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Author | Topic: PROBLEMS WITH GEFORCE 2 GTS PRO AND LEVEL EDITOR
lopdebif Junior Member Posts: 5 From: Registered: Nov 2001 | posted 11-20-2001 05:56 PM got a problem reguardless of drivers or clocks. in preview mode when i'm close to looking at a wall or something, i get poor performance....i'll move the mouse and there's a delay and the image moves...slowly. and stuff on the outside of the preview box where white should be it turns to a light tan color. i've tried alot of different drivers. i've got the latest 4 in 1's...DX 8.1, etc. trust me i've got all of the latest drivers. my system specs are as follows: Abit KT7A T-bird 700@866 (tried default speeds) 128MB KINGMAX PC-150 256MB KINGMAX PC-133 (tried both seperately) 20.4GB MAXTOR HDD. 7200 RPM i've tried windows 2000 professional and windows ME....so it's not an os problem. this is related to this card. and i was j/w if anyone had this problem too. thanks in advance everoyne btw, fresh installation of both os's...i've always used a voodoo 3 until i got this badass overclocking gts pro (i always use default speeds until i bench) IP: Logged
aktrekker Member Posts: 715 From:WA, USA Registered: Apr 2001 | posted 11-20-2001 09:13 PM I have the same problem. ABIT KA7, Athlon 750, ATI AIW128, 256MB Ram. I think it's a problem in the software renderer in the LE. IP: Logged
lopdebif Junior Member Posts: 5 From: Registered: Nov 2001 | posted 11-20-2001 09:17 PM hmmmmm...what do u do for editing?...do u switch video cards?...and the LE uses OpenGL rendering....right? **** this sucks. IP: Logged
aktrekker Member Posts: 715 From:WA, USA Registered: Apr 2001 | posted 11-21-2001 02:32 AM I think the LE is completely software rendered. It doesn't use OpenGL, DirectX, or anything. That's why what you see isn't always the way it looks in the game. I never use preview mode anymore, I just build the level and play it. IP: Logged
Phabius Phodes Member Posts: 357 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 11-21-2001 07:13 AM Iīve never used Preview Mode, itīs only a weak explorable version of the 3D window. It does not show what actually occurs in game. So I just build the rooms and PLAY it for testing. IP: Logged
lopdebif Junior Member Posts: 5 From: Registered: Nov 2001 | posted 11-21-2001 12:40 PM well ya see...there's no way in **** software could render that..considering my old 8mb agp ati card struggles...a voodoo 3 struggled in some spots...and my radeon 64mb ddr vivo didn't struggle...this sucks. and from what i know it's OpenGL rendered. IP: Logged
aktrekker Member Posts: 715 From:WA, USA Registered: Apr 2001 | posted 11-21-2001 12:53 PM I was able to play the TR1-3 demos with pure software rendering, a PCI video card with 4MB ram, 128MB main ram, and a celeron overclocked to 450. Never a dropped frame, smooth operation. IP: Logged
lopdebif Junior Member Posts: 5 From: Registered: Nov 2001 | posted 11-21-2001 01:33 PM tr 1-3 don't require alot to render...as a matter of fact they don't require much at all compared to the rendering requirements of tr 4-5. trust me guys, it's not software...i DO know alot about this stuff...i just don't know why this card struggles. thx for the help anyways...i'll post if i get this figured out. IP: Logged
aktrekker Member Posts: 715 From:WA, USA Registered: Apr 2001 | posted 11-21-2001 08:01 PM Just use draw doors, and you get a good feel for how it all fits together. You really don't need preview mode. I hate the keys in preview mode, I always got stuck in a corner and couldn't get out. As long as I don't get in a corner it works, so it could be the collision. IP: Logged
lopdebif Junior Member Posts: 5 From: Registered: Nov 2001 | posted 11-21-2001 08:29 PM i guess i'll have to live w/it i guess...thx n e wayz fellas...btw does anyone know about www.tombraiders.com?...it's been down for awhile... IP: Logged

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