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Author | Topic: WAD under texture limit does still have objects with wierd textures
hteS Member Posts: 1176 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 05-27-2002 06:55 AM So, I'm back with TRLE again. I was tired of it a while ago so I stopped working on Cheops' Tomb and started making a game which you can find on ganon93.net (when it's up again ). But now I've restarted with TRLE again. The problem is that my WAD contains objects with wierd textures - even with 1684 texture objects (limit is 2048 I think) and 2.39 MB of texture memory (10/16 texture tiles). Now how is this fixed? (Some of the objects are imported from different original WADs (Karnak, Angkor Wat etc.)) ------------------ Masked as 'hteS', I am Ganonator unit 93, unit name 'ganon93'. IP: Logged
hteS Member Posts: 1176 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 05-27-2002 11:49 AM *BUMP* Sorry for bumping, but there are only a few objects that are 'normal'. Cheops' Tomb seems empty without all the other objects. Please help... ------------------ Masked as 'hteS', I am Ganonator unit 93, unit name 'ganon93'. IP: Logged
hteS Member Posts: 1176 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 05-28-2002 09:33 AM The reason is that THE OBJECTS IN THE ORIGINAL KARNAK WAD ALSO HAVE WIERD TEXTURES... Stupid me... Strange that it was normal before I imported the objects... IP: Logged
hteS Member Posts: 1176 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 05-28-2002 09:59 AM Imported the objects again from a non-corrupt Karnak WAD I have on a backup CD I've burnt. They became corrupted. But not in the Karnak WAD this time... What is it with my WAD? (I'm using the Inside Menkaure's Pyramid WAD) IP: Logged

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