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Author | Topic: Scaling .dxf objects to TR size
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000 | posted 09-08-2001 06:47 AM I am using Metasequoia to edit objects for TR. Question 1: When I save as Dxf, it gives me a scaling menu - what should I choose to make them TR size? In more detail, I edited the pistol by exportng the dxf with strpix3, editing it in metasequoia, and saving it as a dxf and importing it back. The only problem is that when I save the wad and load it in the editor, the pistol is huge - several stories tall. Does anybody know what to select when scaling the dxf? I can't do trial and error, there are too many options. Question 2: Texturing with strpix3: When I try to texture an object in strpix3, it is very picky - some textures it lets me edit, rotate and flip, others it won't let me edit al all - or it will edit the one directly opposite the one I am trying to edit on the other side of the object. Is there any way to fix this problem, or does anybody else have it? I hope this isn't too much to answer... please help thanks ------------------ Visit the Abandoned Tomb Raider Library, at http://TRLibrary.tripod.com or e-mail me at joeverdi@excite.com "What is real?" - Morpheus, 2199 IP: Logged
Wee Bald Man Moderator Posts: 354 From:Left Luggage Locker #8, Heathrow Airport, London Registered: May 2001 | posted 09-08-2001 09:46 AM quote: Originally posted by Raider of Tombs: I am using Metasequoia to edit objects for TR. Question 1: When I save as Dxf, it gives me a scaling menu - what should I choose to make them TR size? In more detail, I edited the pistol by exportng the dxf with strpix3, editing it in metasequoia, and saving it as a dxf and importing it back. The only problem is that when I save the wad and load it in the editor, the pistol is huge - several stories tall. Does anybody know what to select when scaling the dxf? I can't do trial and error, there are too many options. Here's a method which may help with Question 1: Every CAD program has different scaling settings so you need to calculate the ratio at which you need to reduce or increase your objects. In order to do this you need to find a reference which you can rely on. One constant in Tomb Raider which we can use to determine whether the scale of an object is proportionally correct is Lara herself. Assume that Lara has an average height for a woman and this gives us: Lara = 5' 7' = 170 cm In your CAD program do the following: 1) Set the units to metric (preferably centimetres). 2) Create a simple cube which is 170 cm by 170 cm on all sides. 3) Export the cube to Tomb Raider. During this process do not allow any programs to convert the units of your cube. Stand Lara against the cube. Estimate her height as a percentage of the cube's height. For example if she is twice as tall as the cube, then you have to go back and increase the cube by 200%. Keep repeating the above process until you have a cube which is exactly the same height as Lara when she stands against it. You can now assume that whatever adjustment you made in order to equal Lara's height is the ratio that you need to use to convert the size of any object you create in your CAD program. For example: 1) The cube = 170 centimetres high according to your CAD program. 2) But, in order to make the cube exactly equal to Lara's height, you had to scale the cube down by 43%. 3) Therefore, if you use the same scale reduction of 43% on any other object you make, it will always be proportionally correct. Hope this helps, WBM [This message has been edited by Wee Bald Man (edited 09-08-2001).] IP: Logged
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000 | posted 09-08-2001 11:24 AM Thank you, I did that, but used strpix3 to measure height, so I didn't have to convert. My objects are all the right size now! IP: Logged

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