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Author | Topic: How to avoid horizon breaking?
jbc21 Member Posts: 123 From:Eilat, Israel Registered: Feb 2001 | posted 02-06-2001 01:25 AM Hi everyone, When I create large rooms connected to each others, the walls disappear at the horizon, when I look from afar. Is there any tip to correct this, apart from creating a column or building in between to break the horizon line? Thanks ------------------ JB IP: Logged
Duffgamer Member Posts: 70 From:n. Ireland Registered: Jan 2001 | posted 02-06-2001 08:22 AM No there's not really any way to correct it. If you read the manual it tells you near the start about the size of room you can make before you get drop out. IP: Logged
CuriousRom Member Posts: 217 From:Hérouville France Registered: May 99 | posted 02-07-2001 02:28 AM You can set up cameras so the players won't see polygons poping up That's what I did [This message has been edited by CuriousRom (edited 02-07-2001).] IP: Logged
jbc21 Member Posts: 123 From:Eilat, Israel Registered: Feb 2001 | posted 02-07-2001 04:23 AM I also tried to add cameras but I cannot put too many (ie. in every corner!!! ) as it wouldn't be fun to play with a tiny Lara and as you wouldn't be able to enjoy the scenery (supposing you find it nice!)... I'm also thinking of using fog and mist but I don't really know if it can hide the texture melting... Thanks anyway IP: Logged

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