| Eidos Interactive Forums Tomb Raider Level Editor objects in a flip room profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: objects in a flip room
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 04-12-2001 04:29 PM do the objects in a fliproom are counted twice? so that finally I can use less objects? ------------------ | |--->> psiko <<---| | IP: Logged
inchdix Member Posts: 809 From:hornchurch, essex. england. Registered: Dec 1999 | posted 04-12-2001 04:45 PM Any objects that count(baddies, traps etc) will not be in the flip-room...... only in the original..... even if they are triggered from the flip..... so, no you cannot reduce objects that way....... ------------------ I WAS PRESSING THE DARN WALK BUTTON !! IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 04-12-2001 08:42 PM but will I lose all the furnitures and architecture and animations? and doors and flame emitters? or will they be replied without counting? ------------------ | |--->> psiko <<---| | IP: Logged
inchdix Member Posts: 809 From:hornchurch, essex. england. Registered: Dec 1999 | posted 04-13-2001 12:13 PM Everything that you place in the normal room will be present in the flip-room unless you delete it or place an antitrigger for the item. The ojects will not be counted twice ------------------ I WAS PRESSING THE DARN WALK BUTTON !! [This message has been edited by inchdix (edited 04-13-2001).] IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c