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Author | Topic: SMALL QUES: ABOUT STATIC REPLACING SHATTERABLES IN TRWEST.....
jliboy64 Member Posts: 1240 From:connecticut Registered: Mar 2001 | posted 09-05-2001 12:56 PM well, i tried to replace a shatterable with a static object, but it seems that it loses its collision......why is this? how would i make a shatterable object? do i must replace another shatterable? ------------------ I THANK EVERYONE THAT VOTED FOR ME IN LIL KID'S AWARDS! I GOT 3 AWARDS! THANX! DOWNLOAD COOL OBJECTS HERE NOW! featuring: 1. 4 custom made wads! INCLUDING A VCI/BASE/HOME WAD WITH Mig Fighter jets, a Rocket, and ALOT of office accessories! 2. ***12 NEW OUTFITS! 3. JET PLANE prj file! AN ACTUAL JET PLANE! 4. TERROR SCHOOL LEVEL! and TGA! 5. NEW UPCOMING JCO CHARACTERS AND LEVEL SCREENSHOTS JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-05-2001 09:22 PM I think you'll have to replace a shatter object. I think they have animations so they can shatter, but static objects don't. IP: Logged
Alexis Rombaut Member Posts: 151 From:Belgium Registered: Jul 2001 | posted 09-06-2001 01:43 AM No, there are no animations for shattering. Every static object (even a self-made one) is shatterable when placed in a SHATTER X slot. The game just moves the meshes in a random way that is hard-coded. The condition to shatter varies along X. IP: Logged
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-06-2001 02:48 AM DOH! I should have known that. My current research shows that shatter objects don't have animations. Oh well, call me Dopey. jliboy The object you created and the object you replaced, are they the same dimensions? Is the collision completely gone? Can you walk right thru the object? I think I figured out the collision editingin the LE, so that might be a way to fix it. I have to do just a little more experimenting to make sure I can explain it. Maybe tomorrow, if you still have problems. IP: Logged
psiko Member Posts: 506 From:Rome Registered: Mar 2001 | posted 09-07-2001 06:38 AM replace that static object with a shatter which has similar collision. If this does not work, export that static as DXF with strpix, then import those meshes replacing meshes of a shatter which has same collision. Let's see if I am censored again. ------------------ | |--->> psiko <<---| | DOWNLOAD the TECHNOEGYPTIANS PORTAL http://tombraider.videogame.it/giochi/trle/livelli/tep.zip First level from "Tomb Raider A - The TechnoEgyptians" IP: Logged
jliboy64 Member Posts: 1240 From:connecticut Registered: Mar 2001 | posted 09-07-2001 12:31 PM ok, dopey, how do i fix it, yes, the object is non-collisional now and walkthroughable ------------------ I THANK EVERYONE THAT VOTED FOR ME IN LIL KID'S AWARDS! I GOT 3 AWARDS! THANX! DOWNLOAD COOL OBJECTS HERE NOW! featuring: 1. 4 custom made wads! INCLUDING A VCI/BASE/HOME WAD WITH Mig Fighter jets, a Rocket, and ALOT of office accessories! 2. ***12 NEW OUTFITS! 3. JET PLANE prj file! AN ACTUAL JET PLANE! 4. TERROR SCHOOL LEVEL! and TGA! 5. NEW UPCOMING JCO CHARACTERS AND LEVEL SCREENSHOTS JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-07-2001 01:05 PM Well, after experimenting, it appears the object editing in the level editor doesn't work the way it was originally designed. All you can do is set the height of the object so Lara can climb on top of it. I did find something interesting about setting that collision information with pushable objects, if anyone is interested. Anyway, doesn't the latest strpix let you edit collision information? Or is that in a future release? IP: Logged
jliboy64 Member Posts: 1240 From:connecticut Registered: Mar 2001 | posted 09-07-2001 01:17 PM ok, so i just use the "edit object" feature in the editor and make lara able to climb the object so it will be shatterable? ------------------ I THANK EVERYONE THAT VOTED FOR ME IN LIL KID'S AWARDS! I GOT 3 AWARDS! THANX! DOWNLOAD COOL OBJECTS HERE NOW! featuring: 1. 4 custom made wads! INCLUDING A VCI/BASE/HOME WAD WITH Mig Fighter jets, a Rocket, and ALOT of office accessories! 2. ***12 NEW OUTFITS! 3. JET PLANE prj file! AN ACTUAL JET PLANE! 4. TERROR SCHOOL LEVEL! and TGA! 5. NEW UPCOMING JCO CHARACTERS AND LEVEL SCREENSHOTS JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-07-2001 04:40 PM Nope, that won't make it shatterable. But...is it shatterable when you play it? If it is, you can used the LE to set the height of the object (the center square, in clicks), and she won't be able to walk thru it. If you don't want her to be able to climb on top, make the height more than 8 clicks. I hope it still shatters after that. IP: Logged
KingSpyder Member Posts: 68 From: Registered: Feb 2001 | posted 09-08-2001 04:21 AM quote: Originally posted by aktrekker: I did find something interesting about setting that collision information with pushable objects, if anyone is interested. Okay, what is this information? Will it allow her to climb the pushable object? quote: Anyway, doesn't the latest strpix let you edit collision information? Or is that in a future release? Yes, it does. But, it's anyone's guess as to how to use it. I think the latest WadMerger will re-calculate collision information for you. I haven't got it to work myself, but that may be the objects I'm working with. ------------------ KingSpyder KingSpyder@thefreesite.com KingSpyder's World Doctor Who: The Transcripts Project & KingSpyder's Tomb Raider Levels [This message has been edited by KingSpyder (edited 09-08-2001).] IP: Logged
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-08-2001 04:15 PM KingSpyder -- nope. Editing the object lets you say how many clicks high it is. Then, if it isn't too high, Lara can climb on top of it. But for pushable objects, it appears to raise the object that many clicks into the air, and makes the area under it blocked so you can't walk there. Of course, you can't push it anymore, but it might be a neat effect to raise something in the air like that. Maybe useless info... IP: Logged
jliboy64 Member Posts: 1240 From:connecticut Registered: Mar 2001 | posted 09-08-2001 04:18 PM fixed........just cuz i rised the object up alittle bit, that's why it was walkthrouable ------------------ DOWNLOAD COOL OBJECTS HERE NOW! featuring: 1. 6 custom made wads! 2. ***21 OUTFITS! 3. JET PLANE prj file! AN ACTUAL JET PLANE! 4. TERROR SCHOOL LEVEL! and TGA! 5. NEW UPCOMING JCO CHARACTERS AND LEVEL SCREENSHOTS 6. FREE CADS!!!! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-08-2001 08:10 PM That is really strange. One of those little tidbits we need in the official FAQ. Remember to write this down. IP: Logged
jeffrey van oort Member Posts: 464 From:Monkey Island Registered: Jun 2001 | posted 09-09-2001 03:58 AM to make lara climb on a pusheble object lower the floor 4 clicks in edit object. Everything should work now. ------------------ Ain't never learned!!! IP: Logged

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