"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider - The Level Editor 2 Questions profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: 2 Questions
tomb raider fan Member Posts: 515 From:England, Sheffield Registered: Dec 2000 | posted 03-27-2002 12:13 PM How do i animate lava. (u no like make it look like lava instead of it staying still and not moving. In texture edit i want to retexture my pushable object. i no how to do it but there are a few problems. When i apply my textures to the pushable in strpix they look dodgey and weird. When i play the game and look what an art i have done retexturing this object, the colours are all dodgy and blury andi can't hardly see the textures. When saving a texture tile into BMP what settings does it have to be before opening it up in strpix? IP: Logged
Yasin Member Posts: 293 From:Netherlands Registered: Jan 2002 | posted 03-28-2002 02:30 AM The blurry texture is cause of the size of the texture face, example. A rollingball has alot of textured faces ( that wired squares bla bla ). Its better always to extract the texture face. Hold Ctrl, left click on the textures of the rollingball, the stripx will find its original texture that was applied. Now press Export, the size of the texture part is now good to see, open the bmp and look. Now if you want another texture then modify this texture bmp. Never make the size bigger or smaller, the way you export must be the same size when yu import. After you changed ( from brown to green ) the texture, save the bmp and then go to stripx again, ctrl+click on the texture face if you lost where it was, now press import and select your modified bmp which you had extracted. Now all similar faces will change into this green texture. Lookie down here ok.....pic 1 and 2 bmp number not the same cause there from different wads but i did used export,import the same bmp file. Expiriment, ow and dont forget to create backup of your wad before editing something and and sometimes have to rotate the textures to make them fit correct... ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged
tomb raider fan Member Posts: 515 From:England, Sheffield Registered: Dec 2000 | posted 03-28-2002 03:02 AM ok i did that but the textures are still blury. I load up a texture in texture edit basic and save it as TGA then i go into a paint program and open the TGA i just saved. Then i save it as BMP then load it up in Strpix. But the textures are still blury. i have edited other objects this way and they worked fine but it's this object the colours go blury. ne ideas? IP: Logged
Yasin Member Posts: 293 From:Netherlands Registered: Jan 2002 | posted 03-28-2002 04:22 AM quote: Originally posted by tomb raider fan: ok i did that but the textures are still blury. I load up a texture in texture edit basic and save it as TGA then i go into a paint program and open the TGA i just saved. Then i save it as BMP then load it up in Strpix. But the textures are still blury. i have edited other objects this way and they worked fine but it's this object the colours go blury. ne ideas? Did you first exported the surface you wanted to texture as bmp ? Let me understand this... You said you saved a tga file, opened it with paint and saved as bmp, thats not correct. You can only modify the exported bmp, so you have to use cut/paste. to transfer from your fav texture tga to xxx.bmp Then you save the xxx.bmp and then import it by selecting the spike area texture of the rolling ball. Example.. export "spiked area" texture of rolling ball, it will be saved xxx.bmp ( xxx = numbers ) lets say its 123.bmp, now... Open this bmp file, you'll see that the size of the texture isnt big. Now load your fav texture in a new mspaint window, Now you gotta use some cut and paste. What ever you do all work must be put into 123.bmp. Then you save 123.bmp and load that up in stripx. Hope you can get it right now.. if still fuzzy explanation i wrote ( my english isnt that great ) i can post some pic step by step... ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged
tomb raider fan Member Posts: 515 From:England, Sheffield Registered: Dec 2000 | posted 03-28-2002 04:35 AM oh yes it's worked thanks a lot Yasin. IP: Logged
Yasin Member Posts: 293 From:Netherlands Registered: Jan 2002 | posted 03-28-2002 04:41 AM Your welcome Though i was going to post 10 Screenshots if my explanation was too confusius, lol ohwell will keep them incase someone else gets stuck with this ------------------ The best thing and last thing is to try ( ^_^ )=b [This message has been edited by Yasin (edited 03-28-2002).] IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c