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Author | Topic: How long should a level be?
TrueRaider Member Posts: 615 From:Rothwell, LEEDS UK! Registered: Jan 2001 | posted 09-12-2001 08:21 AM How long do ya prefer levels to be? 10 mins, 15 mins, 30 mins, hour, day? weeks? months? years? decades? centurys? milleniums? *cough* *cough* IP: Logged
Wee Bald Man Moderator Posts: 354 From:Left Luggage Locker #8, Heathrow Airport, London Registered: May 2001 | posted 09-12-2001 08:54 AM I like it to take about a week (3 hours a day).. so, about 21 hours.. WBM IP: Logged
Dr.LioR Member Posts: 37 From:hadera, israel Registered: Sep 2001 | posted 09-12-2001 08:58 AM I thunk sohrt level are good, long levels driving me nuts, and then i stop playing the game. But dont make it to short in need to have a story, soo it's won't be boring. IP: Logged
Data Member Posts: 487 From:Omicron Theta science colony Registered: May 2001 | posted 09-12-2001 09:05 AM Mostly, I prefer to play levels that are about an hour in length because of my busy lifestyle and I like to finish all things that I start. ------------------ You could say, I have a magnetic personality IP: Logged
piega Member Posts: 205 From:Netherlands Registered: Dec 2000 | posted 09-12-2001 03:20 PM Then you must absolutely not download "Lara and the last crusade" coming end october. It will have a MINIMUM gameplay of 4 ours!!! IP: Logged
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-12-2001 04:07 PM I think no more than 1 or 2 hours per level. If you make something longer, it should be broken up into more than one level. Of course, there are exceptions for fantastic levels. Like psiko's Techno Egyptians Portal. Very long, and I only got thru it because of a bug in the level, never figured out the regular way to get thru. But I really think the deciding factor is if the level is really hard. If it takes an hour to get past one part, I tend to give up or cheat. As long as it doesn't take that long at one place, the whole map can be really long. IP: Logged
Verios Member Posts: 189 From:Edmoton, Alberta, Canada Registered: Jun 2001 | posted 09-12-2001 10:00 PM Piega Iam playing you levels the seconds they come out, they look like Core quality, especially the Library. IP: Logged
Michael P Member Posts: 227 From: Registered: Apr 2001 | posted 09-13-2001 12:25 AM The classical reply would really be "It depends". As said above, when a level really drags you into its atmosphere and keeps you interested with a decent mix of puzzles & action, I don't mind if it is 2-3 hours. Longer than that is actually going to be hard to achieve with TRLE for a single level (talking about net gaming time here), except if you build in a lot of slow crawling, climbing, push/pull etc etc which will make the level boring. I would also tend to say that the average net gaming time of about an hour usually is quite satisfying, but there are a few examples where quick 20 minutes felt great, too. ------------------ HAPPY RAIDING! Michael. IP: Logged
piega Member Posts: 205 From:Netherlands Registered: Dec 2000 | posted 09-13-2001 04:19 AM Hi, Lara and the last crusade are 3 levels and about 1,5 our gameplay each. I also hate long climbs and crawlspaces and there a few but not long. It has very hard (but not too hard) puzzle to solve... Thanks Verios for the compliment, i truly cant wait to release my levels but i take my time to make it al beautiful and good. Soon i will place screenshots of the last level that is becoming very atmhosferic in my eyes and the best level i have ever build. IP: Logged
TrueRaider Member Posts: 615 From:Rothwell, LEEDS UK! Registered: Jan 2001 | posted 09-13-2001 06:42 AM So short if it is intense gameplay that is good fun, and longer for a more spread out leel? IP: Logged
piega Member Posts: 205 From:Netherlands Registered: Dec 2000 | posted 09-13-2001 03:28 PM Yes, see it as the connected karnak levels and the coastal ruins levels. Backtrack is nessecary and coming back in a level through a different path. IP: Logged

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