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Author | Topic: Red light?
hteS Member Posts: 855 From: Behind you Registered: Aug 2001 | posted 03-02-2002 10:39 AM How do I get a red blinking light? Do I have to put some special OCB code in the AMBER_LIGHT object? ------------------ IP: Logged
eTux Member Posts: 525 From:Valmiera, Latvia Registered: Jan 2002 | posted 03-02-2002 10:45 AM There is a red light objext. Try putting a nullmesh object (like the amber light) into the red_light slot with TRWest. IP: Logged
hteS Member Posts: 855 From: Behind you Registered: Aug 2001 | posted 03-02-2002 11:05 AM Done. But that created a still red light just as if I had placed a normal light and colored it red. The thing is that I need the OCB for the BLINKING_LIGHT object that colors it red. ------------------ IP: Logged
hteS Member Posts: 855 From: Behind you Registered: Aug 2001 | posted 03-02-2002 01:42 PM Well, I put a nullmesh (AMBER_LIGHT) in the BLINKING_LIGHT slot. But the object is visible (i.e. you can see the triangle in-game), so I textured it transparent. When triggered, it blinks yellow, so I textured the alarm la...OOPS!!! I talked too much there! ------------------ IP: Logged
eTux Member Posts: 525 From:Valmiera, Latvia Registered: Jan 2002 | posted 03-02-2002 02:04 PM Ahh! An alarm! Well make a flipmap for the alarm room, and chabge the ambient light to dark red, and place blinking lights in the level. IP: Logged
hteS Member Posts: 855 From: Behind you Registered: Aug 2001 | posted 03-02-2002 11:13 PM Yup, that's what I've did. I've also changed in the sounds.txt file to make a sound point to the alarm sound. ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~ Working alarm soon to be released... ------------------ IP: Logged

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