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Author | Topic: Why the level convertor crashes on some wads
TRWad Member Posts: 299 From:Rotterdam Registered: Dec 2001 | posted 04-22-2002 01:12 PM If you save wads with trwest, too much object textures are saved. For example, I added all objects from cleopal.was and guard.was to a new was and saved. Result: 2200 TextInfos and 14 tiles This is a high number and can cause the level convertor to crash (and the file alloc buffer is high). But the nunber is so high because trwest outputs the same textures multiple times. WADMerger searches for the same textures and saved it only once, making the numbes lower: 1646 TextInfos and 14 tiles. The number is much lower now so the buffer will be too. I've heard from some people that the level convertor didn't crash after saving a wad with WADMerger so I advice you to do this before totaly rebuilding your wad. I don't say that it always works, but sometimes it does so you better try this out. IP: Logged
litepulsar Junior Member Posts: 16 From:UK Registered: Apr 2002 | posted 04-22-2002 01:40 PM I noticed that too, but my level editor didn't crash... a lot of the original textures (before I edited the particular wad I'm working on) we're missing from many rooms. IP: Logged

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