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Author | Topic: TRC Black Isle wads
eTux Member Posts: 1180 From:Valmiera, Latvia Registered: Jan 2002 | posted 06-16-2002 09:56 AM I've tried every way I know to get those wads - wadmereger, TR2Wad, you name it. Older versions of TR2Wad extract the wads, but the objects are all transparent. the newer versions even chrash when I load the andy.trc's. Wadmerger is a bit too much trouble for me, and when I try to save the newly created wad I get a runtime error, even if I have installed all the required runtimes (if all were included in the download from TRWads' site). Now I can either wait for the new wadmerger and hope that I wont get those errors anymore, find another tool that extracts the wads (if you know any, let me know), and the most problematic, but I think the best solution, that someone could send me those wads. I know that everyone doesn't have these problems and can extract those wads without a problem, so if someone could be so kind and send me those wads (yes all 3) I'd be very gratefull. Of course any help is appreciated. Thanks eTux IP: Logged
TRWad Member Posts: 485 From:Rotterdam Registered: Dec 2001 | posted 06-16-2002 01:06 PM quote: Originally posted by eTux: Wadmerger is a bit too much trouble for me, and when I try to save the newly created wad I get a runtime error, even if I have installed all the required runtimes (if all were included in the download from TRWads' site). Did you read the docs? "If you still can't solve your problem, go to the folder where you installed WADMerger. There will be a file called WADMerger.log in it. Send it to trwad@hotmail.com. Also include a small description of what you were doing." I couldn't test it since I was not be able to open a tr5 level (I just renemed the code for reading moveables and this part is not finished yet) [This message has been edited by TRWad (edited 06-16-2002).] IP: Logged
eTux Member Posts: 1180 From:Valmiera, Latvia Registered: Jan 2002 | posted 06-16-2002 01:44 PM Phew, the Wadmerger makes the wads Ok, I just did it the hard way (as usual), but the objects still don't have a single correct texture on them IP: Logged
Chronicles4 Member Posts: 60 From:Boylston, MA Registered: Jun 2002 | posted 06-16-2002 04:22 PM please read my last post "I am back, after so long... etc." It explains how to bypass the messed up textures, but you will need a few programs. ------------------ Creator of awesome levels on the TRLE: jokami63@yahoo.com ;) IP: Logged

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