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Author | Topic: 2 questions
piega Member Posts: 328 From:Netherlands Registered: Dec 2000 | posted 12-14-2001 12:13 PM Hi, does anybody know where i can download trprj? And does anybody know if easylife to build the script works under windows ME Thanks IP: Logged
aktrekker Member Posts: 852 From:WA, USA Registered: Apr 2001 | posted 12-14-2001 02:03 PM Easylife is just a batch file. It should keep working just fine. If you search the forum for tr2prj you will find a link to a hosting site. IP: Logged
piega Member Posts: 328 From:Netherlands Registered: Dec 2000 | posted 12-14-2001 02:10 PM Thanks Aktrekker. I have used the search option but i only typed trprj and not tr2prj. Not sure about the easylife though. Because it generates some dos commants and windows ME does not support dos right? I want to install ME this weekend but i want to make sure that it works otherwise i keep it on win 98. It is not that i need ME but i just want to make the upgrade. IP: Logged
aktrekker Member Posts: 852 From:WA, USA Registered: Apr 2001 | posted 12-14-2001 02:58 PM No matter what Microsoft says, DOS programs will still work on ME, since it is still DOS based. Even Win2K, and probably XP will still run DOS programs. The difference is just that WinME and above do not boot up running from DOS, but they still provide support for running DOS programs. IP: Logged
KrisGR Member Posts: 350 From:Athens-Greece Registered: Oct 2001 | posted 12-15-2001 12:47 AM Hi piega if you didn't find it by now here is a link http://www.tombraider-customlevels.fsnet.co.uk and as for Windows ME i have installed them long time ago.I don't have any problems with any TR tool,all are working great.A little problem with Rview wasn't related with windows ME but with my video card. [This message has been edited by KrisGR (edited 12-15-2001).] IP: Logged
piega Member Posts: 328 From:Netherlands Registered: Dec 2000 | posted 12-15-2001 06:51 AM Thank you guys, now i can install ME. tr2prj is a very surprising tool Aktrekker. It is a fantastic program to look at the design. But it is also giving the magic away from other level designers. Dont worry, i want this program only to look at the original tr levels so i will not use it on custom ones. IP: Logged
aktrekker Member Posts: 852 From:WA, USA Registered: Apr 2001 | posted 12-16-2001 04:06 AM I know some people don't want their level secrets made available to others. I personally think this is selfish, especially since they probably used FREE tools written by others, like strpix and trwest. I also understand wanting to protect your creativity. (But if Core/Eidos did that, we wouldn't have the LE). Anyway, I don't know how I could limit to just converting the original levels. If this is really an issue, and someone could come up with a way to do it, I would consider making the changes. IP: Logged
TRWad Member Posts: 34 From:Rotterdam Registered: Dec 2001 | posted 12-23-2001 05:09 AM How about setting the unused long inside the TR4 file to 999 for costom levels? Everybody could lock his level that way. IP: Logged
Wee Bald Man Member Posts: 525 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001 | posted 12-23-2001 06:11 AM Hi I would like the lock feature. I believe that designers should be able to choose whether they want to protect their work or not. Although it is inevitable that someone will release a program which allows people to break into a 'locked' level, the point is that: if a designer releases a 'locked' level then they have at least had the opportunity to say "although I am giving you my work for free, please respect that I do not wish you to break into this level". Until hack-proof forms of encryption are available in the future, this is all that designers can really ask for if they choose to work in any digital medium that is released on to the Internet. It is true that the tools are free, but it is also true that the levels created using them are free. Both need eachother in order to create exciting new levels. Everyone appreciates the free tools and everyone appreciates the free levels. WBM ------------------ "Never go to a doctor whose office plants have died." [This message has been edited by Wee Bald Man (edited 12-23-2001).] IP: Logged
aktrekker Member Posts: 852 From:WA, USA Registered: Apr 2001 | posted 12-23-2001 04:34 PM I know the lock feature was brought up at least once before, but no suggestions were given. At least we have one now. I suppose we could try to put something in that "unused" field and see if anything happens. For all we know it could break the level, but it's worth testing. If it works, or some other method is suggested, we would have to get all tool builders to agree to honor it. Of course, all existing versions of tools wouldn't honor it, so would it really make a difference? I think we should also discuss what should be protected? Textures? The level design? Traps and puzzles? Custom objects? What if someone discovers a new way to use an object, or a secret flip effect or something? Any more comments? There aren't alot of replies, so is anyone really interested in this? IP: Logged
Wee Bald Man Member Posts: 525 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001 | posted 12-23-2001 05:58 PM quote: Originally posted by aktrekker: Any more comments? There aren't alot of replies, so is anyone really interested in this? Hi aktrekker, Maybe it would be a good idea to start a new topic because we've strayed from the original questions asked by piega. That way maybe more people will respond. WBM IP: Logged
psiko Member Posts: 779 From:unconsciousness Registered: Mar 2001 | posted 12-23-2001 06:18 PM I would like this lock for textures, wads, custom objects, prj, triggers and all the remaining things. I am sorry, maybe I appear too bad, but I assure you I don't want to be, but as I build everything by myself, I would like this lock... So if you find a way, I think I will appreciate it... IP: Logged
Ultimate.Reality Member Posts: 213 From:brahman Registered: Oct 2001 | posted 12-23-2001 06:28 PM yup, locks would be good..... IP: Logged
aktrekker Member Posts: 852 From:WA, USA Registered: Apr 2001 | posted 12-24-2001 03:13 AM WBM - since you have been a mod, maybe you know this. Could we get Driber to copy the posts about locking to a new topic? Or will we have to start over? IP: Logged
Wee Bald Man Member Posts: 525 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001 | posted 12-24-2001 05:55 AM quote: Originally posted by aktrekker: WBM - since you have been a mod, maybe you know this. Could we get Driber to copy the posts about locking to a new topic? Or will we have to start over? To my knowlegde it is not possible to copy the posts as we see them here (individual posts) but how about you post this in your new topic?: piega tr2prj is a very surprising tool Aktrekker. It is a fantastic program to look at the design. But it is also giving the magic away from other level designers. Dont worry, i want this program only to look at the original tr levels so i will not use it on custom ones. aktrekker I know some people don't want their level secrets made available to others. I personally think this is selfish, especially since they probably used FREE tools written by others, like strpix and trwest. I also understand wanting to protect your creativity. (But if Core/Eidos did that, we wouldn't have the LE). Anyway, I don't know how I could limit to just converting the original levels. If this is really an issue, and someone could come up with a way to do it, I would consider making the changes. TRWad How about setting the unused long inside the TR4 file to 999 for costom levels? Everybody could lock his level that way. Wee Bald Man Hi I would like the lock feature. I believe that designers should be able to choose whether they want to protect their work or not. Although it is inevitable that someone will release a program which allows people to break into a 'locked' level, the point is that: if a designer releases a 'locked' level then they have at least had the opportunity to say "although I am giving you my work for free, please respect that I do not wish you to break into this level". Until hack-proof forms of encryption are available in the future, this is all that designers can really ask for if they choose to work in any digital medium that is released on to the Internet. It is true that the tools are free, but it is also true that the levels created using them are free. Both need eachother in order to create exciting new levels. Everyone appreciates the free tools and everyone appreciates the free levels. aktrekker I know the lock feature was brought up at least once before, but no suggestions were given. At least we have one now. I suppose we could try to put something in that "unused" field and see if anything happens. For all we know it could break the level, but it's worth testing. If it works, or some other method is suggested, we would have to get all tool builders to agree to honor it. Of course, all existing versions of tools wouldn't honor it, so would it really make a difference? I think we should also discuss what should be protected? Textures? The level design? Traps and puzzles? Custom objects? What if someone discovers a new way to use an object, or a secret flip effect or something? Any more comments? There aren't alot of replies, so is anyone really interested in this? psiko I would like this lock for textures, wads, custom objects, prj, triggers and all the remaining things. I am sorry, maybe I appear too bad, but I assure you I don't want to be, but as I build everything by myself, I would like this lock... So if you find a way, I think I will appreciate it... Ultimate.Reality yup, locks would be good..... IP: Logged
aktrekker Member Posts: 852 From:WA, USA Registered: Apr 2001 | posted 12-24-2001 11:54 AM How do I do that? Cut and Paste? IP: Logged
dhama Member Posts: 920 From:Tibet Registered: Apr 2001 | posted 12-24-2001 03:05 PM I must disagree about locking custom levels. I think everyone should have access to any info, map, textures, custom wads etc that anyone may create and nothing should be witheld as this would not help anyone. I've created levels as you know, and believe everyone should have access to any part of them. The mere fact that I have published them to the web for others to enjoy is enough for me, and if anyone were to construct a level from my ideas, I would be honoured. So please, give everyone the benifit of your work. ------------------ Lara Buddha by T.L.F. 'We are all the sum of our parts' IP: Logged
TRoosevelt_26 Member Posts: 116 From:Tampu Tocco, Peru Registered: Dec 2001 | posted 12-24-2001 03:34 PM I am running the final debugging on a huge five level game and worked very hard on it. But I don't think it ought to be inaccessible to other people. Whenever I use WadMerger, TRwest and TR2prj I use them only to grab neat objects or to see how someone created a cool effect in their level. If someone wants to use TR2prj as an "Insta-waklthrough," that's their loss. I'm just proud that people want to download my level in the first place. IP: Logged

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