that i am using for build a new bitmap, the manual say that this instructions is included for backward compatibility with previous Windows version and suggest to use another instruction that is garatized to be suported for new windows version. So i am sure that the problem is that my program (strpix) did't not run well in your newer windows 2000. I will try to update strpix using the supported API for newers Version. i will try it this weekend, please try to download the program next week at: http://home.acadia.net/userpages/vagrant/Vagrant.html I am very glad that the actual strpix is usefull for someone. see you, Turbo Pascal. IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 01-04-2001 12:11 AM Hiya, quote: Originally posted by Turbo Pascal: I will try to update strpix using the supported API for newers Version. i will try it this weekend, please try to download the program next week at: Ah, that's great! At least we now know what the problem is! Thanks very much, and good luck in making StrPix win2k-compatible (can hardly wait ;-))... Best regards & thanks very very much for the effort! Striffelbuur. IP: Logged
runningonair Member Posts: 129 From:London, UK Registered: Jan 2001 | posted 01-04-2001 06:30 AM Hi Pascal, strpix is a great little program, very useful. Is there any way it could be expanded to maybe export wireframes for a bit of 3D editing? Or something else usefull? Could be interesting. best IP: Logged
johnboy Junior Member Posts: 7 From: Registered: Jan 2001 | posted 01-04-2001 11:55 PM hi guys, I coded tr4waded. It shouldnt have any probs with OS version since it does not use any api calls. Could be your problem is graphics package - try using PSP instead of photoshop, since I used psp and corel photopaint to test. cheers, Johnboy IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 01-05-2001 12:14 AM Hiya, quote: Originally posted by johnboy: hi guys, I coded tr4waded. It shouldnt have any probs with OS version since it does not use any api calls. Could be your problem is graphics package - try using PSP instead of photoshop, since I used psp and corel photopaint to test. cheers, Johnboy Well, unfortunately I've only got PhotoShop 6 to work with... Best regards, Striffelbuur. IP: Logged
johnboy Junior Member Posts: 7 From: Registered: Jan 2001 | posted 01-05-2001 03:00 AM PSP demo version (time restricted only) is available at www.jasc.com other than that, I can get hold of photoshop so will see if there is a prob and what can be done to fix it in next version. (may be some time though since I will add bitmap support for those who prefer such) IP: Logged
decky2000 Junior Member Posts: 23 From:BKK, TH Registered: Dec 2000 | posted 01-05-2001 09:12 AM Hey I've tried the strpix.. but when I open WAD it's just a combination of randomly placed texture... so if I need to edit lara outfit.. I need to scan thru all the texture squares and change them. Is there any way I can do it quicker?? Is this the only way I can do?? Does the program suppose to do like this?? plz clarify..anyone thankss IP: Logged
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000 | posted 01-05-2001 12:28 PM Hiya, quote: Originally posted by decky2000: Hey I've tried the strpix.. but when I open WAD it's just a combination of randomly placed texture... so if I need to edit lara outfit.. I need to scan thru all the texture squares and change them. Is there any way I can do it quicker?? Is this the only way I can do?? Does the program suppose to do like this?? plz clarify..anyone thankss Of course it is... what did you expect? Best regards, Striffelbuur. IP: Logged
corey lee Junior Member Posts: 24 From: Registered: Jan 2001 | posted 01-15-2001 07:48 AM how manny mb does it take up? IP: Logged
corey lee Junior Member Posts: 24 From: Registered: Jan 2001 | posted 01-15-2001 07:49 AM how manny mb does it take up? IP: Logged
corey lee Junior Member Posts: 24 From: Registered: Jan 2001 | posted 01-15-2001 07:59 AM how manny mb does it take up? IP: Logged

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