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Author | Topic: Screenshots "The Sanctuary of Ice"
traio Junior Member Posts: 13 From:italy Registered: Dec 2001 | posted 02-16-2002 02:18 PM I agree 100% with Psiko, a thing it's to assemble ready and original objects - textures, another is to lose many months to build everything custom (I was 9 months that I am doing this for my new level), therefore at the most you can be said that Piega is already the good assembler of objects and ready textures, but not that is the best Level Designer of the world. Bye IP: Logged
EJF_Steel_Tooth Member Posts: 823 From:The Firey Pits Of Hell Registered: Jul 2001 | posted 02-16-2002 02:21 PM Hey, can I put this level in the Coming Soon level section on my site? ------------------ Come to my games message board, lots of friendly people to help you out moderator posistions are avalible! http://pub28.ezboard.com/bps2xtreme62718 IP: Logged
Michael P Member Posts: 293 From: Registered: Apr 2001 | posted 02-16-2002 03:05 PM No comment, other than I always find it interesting when two of the generally acknowledged best TRLE designers out there discuss their work - especially as they are following such different approaches to create their masterpieces. I, for one, am grateful for their work as for those of many others - keep going guys... P.S.: While I may disagree with Verner's comment, the other comment about his post by Vagrant was rather inappropriate for two reasons: one - Verner has in fact built one of the best levels out there (Return to Jazimiya) and being only 14 years old, I think he deserves a bit of leeway for speaking his mind...just my opinion... ------------------ HAPPY RAIDING! Michael. IP: Logged
Data Moderator Posts: 1363 From:Omicron Theta science colony Registered: May 2001 | posted 02-16-2002 03:53 PM Once the production of a level has began, It is not a good idea to listen to anyone however their opinions appear to be either acceptable or unacceptable. This information will only be of use for the next level. My opinion: I have played only a few custom levels at this point, however my preference is that a level should look realistic. In this case, architectually, Piega has the edge for me, however I find the choice of textures a little to diverse at times. This of course is not particular to the screenshots as shown in the first post; they look very nice indeed. ------------------ Learn to respond, not react IP: Logged
psiko Member Posts: 1000 From:unconsciousness Registered: Mar 2001 | posted 02-16-2002 04:47 PM It is not realistic to find a key in a room and a door in the other part of the level, so actually it is not realistic the entire TR gameplay! I really want to know if you think if is realistic to put a greek godness texture in a column next to a victorian glass texture. What I am talking about is: start building your own work, this is my suggestion. It can be hard, ugly, in the beginning, but it is yours, and it is really much appreciatable than some good textures but used without knowledge of them because they are not yours. If you build yours, you can find your way, your personal way of interpretate things. Come on, boys! after all of his levels you can't say only "the gameplay is wonderful!" I completely agree with this for piega's levels, but this is not level designing! Only when you do things by yourself you can see exactly what I mean now. I am not talking about what I do. Don't mention my work! I am suggesting to start a new way of projecting which, after MORE than an year of designing, is a MUST. Piega already showed how he is good. So now we can wait a little bit more to have a more customed work. Until now he even didn't open the STRpix! Well this is a suggestion, then if you find or think I am wrong, I can easily shut up, but this does not mean I am actually wrong. IP: Logged
just/n Member Posts: 119 From:CT, USA Registered: Jan 2002 | posted 02-16-2002 08:28 PM Or, since Piega is making the level, and he can make it to his likings, he can just do that, and make it with the textures of his choice, and the objects of his choice, just as most other editors do IP: Logged
psiko Member Posts: 1000 From:unconsciousness Registered: Mar 2001 | posted 02-16-2002 09:30 PM what is the different with the "copy and paste"? "take your CD, crack the textures and the objects, use them in your levels but changing the order of already seen enigmas, finally mix greek, roman, gothic, medieval themes in the same room". Still waiting for a clever post from you, justin IP: Logged
just/n Member Posts: 119 From:CT, USA Registered: Jan 2002 | posted 02-16-2002 09:33 PM Sorry Psiko I don't make clever posts IP: Logged
psiko Member Posts: 1000 From:unconsciousness Registered: Mar 2001 | posted 02-16-2002 09:40 PM WAW, you just did one!! Now start building levels with custom work: if it is ugly and hard in the beginning it will be wonderful really soon, simply don't give up and ask for technical stuff both in photoshop and CAD programs, I am available and I am sure many of us are available IP: Logged
just/n Member Posts: 119 From:CT, USA Registered: Jan 2002 | posted 02-16-2002 09:59 PM Who are you talking to, I have AutoCAD2000 and have started custom objects. You know the same objects you riticuled a while back from my Atlantis levels Unfortunately AutoCAD doesn't do animations but I can still make new meshes, good or otherwise IP: Logged
just/n Member Posts: 119 From:CT, USA Registered: Jan 2002 | posted 02-16-2002 10:04 PM Sorry I seemed to have drifted off-topic. Let's continue talking about how good Piega's pics look IP: Logged
psiko Member Posts: 1000 From:unconsciousness Registered: Mar 2001 | posted 02-16-2002 10:57 PM if you use custom objects and they are good or ugly, your levels are better than piega's, apart from what I said before (in private emails and with a very different argument which was not presented to you). After this, I finish. I gave my availability to talk in a clever way and this is not what you want and what people want after they defended such a "copy&paste" work from the "first LD in the world". I say only this: after 15 months a little child starts walking on his own feet, this is not what is doing your favourite LD. Unfortunally you read this as a personal criticism, but I can't be available to talk forever. I am really happy that you are satisfied for what you see. You can use someone else's work, but be cared to not mix textures from different ages, or you still say they look good the same? Bye bye, Justin. IP: Logged
EJF_Steel_Tooth Member Posts: 823 From:The Firey Pits Of Hell Registered: Jul 2001 | posted 02-16-2002 11:23 PM I'll e-mail him instead, no-one is ever on this place ------------------ Come to my games message board, lots of friendly people to help you out moderator posistions are avalible! http://pub28.ezboard.com/bps2xtreme62718 IP: Logged
KrisGR Member Posts: 502 From:Athens-Greece Registered: Oct 2001 | posted 02-17-2002 01:24 AM Well i am sick and tired of people trying to promote their levels by putting down someone else's work.I am also tired of spending two days in a level to perform a jump and not know where to go most of the time and being at an area that doesn't remind me Tomb Raider not even the slightest.Sure i was stuck at piega's level but at least there i was able to see what i have to do every step of the way,i couldn't find the way to do it but i had the idea. Psiko please stop trying to enforce your own opinion about custom textures and objects,why can't you realize that most of the players like variety.Sure custom things are very good they are breaking a little the monotony but then again what is Lara without the classic old textures.And another thing,seeing you here practically attacking piega about his work because you are trying to get people to your way like that inappropriate stand you pulled at another site makes me realize that your attack reviews to his levels wasn't anything about the system but it was just an attack.You found a nice camouflaz behind that excuse to hide your jealousy about his ratings or simply to cause trouble and get everybody's attention. Piega please keep your work,you need the variety as i said above,all levels are welcomed as long as they have good gameplay and carefully structured sceneries like yours. IP: Logged
piega Member Posts: 450 From:Netherlands Registered: Dec 2000 | posted 02-17-2002 04:42 AM Well the music is custom, but i did not write it by myself IP: Logged
EJF_Steel_Tooth Member Posts: 823 From:The Firey Pits Of Hell Registered: Jul 2001 | posted 02-17-2002 05:28 AM Answer me *sniff* IP: Logged
just/n Member Posts: 119 From:CT, USA Registered: Jan 2002 | posted 02-17-2002 07:32 AM EJF I'm sure Piegga wouldn't mind when the level comes out IP: Logged
psiko Member Posts: 1000 From:unconsciousness Registered: Mar 2001 | posted 02-17-2002 10:55 AM sorry, Kristina, what kind of promotion do I need? Did you hear me talking about what I do? do you know I am charged for what I do? do you think prager's site is the only way to be "promoted"? Why don't you study some ART at school? You are greek and you probably have a classical education, can you tell me what the he*l a victorian glass has to relate with a greek decorations? Or you accept only post like "piega you are the best" and if I don't like those screenshot I have to stay in silence, and to not speak my mind? Why don't you tell piega to study a little bit before than to mix 7 civilization in a so ugly mixage? IP: Logged
Astakhov Oleg Member Posts: 421 From:Riga, Latvia Registered: Dec 2000 | posted 02-17-2002 11:13 AM Piega, don't listen to psiko, you have a great taste which is why your levels look beautiful (awesome I'd say) and as for psiko, I think he's jelous ------------------ Oleg IP: Logged
the_last_frustration Member Posts: 2977 From: Northern Ireland Registered: Mar 2001 | posted 02-17-2002 11:16 AM psiko, I'm sure you're entitled to your own opinions but I think it would be best for all of us if you didn't express them while you have a small dog sinking its teeth into your arse. IP: Logged
TREEBLE Member Posts: 187 From:Brazil Registered: May 2001 | posted 02-17-2002 12:47 PM I haven't played Psiko's levels so I won't say anything about that, but about the mixing of the textures -- I DON'T MIND. I play TR for fun, not to learn that the arts changed along the time. If it is looking good, it's good for me and that's all! IP: Logged
los-veratos Junior Member Posts: 20 From: Registered: Feb 2002 | posted 02-17-2002 01:01 PM woha the screens are really really fantastic!!! greetings veratos IP: Logged
Blu_online Junior Member Posts: 3 From: Registered: Feb 2002 | posted 02-17-2002 02:59 PM I was thinking in the beginning I would not post at Piega's topic or to write a new topic, expecially answering to some of you, for example to KrisGR and Justin. But I think this is the right occasion to confront one each other and to face deep problems without killing anyone, even if (Piega, don't be upset with me) I will talk about what it was said here in the last days in his topic. ...continue here: 000228.html IP: Logged
Data Moderator Posts: 1363 From:Omicron Theta science colony Registered: May 2001 | posted 02-17-2002 03:48 PM As this discussion is moving away from it's original topic, I will lock this thread now; however please continue the discussion in the new thread that Blu_online has started. Thank you Data. ------------------ Learn to respond, not react IP: Logged

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