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Author | Topic: How do they do that?
Vivi_Ornitier Member Posts: 136 From:Black Mage Village Registered: Jul 2001 | posted 01-15-2002 12:21 PM In TRC when certain ppl die they trigger things. How? (Colusseum is one they do it) Is it a new editor that allows you to? IP: Logged
Yasin Member Posts: 71 From:Netherlands Registered: Jan 2002 | posted 01-15-2002 12:46 PM Well i thought it was like this... I had made a room, and a door, the door is open in the very beginning cause of a flyby camera that triggers the heavy trigger for the door ( the flyby is somehwere else. ) but you cant see that the door is open, then i made a enemy, and putted Antiheavytrigger where the enemy walks. When the enemy is triggered he anti triggers the door ( cause of the antiheavy triggers ) but when he dies, the door wont open... The idea was good but in reality it didnt worked. I think its hard coded or something ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged
aktrekker Member Posts: 895 From:WA, USA Registered: Apr 2001 | posted 01-15-2002 01:33 PM If you put a medipak, ammo, etc on the same square as a baddy, when the baddy dies, the object appears. This is in the manual. IP: Logged
Vivi_Ornitier Member Posts: 136 From:Black Mage Village Registered: Jul 2001 | posted 01-15-2002 02:21 PM I know how to make the enemy drop something... I wanted to know if anyone knew how they trigger something... i.e. A door Mage Vivi IP: Logged
The ARCHIVES Junior Member Posts: 21 From:Egmond aan zee, Netherlands Registered: Dec 2000 | posted 01-15-2002 03:24 PM quote: Originally posted by Vivi_Ornitier: I wanted to know if anyone knew how they trigger something... i.e. A door Mage Vivi Hi Vivi, there is no way of triggering events by dieing baddies. They only trigger objects etc. when they walk over a heavy_trigger. I know what you have in mind: shooting/killing a baddy at any place and triggering sthg elsewhere, but sadly there's no trigger_when_gettingkilled_trigger, although there could be a special ocb, but noone knows this setting so far (in question only Core does). Use a AI_guard, AI_follow or sthg else, create your room that way the baddy can walk only that specific way, then use a heavy_trigger (not what you wanted for sure!). No more to say. Bye, Andreas ------------------ IP: Logged

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