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Author | Topic: "Bubble" noises when Karnak Red Ninja shoots...
Phabius Phodes Member Posts: 712 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 06-27-2002 10:20 AM Original Karnak red ninja with OCB 10. He shoots as expected, but I hear "bubble" noises along with the shooting sound. The sound seems to come from the blood in lara, as when the ninja is in the distance, the shooting sound is quieter and the bubble sound is louder. IP: Logged
Malte Member Posts: 312 From:Germany Registered: Apr 2002 | posted 06-27-2002 10:46 AM As I said in the Baddy1&2 topic, I have that "problem" (is it a problem or is it normal ) always with BADDY1, BADDY2, SAS and TROOPS. ------------------ Download my projects: Levels: Master the Search in Venice! Fight against the Warriors of the world! Tools: BmpToRaw 3 Skies: Star sky IP: Logged
piega Member Posts: 563 From:Netherlands Registered: Dec 2000 | posted 06-27-2002 12:56 PM This was even in the original Karnak level from the last revelation so I think there is no solution for it ------------------ Dont you think you've seen enough?...BANG!!! IP: Logged
Phabius Phodes Member Posts: 712 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 06-27-2002 01:27 PM Too bad! So I think heīll use his sword as usual... IP: Logged
Malte Member Posts: 312 From:Germany Registered: Apr 2002 | posted 06-28-2002 07:35 AM Yes, but is this really a reason to make him not to use his uzi ? [This message has been edited by Malte (edited 06-28-2002).] IP: Logged
Phabius Phodes Member Posts: 712 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 06-28-2002 08:36 AM Not a real problem, but itīs really strange to hear that sound. The red ninja in The Great Hypostile Hall from TRLR also shoots and there are no bubble noises, maybe Iīll try to import that one, but I donīt think it will solve the problem... IP: Logged
Maichy Junior Member Posts: 4 From: Registered: Jun 2002 | posted 06-28-2002 09:47 AM Hey, I found a solution (I think) for that strange noise... I used Baddy2 from karnak.wad (from LE), but instead of meshswap2 from karnak, I used meshswap2 from train.wad (from TRLR). I know it doen't make sense, but it works! No strange sounds anymore... It also works with Baddy1 from tut1.wad (use meshwap3 from alexhub). This method is not completely proved. It worked when I created a new wad. When I tried to replace meshswap2 in my old wad, the sound remained. Anyway, keep on trying... P.S.: thanks everyone who responsed to my question... You helped me a lot! IP: Logged
Phabius Phodes Member Posts: 712 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 06-28-2002 07:45 PM Iīll try that. Thanks! IP: Logged

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