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Author | Topic: The Introduction of Time (debugged)
Alexis Rombaut Member Posts: 143 From:Belgium Registered: Jul 2001 | posted 07-19-2001 07:52 AM A real disadvantage of Tomb Raider is that the aspect of time is not or little used. There is no trigger to make something happen at a given point in time. I have found a sneaky way to insert time. In one of my levels (a top secret laboratory) I wanted an auto-destruct sequence. When it activates Lara only has 5 mintues to escape. After 5 minutes the building turns into ruins, if Lara is still inside, she will die. To trigger the destruction I have used: * A totally seperate room (Lara never has to see this room) in which there is a slope. On top of the slope I have placed a rolling ball. Some clicks below on the slope I place on a flat tile a raising block_1. On the the near slope-tiles higher, lower and under the block you have to place additionnal heavy triggers for the rollingball. This is needed to certainly get him back rolling after the block drops (sometimes the ball stopped after the block dropped - test the slope several time - can be a bug). On the remaining side of the slope after the block, each tile has a heavy trigger (not all on one tile because the editor refuses to stack heavy triggers) to activate the various effects - sounds, flip rooms... - for the destruction of the lab. * In the command center of the lab is a timed switch-trigger (timer=360), stacked with the trigger for the rolling ball and the raising block_1. Together with sound effects for the auto-destruct count-down (I used samples from Star Trek). * If Lara activates the switch, the ball starts rolling but is stopped by the raised block. After 5 minutes the switch drops, the block lowers and the ball rolls further, activating the heavy triggers and so the destruction and the death Lara (death tiles in the flipped rooms) if she is still inside. [This message has been edited by Alexis Rombaut (edited 07-19-2001).] [This message has been edited by Alexis Rombaut (edited 07-19-2001).] IP: Logged
Alexis Rombaut Member Posts: 143 From:Belgium Registered: Jul 2001 | posted 07-19-2001 08:05 AM Post Message if it works !! I don't have a website but I can mail you the project (~400kB) IP: Logged
Alexis Rombaut Member Posts: 143 From:Belgium Registered: Jul 2001 | posted 07-19-2001 09:17 AM I have tested it for several times and it really works !!! IP: Logged
Brad Casali Member Posts: 465 From:Sandusky, Ohio, USA Registered: Jun 2001 | posted 07-19-2001 09:26 AM Email me it! Great Idea! ebradpt@lrbcg.com ------------------ http://www.geocities.com/hicho15/Lpage.html IP: Logged
TRT Member Posts: 85 From:TOKYO Registered: Jul 2001 | posted 07-20-2001 04:40 AM this is how I got a timer to work in the grand lodge level. You make a separate room and then let the rolling ball fall, as it moves about the self-made track it triggers of heavy triggers. A bit like dominos. MIRAI IP: Logged
TRLevels Member Posts: 123 From: Registered: Apr 2001 | posted 07-20-2001 06:42 AM Sounds great! I could use someything like that for the sinking of the Titanic Sned me! Send me! Send me! Neil@TRLevels.co.uk IP: Logged

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