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Author | Topic: Separate triggers for one object....?
Pytr Member Posts: 132 From:Netherlands Registered: Dec 2000 | posted 01-07-2001 08:18 AM Hi, I try to use five different triggers (Codebit 1, codebit 2 etc.) to finally raise a raising block but when I skip the first triggers ingame and go directly to the last trigger the block allready raises..... I looked to the example level but I couldn't find anything different than I do. Somebody with a tip ? THNX Pytr. IP: Logged
Ocasious Member Posts: 114 From:North Hollywood,CA. U.S.A. Registered: Dec 2000 | posted 01-08-2001 10:00 PM Not 100% sure but I know that kind of thing sometimes happens if your using a trigger triggerer to make one of thoes triggers appear. Has always worked for me tho, hope you get it. IP: Logged
hagar Member Posts: 102 From:Phoenix, Arizona, USA Registered: Dec 2000 | posted 01-08-2001 10:43 PM When I have a problem like this with a multi-part puzzle it's almost always because I have the codebits set wrong. Check all five of your triggers and make sure there is only one bit set(black) in each of the windows. Between all five of the triggers, all five bits must be set. It's easy to make a mistake. IP: Logged
Pytr Member Posts: 132 From:Netherlands Registered: Dec 2000 | posted 01-09-2001 12:07 PM All the code bits were used o.k. I now found out that the raising block is actually more a lowering block. the trick with the triggers works perfectly when the block is raised and you want to lower it. Also when I press all five code bits of the block itself and press invisible it remains visible ingame. Anyway I worked around it with a more gymnastic tric than a puzzled one. Thnx for responding. Pytr IP: Logged
Reb@Eidos unregistered | posted 01-12-2001 07:09 PM Don't forget to check the reference section for the information on the individual wads...there is a OBC setting that will reverse the direction of the raising block.... IP: Logged

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