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Author | Topic: How to create Mirrors
GokuZ Member Posts: 421 From:UK Registered: Sep 2001 | posted 02-01-2002 04:36 PM MESSAGE TO ALL WHO WANT COOL EFFECTS BUT ARE AFRAID TO TRY; FIRSTLY I AM STOOPID AND I GOT THIS TO WORK , YOUR NOT STOOPIDER THAN ME ......ARE YOU ............... NO YOUR NOT MIRROR EFFECT by Reece N W + E S Are how they appear in the 2D window Create your room texture the way you want it, making sure that the mirror is on the east or west wall I suggest that you use Coastal wad and textures if you are testing for the first time and output it as Coastal.Tom just to avoid any script problems later Click on Top Menu Room > Mirror This then Flips the room ( To be honest im not sure if this is essential to making a mirror room ive not done enough testing to find out ) Create the second room exactly opposite to the other one and create a portal (must be east west) then select the portal/door and click Toggle Opacity and put The texture (with transparency on) on both sides of the portal Now put lara in the east room (again im not sure if it has to be this room, just put it in the room that you clicked Room > Mirror) OK (SORRY its so scetchy Ive only just learned how to do it, I will post a proper tutorial when Im exactly sure of what im doing but hopefully this will help for now) Click in the upper left (blue) square of the east room/the one lara's in. and look at the room Co-ordinates and get the X co-ordinate and remeber the number of this room eg, 46 add 1 47 and multiply by 1024 = 48128 on the windows calculator in Accessorys then click on View on the Calculator and click scientific and input 48128 Then click on Hex it will turn that number into BC00 ( letters dont matter Hex is made of letters and numbers, either way it should be a 4 digit number save room and output wad Now got to the Script Txt in your script folder and open it up in coastal section there is a line of txt Mirror= 69,$7400 now replace 69 with the room number you got your X co-ordinate from and replace 7400 with your hex value Mirror= 0,$BC00 (must have $ sign) Once this is replaced save the Script !! (you can copy this mirror command "Mirror=" for other levels you want mirrors in) K now run The "Script.exe" Very nearly done You need to run the English.bat too (one with the cog on) but it wont work you need to change it slightly. You have to right click on the icon goto > edit delete that txt and paste this; @echo off script script.txt del ..\*.dat copy script.dat .. copy english.dat .. del strings.h Now Run The "Englsh.bat" then run The "Level Converter" and Hopefully you will have a working Reflection of lara Phew (took me 1/2 hour to write out I hope it helps and I hope more people try this effect in there levels as it looks great! DONT BE SCARED OF THE "SCRIPT" I WAS, BUT NOW I UNDERSTAND IT AND YOU CAN TOO After all there only letters and numbers PS There is also a way of creathing a floor mirror (but it wont reflect lara) its done easily by creating an upside down room below your normal room and placing toggle opacity on the floor and a transparent floor ReeceZ passes out ------------------ Currently Working On; The Dragon Ball TR Saga Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com IP: Logged
trlestuff Member Posts: 546 From:oregon Registered: Jul 2001 | posted 02-01-2002 10:28 PM you do know that there is a tutorial with the le IP: Logged

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