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Author | Topic: Objectproblem II
Sithlord Junior Member Posts: 4 From:Zeist, Utrecht, The Netherlands Registered: Jan 2001 | posted 08-19-2001 04:20 AM Hi all, Once again i write about my very annoying object problems. I think I did not describe this problem well enough. Here it goes: I want to make a level with skeletons in it. I know now that its normal that when you place a skeleton it appears far below the room i am working in I then trigger it to the floor tile under Lara so that it activates. Like the manual says you should. I save it make a outout wad and convert it. Once i play the level the tile the skeleton is on only shows something i cant indentify. Almost like the upper part of a armour, or Lara's bra's or something. It just sits there, doing nothing. I had that problem with the demigod and a crocodile. Only the scorpions dont seem to have the problem. There is something seriously wrong with the animations. I simply cant work it out. Jan IP: Logged
dhama Member Posts: 767 From:Tibet Registered: Apr 2001 | posted 08-19-2001 04:29 AM Which wad are you using, you may need to update them to the revised wads. Give me more information if you can. ------------------ Lara Buddha by T.L.F. Click on pic for custom levels inc Tower Bridge 2 IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 08-19-2001 04:46 AM did you happen to have used the "load objects" function in the LE and then made a room wad output? I once did and some objects (puzzle_hole, statics) showed up as the well known "Lara's arse" in the game ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: the full release of the OBJECTS ARCHIVE is out !!! [This message has been edited by Driber_IF (edited 08-19-2001).] IP: Logged

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