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Author | Topic: Texture problem
Pussycat Member Posts: 112 From:Sweden Registered: Mar 2000 | posted 01-20-2001 11:19 AM I was going to build a level of my own But I needed to edit the textures I was planning on using. They lacked a speciffic texture I needed. So I used Photoshop to caut and paste a few tiles in to the file. Saved it as a 24bit TGA file. I can load the texture into the editor, but after I saved my beginning of a level I could not reload the Project file. I get an erroe message saying the textures are not found and then The editor crashes. I have no idea what I've done wrong. IP: Logged
Pussycat Member Posts: 112 From:Sweden Registered: Mar 2000 | posted 01-20-2001 01:02 PM Some help would be nice. IP: Logged
Number6 Member Posts: 60 From:CANADA Registered: May 99 | posted 01-20-2001 01:42 PM Textures are supposed to be 16 bits. IP: Logged
Pussycat Member Posts: 112 From:Sweden Registered: Mar 2000 | posted 01-20-2001 04:34 PM OK... Then why does it say 24 bit color TGA file in the manual? Is that just a misprint? IP: Logged
Pussycat Member Posts: 112 From:Sweden Registered: Mar 2000 | posted 01-20-2001 04:49 PM Alright I saved my texture file as 16 bit this time. Now I get an erroe message saying: Incorrect TGA format. Any tips or pionters? IP: Logged
ImmortalX Member Posts: 152 From:Greece Registered: Dec 2000 | posted 01-20-2001 06:02 PM Textures HAVE TO BE 24bits! When you save a project,it stores the path and filename of the texture file you used. Make sure you saved your file over the original. IP: Logged
Reb@Eidos unregistered | posted 01-20-2001 06:09 PM Are you positive you saved your project file after you loaded the new texture? It doesn't matter what you name the texture but it won't automatically load if you don't name it exactly the same as the texture that already was saved with the project. If you name it something different, you must load it in, then save the project. After this, don't move the texture, or when you reload your project, you will get the error message. IP: Logged
Pussycat Member Posts: 112 From:Sweden Registered: Mar 2000 | posted 01-21-2001 12:59 AM Well, thank you for all your help. I think I have gotten it to work now. IP: Logged

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