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Author | Topic: Editing Collision
eTux Member Posts: 563 From:Valmiera, Latvia Registered: Jan 2002 | posted 03-19-2002 07:59 AM I imported a rolingball mesh in a shatter mesh (the small fence from the city wad) and it still has the collision for that object. I can shoot the rollingball but it still works as the fence. I know you propably can edit the size of the yellow collision box in strpix, but can someone plz tell me how? [This message has been edited by eTux (edited 03-19-2002).] IP: Logged
TRoosevelt_26 Member Posts: 718 From:Dig Site KV5, Valley of the Kings, Egypt Registered: Dec 2001 | posted 03-19-2002 11:25 AM Pick the ball's mesh(es) making sure you are selecting it/them in the "Static Meshes" list on the lower left. Make sure "Colision box" is checked. Then use the six number-scrollers under "Colision" to edit it. IP: Logged
piega Member Posts: 455 From:Netherlands Registered: Dec 2000 | posted 03-19-2002 01:46 PM You can also choose automatic bound in stripix. This will adjust automaticly the box around the size of the ball. IP: Logged
TRoosevelt_26 Member Posts: 718 From:Dig Site KV5, Valley of the Kings, Egypt Registered: Dec 2001 | posted 03-19-2002 03:42 PM *smacks forehead* IP: Logged
exxfile Member Posts: 33 From:British Columbia CA Registered: Jan 2002 | posted 03-19-2002 05:45 PM quote: Originally posted by piega: You can also choose automatic bound in stripix. This will adjust automaticly the box around the size of the ball. i idndt know what colliion was till 2 days ago.I thought it had something to do with the frame relay of animations in movable abjcts .[bang head against wall] IP: Logged

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