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Author | Topic: PUSHABLE OBJECT NIGHTMARE!!!
deviant Junior Member Posts: 26 From:u.k. Registered: Jan 2001 | posted 01-30-2001 05:40 AM Can ANYONE!!! help me with the damn pushable objects??? I am using the TUT.WAD, and all I want to do is have a door open when a pushable object is moved into place!! I first wanted to have four that you had to put in the right order, & tried for about an hour mwssing with the code bits 1:2:3:4,5 etc. but it did'nt work, so I tried to simplify and just have one, but i still cant get it to triggerthe door!! AARRGGGHH!! I have tried changing trigger types [key/switch/heavy/whatEVER] but nothing works, and yes, i have also tried studying the original WADs to check, but either i am missing something or they have no particular settings!! can one of you brains out there help before mine fries!! ------------------ "I said you'd try...." IP: Logged
hagar Member Posts: 102 From:Phoenix, Arizona, USA Registered: Dec 2000 | posted 01-30-2001 08:48 AM All you need to do is put a trigger for the door someplace on the floor and change it to a heavy type trigger. You don't need a trigger for the pushable object. IP: Logged
Redwood Elf Junior Member Posts: 24 From:Rohnert Park, California, USA Registered: Jan 2001 | posted 01-30-2001 10:20 PM I think he means that he wants something similar to the "Planet-globe" puzzle...specific objects need to be pushed onto specific squares to finish...just setting a heavy trigger wouldn't do it... Am I right? IP: Logged
deviant Junior Member Posts: 26 From:u.k. Registered: Jan 2001 | posted 01-31-2001 01:57 AM quote: Originally posted by Redwood Elf: I think he means that he wants something similar to the "Planet-globe" puzzle...specific objects need to be pushed onto specific squares to finish...just setting a heavy trigger wouldn't do it... Am I right? you are EXACTLY right, and it is really #$*#ing me off now!! I cannot figure out how to do this, so if anyone out there knows PLEASE help!! ------------------ "I said you'd try...." IP: Logged
Lorien Junior Member Posts: 12 From:Goole, E. Yorkshire, England Registered: Jan 2001 | posted 01-31-2001 04:41 AM Funnily enough I've just spent the last half hour or so studying the planet puzzle from The Lost Library level and for it to work you need to set Heavytriggers on the areas where you want the pushable blocks to end up with the same code bit(s) set on the trigger and the object - once that object is on the trigger then it'll activate and allow the triggers on the same square to activate as well (eg. opening a door). To have it where you need two or more objects to force open a door/raising floor or whatever, you need to put the same trigger so activating the door/etc under each heavytrigger. (At least that's how it is done in The Lost Library level although I haven't tried this myself to see if it works). Hope this helps. (If still in doubt then download the newwads zip and you'll then be able to study it for yourself). IP: Logged
hagar Member Posts: 102 From:Phoenix, Arizona, USA Registered: Dec 2000 | posted 01-31-2001 10:28 AM Sorry my first answer didn’t help you. As soon as I looked at the library puzzle I knew what you wanted. Here’s how to set up a door that can be opened by only one particular moveable object. Place a Heavyswitch type trigger for the door and set bit 1 in the Set Trigger Type window. Open the OCB window for the pushable object and set bit 1. Open the OCB window for the door and set bits 2,3,4, and 5. IP: Logged

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