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Author | Topic: Breakable floor
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-15-2001 12:58 PM Does anyone know if there's a breakable floor in any of the TR4 levels? You know, that classic TR1 floor that breaks down when you step on it! If there isn't, is there a tool to get it from previous TR games and use it in the level editor? Any help is much appriciated, because I need this object for my next level tnx ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! NEW: Textures from 7 TR games !!! [This message has been edited by Driber_IF (edited 05-15-2001).] IP: Logged
PhotonElf Junior Member Posts: 15 From:NYC Registered: Apr 2001 | posted 05-15-2001 01:02 PM there is an Item in the Angkrace.tr4 file that you can access with TRWest called falling block. It acts like the traditional breaking floor. use a dummy trigger under the object. IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-15-2001 01:23 PM just tried it and that works perfect! tnx dude do you know if there are any other breakable floors in TR4 (I like to do some variaty!) ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! NEW: Textures from 7 TR games !!! IP: Logged
tom992 Member Posts: 289 From:Abingdon, Oxfordshire, England Registered: Dec 2000 | posted 05-15-2001 01:42 PM how do u get the angkorrace.tr4 imported in2 trwest? IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-15-2001 01:58 PM file > load reference file browse to the DATA folder on the TR4 cd in the FILETYPE textbox select Tomb Raider 4 Level (.TR4) load ang_race.tr4 there ya go! ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! NEW: Textures from 7 TR games !!! IP: Logged
Elpasodude Member Posts: 1090 From: *~*~MARS*~*~ Registered: Apr 2001 | posted 05-15-2001 06:44 PM But how exactally do we get the wad? Except for fips' site, that is. I don't speak that language! ------------------ I changed my sig AGAIN: Lara says: "THE ICE AGE is coming soon!" IP: Logged
psiko Member Posts: 454 From:Rome Registered: Mar 2001 | posted 05-15-2001 08:38 PM after all that, simply chose NEW FILE or NEW WAD, I don't remember.... then click on ADD button, and you will be asked to add all the objects in the new wad.... but before all of this, you have to create a new wad simply copying and renaming an already exsisting one....then, after you have added all the objects, save simply overwriting the new copy you have renamed before. ------------------ | |--->> psiko <<---| | IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-16-2001 12:26 AM psiko, this has nothing to do with a NEW WAD. I imported the breakable floor into my custom WAD, witch was the Starter.wad from tombraidercronicles.com Also, you don't have to copy the WAD files to get a copy, you can just open the WAD for editing in TRwest and then select SAVE WAD AS in the menu and make a new wad. Elpasodude, I got it from the TR4 cd. If you have the original game, you're able to import objects from ANY TR4 level. If you don't have TR4 (witch I doubt as you seem like a good TR fan) I can send you a little WAD with only that breakable floor in it. ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! NEW: Textures from 7 TR games !!! [This message has been edited by Driber_IF (edited 05-16-2001).] IP: Logged
Mulf Member Posts: 101 From: Registered: May 2001 | posted 07-19-2001 06:23 PM Driber, when you said that importing the FALLING_BLOCK object into your wad worked perfect, did this perfection include sounds? I've imported this object into a custom wad, first from ang_race.WAS, then from joby2.WAS, but in both cases there was silence when the floor fell apart. Incidentally, for those who also want to use the FALLING_BLOCK: Do NOT press OCB buttons 1 through 5—if you do, the object will not appear in the game. And here is one for the record: Entering 3 in the OCB makes the object solid like a BRIDGE_FLAT object, i.e., it won't break when Lara steps on it. IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 07-22-2001 02:51 PM dunno man, that's been a while! I'll do some testing with it if ya want, but did you use TRwest to add the object? cool about that OCB setting...you'll have to remember that when we're doing that wad with the Objects Archive! ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: preview of the OBJECTS ARCHIVE !!! IP: Logged
Mulf Member Posts: 101 From: Registered: May 2001 | posted 07-23-2001 12:40 AM Yes, I did import it into a custom wad that has objects from about two dozens different wads. Every now and then I run into a problem and have to reconfigure it, but I've gotten accustomed to it; at the moment, everything works just fine—if only that floor would make some noise when it breaks apart. My main problem is that I don't know which sound is assigned to the FALLING_BLOCK object. If I knew that, I could make new .SAM and .SFX files for my wad (well, at least I hope it's going to work). Wait a tic, I'm just getting an idea...I'll have to look for a sound that is assigned only to ang_race and joby2... IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 07-23-2001 04:49 AM that would've been my next suggestion lemme know when ya got it! ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: the full release of the OBJECTS ARCHIVE is out !!! IP: Logged
Tension Member Posts: 262 From:West sussex, England Registered: Jul 2001 | posted 07-31-2001 06:59 AM well I got the sound working for it too what you do is, change the id of the level using pcwadsfx I typed pcwadsfx mylevel b sounds.txt copy the new sam and sfx files to your wad dir and volia! slight problem is now my balls dont make any sound heh maybe its possible to go into sounds.txt and change the id for each sound to #b hope this helps [This message has been edited by Tension (edited 07-31-2001).] IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 08-01-2001 02:08 AM hmmm, that might be the trick, but wouldn't that mean that when people download my level (tom&wad files), they would also have to do this, right? ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: the full release of the OBJECTS ARCHIVE is out !!! IP: Logged
Tension Member Posts: 262 From:West sussex, England Registered: Jul 2001 | posted 08-01-2001 02:55 AM i dont think so cos the program puts the #b class sounds in the sam and sfx files as you told it problem i found is not being able to make a custom sound script, ie mix #a with #b but then i dont totally understand code ------------------ member / webmaster of Clan fremen - A dune inspired quake2 ctf clan Website IP: Logged
Tension Member Posts: 262 From:West sussex, England Registered: Jul 2001 | posted 08-01-2001 02:57 AM sorry re-read it, you@d have to include sam and sfx files or a bat file to do it for them IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 08-01-2001 03:44 AM well, it's very strange...isn't TRwest suppose to update the .sam file when you add objects to a wad ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: the full release of the OBJECTS ARCHIVE is out !!! IP: Logged

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