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Author | Topic: The shape of the TR3 Horizon is BAD!
qbg Member Posts: 166 From:Newtown, Powys, Wales Registered: Nov 2001 | posted 12-23-2001 03:30 PM It makes one pixel dots spread. Not healthy for space station levels. Is there another good shape available? IP: Logged
Wee Bald Man Member Posts: 523 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001 | posted 12-23-2001 05:26 PM Hi qbg, Could you explain it makes "one pixel dots spread" in a different way (maybe with a picture)? Do you mean that if you paint a single pixel it becomes anti-aliased in-game? WBM ------------------ "Never go to a doctor whose office plants have died." IP: Logged
aktrekker Member Posts: 848 From:WA, USA Registered: Apr 2001 | posted 12-23-2001 05:56 PM He means the textures are stretched. Like the 64x64 tiles are stretched to 1024x1024. Of course they use some sort of subsampling that behaves similar to antialiasing. But the end result is that your pixel (say, a star) is blown up very large. I believe this behavior is built into the game engine, and can't be changed. In fact, it is required because of the small size of the horizon graphics. It is better than having to provide multi-gigabyte horizon graphics. IP: Logged
Ultimate.Reality Member Posts: 213 From:brahman Registered: Oct 2001 | posted 12-23-2001 08:29 PM ok, i think sage helps to fix that stuff....... IP: Logged
Wee Bald Man Member Posts: 523 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001 | posted 12-24-2001 06:08 AM quote: Originally posted by Ultimate.Reality: ok, i think sage helps to fix that stuff....... Hi Ultimate.Reality, I am interested to see how this is achieved without slowing down the game. Are there any working examples (wads or levels) I can look at that you know of? WBM IP: Logged
Ultimate.Reality Member Posts: 213 From:brahman Registered: Oct 2001 | posted 12-24-2001 06:32 AM well, i got an antarctica horizon from sage....... IP: Logged
Wee Bald Man Member Posts: 523 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001 | posted 12-24-2001 08:43 AM quote: Originally posted by Ultimate.Reality: well, i got an antarctica horizon from sage....... Is it higher resolution than the ones supplied by Core? WBM IP: Logged
qbg Member Posts: 166 From:Newtown, Powys, Wales Registered: Nov 2001 | posted 12-24-2001 10:02 AM quote: Originally Posted by Wee Bald Man ...(maybe with a picture)? I'd love to, but I don't know how to do it. quote: Originally posted by aktrekker He means the textures are stretched. That's right. It is quite annoying. I believe this behavior is built into the game engine, and can't be changed. Really? Nuts... I thought it could be possible with a cad with DXF support. quote: Originally posted by Ultimate.Reality ok, i think sage helps to fix that stuff....... What stuff? IP: Logged

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