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Author | Topic: More Level Design Tips From The Master
LagothZanta Junior Member Posts: 2 From:Here Registered: Dec 2001 | posted 12-21-2001 07:08 AM Okay kiddies, you asked for more, and being the kind soul that I am, I’ll give you more. Here be some more Tips From The Master to help bring your levels to life. This time, I’ve given you some play-value tips, as opposed to technical hints. Enjoy! 1. Red-Herrings: Create a few really difficult places to reach, and then provide no reward for having reached them. We all expect to be greatly rewarded after traversing a treacherous path, so picture the surprise on the player’s face when they find a dead end! Better yet, have some unexpected spikes spring up and kill the player instantly after they spent hours trying to reach that point. 2. Lighting: Often overlooked, but how you light your level can make all the difference. Everyone loves using flares, right? So douse your level in endless shadows and use dark textures, forcing to player to either find some more flares, or wander through eternal darkness, listening to Miss Croft say “Ooof” every five seconds as she bumps her pretty little head against a wall… now that’s what I call fun! 3. Jumping Puzzles: Ah, how could we forget these? We all love struggling with the same annoying difficult jumping sequence ad nauseum, right? So why not add a twist and make some invisible ledges for Lara to grab hold of? Nothing spells fun like loading/reloading a game countless times as you try to solve a purely illogical puzzle! Okay, that ought to be enough to get you started. Can’t wait to see what you come up with! IP: Logged
KrisGR Member Posts: 322 From:Athens-Greece Registered: Oct 2001 | posted 12-21-2001 07:57 AM lol i am guessing this is your way to complain for all those times that you got frustrated while playing custom levels. IP: Logged
LagothZanta Junior Member Posts: 2 From:Here Registered: Dec 2001 | posted 12-21-2001 12:27 PM Actually, not really. I've liked the custom levels I've played. I just felt like writing a stupid post-- last time I did it, people thought I was being serious, and I was curious to see how far I could push it. IP: Logged
qbg Member Posts: 135 From:Newtown, Powys, Wales Registered: Nov 2001 | posted 12-21-2001 12:57 PM quote: Originally posted by LagothZanta: 1. Red-Herrings: Create a few really difficult places to reach, and then provide no reward for having reached them. We all expect to be greatly rewarded after traversing a treacherous path, so picture the surprise on the player’s face when they find a dead end! Better yet, have some unexpected spikes spring up and kill the player instantly after they spent hours trying to reach that point. You know, I really like that. I guess It's because it's just... evil. IP: Logged
Nigel1985 Member Posts: 767 From:England Registered: Feb 2001 | posted 12-21-2001 02:53 PM no offence but those tips are useless, most of them are commone sense (the 1 that made sense) but the other two are kinda off beat. You make really hard/impossible places to reach because it can add depth to your level. If you saw a room or opening far off its makes the world seem more real (ie Miria levels) 2) this one was fine 3) puzzles are fun and obviously needed sorry if im harsh, really im not trying to be an *** ------------------ IP: Logged
TRoosevelt_26 Member Posts: 92 From:The Temple at Karnak, Egypt Registered: Dec 2001 | posted 12-21-2001 07:30 PM Think "tongue-in-cheek". "Sarcasm" works, too. IP: Logged
psiko Member Posts: 774 From:unconsciousness Registered: Mar 2001 | posted 12-22-2001 04:46 AM actually I like places you see since the beginning but you need a little bit to reach: both for the time, either for effort and hard jumps, expecially if it is shown all there to you but you must collect all before than to understand how. I think it is very challenging for the players, and I think that you should play TR3 before than to be that sarcastic as people who started playing TR with tr4 or 5 don't know exactly the actual game playing of tr games, which are, most of all, good 3D platform games.... IP: Logged
the_last_frustration Member Posts: 2411 From: Northern Alliance... I mean Northern Ireland Registered: Mar 2001 | posted 12-22-2001 06:47 AM One extremely evil trick I'm fond of is a huge obstacle course, with spikes and trap doors everywhere, and Lara has to consantly keep moving in order to have any hope of survival, and once you reach the end... "Wait a sec, how do I get back? Why are there skulls on the walls??" IP: Logged
qbg Member Posts: 135 From:Newtown, Powys, Wales Registered: Nov 2001 | posted 12-22-2001 07:23 AM ...and that might be why you are known as "the_last_frustration" IP: Logged

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