"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider - The Level Editor Square limits? profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: Square limits?
Jesseas Member Posts: 152 From:MC,SP, Brasil Registered: Sep 2001 | posted 03-30-2002 05:56 PM do exist? because when I was making the level "Lara's Clone? part1" I had many problems with that...could not I place more rooms in the level, would it be for the fact of having several big rooms? and I didn't exceed the limit of rooms... thanks... (I am tired of the limits:,vertexes, textures, size, longitude...etc......the imagination goes much beyond...) [This message has been edited by Jesseas (edited 03-30-2002).] IP: Logged
sleeper Junior Member Posts: 27 From:canada Registered: Feb 2001 | posted 03-30-2002 10:45 PM You need to creat your own editor with a brouder range and more user freandly AI. IP: Logged
Jesseas Member Posts: 152 From:MC,SP, Brasil Registered: Sep 2001 | posted 03-31-2002 12:20 AM quote: Originally posted by sleeper: You need to creat your own editor with a brouder range and more user freandly AI. Sorry... I didn't understand!!! ???? (Treeble, o que ele disse?) (Treeble, what did he say?) IP: Logged
Jantje Member Posts: 201 From:The Netherlands Registered: May 99 | posted 03-31-2002 01:13 AM I think he suggests you to build your own LE with user friendly AI? Well, I think that is a bit drastic (and tough to do). Jan IP: Logged
dhama Member Posts: 1413 From:Tibet Registered: Apr 2001 | posted 03-31-2002 02:57 AM I recently sent an email to Core Design in order to get confirmation on the release of a level editor for Tombraider - Angel of Darkness. I'll share the reply with all as soon as I get it. ------------------ Tombraider custom Levels. http://homepage.ntlworld.com/terry777 Music for Tibet. http://www.topnote.org.uk 'The world is a spell, an enchantement, an amazement, an arabesque of such stunning rhythm and a plot so intriguing that we are drawn by its web into a state of involvement where we forget that it is a game.' IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c