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Author | Topic: DXF files
aktrekker Member Posts: 222 From:WA, USA Registered: Apr 2001 | posted 05-31-2001 10:52 AM OK, my request for wad file info went unanswered. I guess the few people who have this information don't want to share it with the TombRaider community. Whatever. Can I at least get some DXF files? Something simple, like the shotgun shell. And something more complex, like the different parts of Lara or a baddy. The textures to go with them would be great, and info on how they map to the objects. I understand strpix can do this, but I haven't been able to download it from its "new home". I get a connection, but no data ever comes down. IP: Logged
robbase Member Posts: 425 From:the other side of the puddle Registered: Mar 2001 | posted 05-31-2001 05:22 PM hey' bro I don't think it's a matter of not wanting to share info. some times we all find our selves busy doing other things. I would be happy to help you if I can. let me know what your looking to do. If you like you could visit my site and follow a link to my email, then I can send you strpix3. -rob. ------------------ Tools, Custom wads, Audio/Vidio, TRLE. Real time on line help! IP: Logged
Colin Grigson Member Posts: 776 From:LONDON, ENGLAND Registered: Jan 2001 | posted 05-31-2001 05:31 PM Check Dale R's site for all Lara editing stuff http://www.productivewebpages.com Col. IP: Logged
MichaelB Member Posts: 217 From: Registered: May 2000 | posted 05-31-2001 06:02 PM I think we might make the perfect pair!! I have been playing in AutoCAD, and love to make 'things.' I haven't made much yet, because I'm still getting up to speed on how to get it into/out of STRPIX3. I'm not really keen on texturing either, but I'm pretty good at 3d modeling, namely making the wireframes. Does anybody have any requests? I could get one of those free websites, but I have neither the time nor the patience to learn HTML. Does email work for now? The dxf files are rather small. Let me know! ------------------ How can I be dead already? IP: Logged
aktrekker Member Posts: 222 From:WA, USA Registered: Apr 2001 | posted 05-31-2001 07:40 PM Sorry guys. Been out of work for awhile, and I'm getting kind of irritable. I think a freeware editing program for changing the meshes would be great. The 3D isn't that hard. It would only do TR meshes, so it would be alot simpler. And since TR meshes have certain limits on complexity, I think it wouldn't be too hard. I'm not real experienced at the Windows GUI, most of my experience is Unix/IBM mainframe. I can do dialogs real good, but suck at doc/view. The graphics manipulation itself, and file loading/saving is no problem. The program would need to do texture mapping as well, so this info would be needed. We can't change the behaviour of the meshes, but we could easily make them look different, and do it for free. Anyone else like this idea? IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 06-01-2001 03:27 PM do you want DXF files which are good for TR level wad? wait for my level (I think one or two weeks): it is ALL DONE WITH OBJECTS DONE WITH A CAD PROGRAM, EVEN A NEW BODY FOR LARA..... you could crack it with TRWest, if you want..... ------------------ | |--->> psiko <<---| | IP: Logged
David 070 Member Posts: 68 From: Registered: Apr 2001 | posted 06-01-2001 03:43 PM hey psiko, could you make a new post and give some tips on how to make objects and successfully put them into wads etc?? would really appreciate it. thanks.. bye. ------------------ do good and not evil, love the good and hate the evil. IP: Logged
aktrekker Member Posts: 222 From:WA, USA Registered: Apr 2001 | posted 06-01-2001 06:12 PM MichaelB, for now I just need some DXF files as they come out of the wad file. So I know I'm working with the right format. I don't have OpenLook, OpenGL, Glide, or anything like that, so I can't run strpix. Since my Win machine is pretty stable right now, I don't want to screw with it, so I guess I'm out of luck for now. Anyway, something real simple, like the shotgun shell, then something more complex, like Lara's head. I need the textures, too, and any possible mapping info. Email is fine, but Yahoo doesn't allow more than 512K per attachment, and only 3 attachments per email. I really need a pushable block for some levels I'm working on. Taking one of the pushable objects, like those pedestal thingies and turning them into simple cubes would be a great start. But having them in lots of different textures, so you could pick one to drop into your wad file would be great. IP: Logged
DaleR Member Posts: 45 From: Registered: Mar 2001 | posted 06-01-2001 10:30 PM If you'd like a pushable block I can point you to a wad that's from my tutorial on adding pushable blocks to levels. I put the WAS and WAD file there on a blank page for another person, and I'll leave it there for a bit... http://productivewebpages.com/temp.html Use TRwest to move it to other levels. It's one of the pushable objects of course. IP: Logged
aktrekker Member Posts: 222 From:WA, USA Registered: Apr 2001 | posted 06-01-2001 10:36 PM Thanks, I got them. I haven't used TRWest yet, but I'll give it a shot. If I want to change the textures on the block, is it pretty easy? IP: Logged
MichaelB Member Posts: 217 From: Registered: May 2000 | posted 06-02-2001 07:43 AM I'll do some exports tonight and email them to you! ------------------ How can I be dead already? IP: Logged
Hoko Junior Member Posts: 15 From: Registered: May 2001 | posted 06-02-2001 02:57 PM Hi at all! I try to build some own objects and want to import them into a WAD. 1. I'm working with Lightwave (a professional 3D-Software with the possibility to export untextured(!) dfx-objects). 2. Via StrPix3 I replace a suitable object in an original WAD with my object and texture it. 3. In the Strpix editor window my object looks good, in the Level Editor preview window(!) too, but in the converted game, my objects appear too dark, too grey. To have a compare, I used some textures on an original object and on one of my objects, on the original objects, the textures are much brighter than an my objects. Here is (I hope) a screenshot of my problem (and please excuse my bad english, I come from germany) [This message has been edited by Hoko (edited 06-02-2001).] IP: Logged
ImmortalX Member Posts: 152 From:Greece Registered: Dec 2000 | posted 06-02-2001 03:22 PM As far as i know,LightWave's input/output plug-ins have some problems like polygon-flipping.Haven't tried anything in the editor yet,but i'd suggest you check if all polygons are aligned ,or save as standard .LWO format and then convert your object to .DXF using an external program like Polytrans.Just an idea ~{^I*X^}~ IP: Logged
Hoko Junior Member Posts: 15 From: Registered: May 2001 | posted 06-02-2001 03:38 PM @ ImmortalX: Thanx for your reply, I know the problem with the polygons, when I flip them to "inside" in Lightwave, they look correct in Strpix, are texturable and so on. IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 06-02-2001 04:21 PM -----> to david070 <----- What exactly would you like to know? cause if you don't know how to use a CAD program the matter can be very difficult to explain.... -----> to HoKo <------ The textures don't work properly cause maybe some objects textures have the bump mapping set.... if you replace a moveable object, the textures will take the illumination from the lights around.... if you replace a static object, you will get the same effect even if you change the illumination in the editor. I tryed putting the same static replaced object, different times with different light colors, but they look the same. So, you simply have to draw the good texture for the effect you want. ------------------ | |--->> psiko <<---| | IP: Logged
Hoko Junior Member Posts: 15 From: Registered: May 2001 | posted 06-02-2001 04:46 PM Hi psiko, thanx for your reply. I only replaced static objects(with suitable measurements for my objects(collision control). In my eyes, the darker textures of my objects look pretty good, only the brighter textures are too "grey", so, if I understand you correct, I have to paint suitable dark textures for my objects, I cannot use bright surfaces? (please excuse my rusty english, I come from germany) IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 06-02-2001 05:42 PM what do you mean for bright? "shining"? you can use light textures, with light colours (white etc.etc).... but you cannot set the bump mapping for the textures you change, like metal reflections. Then, if you in the editor change the illumination of the object you edited, you won't find differences in the game. So, change all the textures of the object to have the entire effect you want, giving it up with the bump mapping. ------------------ | |--->> psiko <<---| | IP: Logged
David 070 Member Posts: 68 From: Registered: Apr 2001 | posted 06-02-2001 07:03 PM hi psiko, this is my problem, i modify the dxf and reimport to stripix 3 but cant see the new object and therefore cant retexture it , so , I guess all i want to know is how do you reimport the dxf object and retexture it so you can see it in trle?? thanks for any help!! later.. ------------------ do good and not evil, love the good and hate the evil. IP: Logged
Hoko Junior Member Posts: 15 From: Registered: May 2001 | posted 06-03-2001 02:05 AM Hi psiko, with bright, i mean the contrary of dark (textures). Is there a possibility to remove these bump texture information from a specific object slot? IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 06-03-2001 07:28 AM ---> to David070 <--- What program are you using? Tell you some tips: select every mesh and put it in different layer named like texture_XXXX which XXXX is the number of the texture which appears in the STRpix and that you like to put in your mesh. In this way, select every mesh so that every one belongs to a different layer. THEN select the special options for selection (every CAD program has it) and chose to select ALL THE MESHES. Make a copy/paste with the all meshes in a NEW DXF file. Then chose layer options of this new file and delete ALL layers you don't want. Save the file. In this way you are sure that your new dxf file is ONLY WITH 3D faces and with only useful layers. Then open STRpix and the wad you want to edit: the wad must be composed with ALL the 10 files to work in the TRLE, even if STRpix allow you to save with the name you prefer. Chose the object to substitute (one who has similar collision), and the game is done. Even if you chosed the beginning layers, so you chosed the textures for the meshes, you can at any time change them. You can select a new texture, select it from the object you are watching at, you can rotate it, and make a mirror of it: use different combination of the two mouse button and ALT or CTRL or SHIFT key on your keyboard. If you keep the mouse button while pressing one of those key if I remember well, you can rotate and zooming the object. ---> to HoKo <--- I would like to set the bump mapping.... But I don't know if it is possible....maybe it is an information of the BMP file you import or some feature not available.... To take it away completely without drawing new textures, but mixing new textures with old ones which have still the Bump mapping, you can simply extract the textures and import them again exacly as they are.... I think this can be a solution to lose completely the bump mapping information. If this doesn't work, try to save the texture you have exported as JPG and save it again as a BMP to reimport it. ------------------ | |--->> psiko <<---| | IP: Logged
Hoko Junior Member Posts: 15 From: Registered: May 2001 | posted 06-03-2001 12:29 PM Hi psiko, many thanks for your help! I will try it the next days and will post the result! IP: Logged
David 070 Member Posts: 68 From: Registered: Apr 2001 | posted 06-03-2001 05:11 PM thanks alot for the tips psiko, ill try all that, using metasaquia by the way.. bye. ------------------ do good and not evil, love the good and hate the evil. IP: Logged
MichaelB Member Posts: 217 From: Registered: May 2000 | posted 06-03-2001 05:22 PM Speaking of textures... does Strpix display triangular textures correctly? For example, Lara's face looks like she was beat with the ugly stick, but in-game she looks great. I know her mouth and eyes are mostly triangular 3dfaces... Anybody else have this problem? --HOKO-- Beautiful work! --aktrekker-- Let me know when you have a beta to play with! ------------------ How can I be dead already? IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 06-03-2001 07:16 PM strpix has that "bug".... sometimes textures look even with only one color (the preminent), even if they are complex textures: the solution is that you have to find the right direction rotating it and mirroring it: and playing it always in the game. You can even decide to give up, as I did with some complex DXF files I did.... A solution can be to use textures whose the direction is not important, like material textures. ------------------ | |--->> psiko <<---| | IP: Logged
MichaelB Member Posts: 217 From: Registered: May 2000 | posted 06-04-2001 07:15 PM I don't want to just give up... there must be a solution, no? One suggestion might be to make all faces 4-corner, but what about all of those existing meshes with triangular faces? ------------------ How can I be dead already? IP: Logged
aktrekker Member Posts: 222 From:WA, USA Registered: Apr 2001 | posted 06-04-2001 07:32 PM You mean they're NOT all 4-corner? Damn, have to change my code now. IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 06-05-2001 02:34 AM Look for example at lara's eye: if I remember well, they are two textures even if they could draw the mirrored (if is the same texture, the meaning of my words does not change): so, if you want to solve the problem, I think, right now, there is only this solution: change the beginning texture you import, importing it mirrored or rotated. Then put the texture in the model and change its orintation: and check EVERY changed orentation in the game..... if does not work, re-import the texture with a different initial orentation.... maybe you'll have to import it in two different way for mirroring effect. Very hard and long time to spend.... but if you don't want to give up.... ------------------ | |--->> psiko <<---| | IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 06-05-2001 02:36 AM Anyhow, I read somewhere the builder of Strpix is working on this problem. ------------------ | |--->> psiko <<---| | IP: Logged
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000 | posted 06-05-2001 10:42 AM quote: Originally posted by psiko: Anyhow, I read somewhere the builder of Strpix is working on this problem. This problem is already fixed, Give me few days for realease the updated strpix3. Turbo Pascal IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 06-05-2001 02:07 PM too late for me turbopascal.... I have uploaded! I cannot come back, for many reason, and I gave up with some object textures.... ANYHOW I LOVE YOU for this new fixing! please, CALL IT STRpix4 Thanx! ------------------ | |--->> psiko <<---| | IP: Logged
Hoko Junior Member Posts: 15 From: Registered: May 2001 | posted 06-06-2001 01:34 AM @ Turbo Pascal: I have a problem with importing selfmade objects via Strpix into a WAD (please have a look at my posting above with the picture with the vase and the furniture). If you are interested, I will send you my objects (as they are exported from Lightwave), maybe you can tell me, why they appear correct in StrPix and Level Editor, but too dark in the game IP: Logged
MichaelB Member Posts: 217 From: Registered: May 2000 | posted 06-07-2001 08:19 PM Hoko --- do a search on STRPIX; this has been covered. Turbo P --- SO HAPPY you have continued to work on this!! aktrekker --- how's your coding coming? ------------------ How can I be dead already? IP: Logged

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