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Author | Topic: Flipmaps
Lupo Member Posts: 44 From: Registered: May 2001 | posted 06-04-2001 04:25 AM I have a problem: when I flip a map, save the game and load it again, the flipmap won't be displayed. Why? Help! Lupo IP: Logged
Nigel1985 Member Posts: 630 From:England Registered: Feb 2001 | posted 06-04-2001 12:43 PM you mean in teh editor window? well all you have to do is hit ALT and F to switch to and fro ------------------ http://network.tombraiderchronicles.com/tombraidernews Your one stop for all your Tomb Raiding needs! IP: Logged
Lupo Member Posts: 44 From: Registered: May 2001 | posted 06-04-2001 03:59 PM No, in the game. I play my level up to the point I activate my damn flipped room (in the centre of the room appears a deep pit). Then I save the game and go to make something else. Then I come back and load the previous saved game but, surprise, the room is still “normal”, without the pit. IP: Logged
Nigel1985 Member Posts: 630 From:England Registered: Feb 2001 | posted 06-04-2001 04:02 PM well if you save then edit the game then load their it wont work because you changed the game! try to save then load with out changing anything and see if it works Nigel IP: Logged
Lupo Member Posts: 44 From: Registered: May 2001 | posted 06-04-2001 04:10 PM When I say save & load I always mean the game! It seems that in the savegame files there's not the info saying room xx has been flipped! IP: Logged
Nigel1985 Member Posts: 630 From:England Registered: Feb 2001 | posted 06-04-2001 04:16 PM i know your talking about the game but if you save during game play, then load the editor make a change, then load that save the game wont function properly so to speak because the info has been changed, tell me if i way off what your asking, sorry if i am Nigel IP: Logged
Lupo Member Posts: 44 From: Registered: May 2001 | posted 06-04-2001 04:30 PM Nigel, you are right, I missed to say one little point: between loading and saving the game I don’t change the level, that means that I don’t use the editor at all. I suppose my problem has something to do with the “flip on” and “flip off” triggers. Lupo IP: Logged
aktrekker Member Posts: 222 From:WA, USA Registered: Apr 2001 | posted 06-04-2001 05:35 PM So there are problems with flip on and flip off? The manual says they are not normally used, maybe that is why. Do you really have to turn the flip off? Would it be possible to use a plain flip trigger? Just to experiment, you might try it and see if it saves correctly. IP: Logged
Lupo Member Posts: 44 From: Registered: May 2001 | posted 06-05-2001 01:41 AM Oh, I don't have to use flipon & flipoff but I would like that what I flipped remains flipped. Weird! OK, men, I'll try with another wad and another conf and see if works. Lupo IP: Logged
FZ Member Posts: 37 From:Anzio, ROME Italy Registered: Dec 2000 | posted 06-05-2001 06:51 AM NOOOOOOOO!!!! The problem is simple..also San Giorgio had the same problem..but I corrected this the day before the upload!!! You MUST number your Flipmap in order..or make number of flipmap without missing number.. 1..2..3..4 OR ..2..1..4..3 and other combination.. BUT IF you miss some flipmap number ..1..2..4.. MAYBE in the game the load function don't show the changes made in the level!!!!! TRY IT!!!!! Bye!! IP: Logged
Lupo Member Posts: 44 From: Registered: May 2001 | posted 06-05-2001 07:17 AM This sounds to be the solution! How you discovered this? You are great, man! Ciao! Lupo IP: Logged

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