"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider - The Level Editor its time for the biggest level disasters in history! and our first contestant... profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: its time for the biggest level disasters in history! and our first contestant...
disco-fever Member Posts: 79 From: Registered: Feb 2002 | posted 03-25-2002 06:31 AM has anybody ever had one of those times, when you but lots of hard work into a level and it all blew up in your face? this has happend coutless times to me! these problems usually happen in a custom wad! if anybody has a disaster level story to share, I am totally here for them! IP: Logged
Phabius Phodes Member Posts: 605 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 03-25-2002 07:59 AM It was not a real disaster, like loosing all your work but... My second level, Temple of Azzivullas, was reduced and changed to less than half of the original idea due to texture memory limits. I had to remove almost everything from the WAD so the level could show all the textures involved without crashing... And I had to remove all the irregular cave surfaces to get rid of the many triangular tiles... The mystery is, originally I was way below the real limit, as I could see in the converter info! But I had to change everything for the level to work properly! IP: Logged
the_last_frustration Member Posts: 3086 From: Northern Ireland Registered: Mar 2001 | posted 03-25-2002 08:22 AM Once the rain got in and soaked the computer, and I lost every last trace of my level. IP: Logged
eTux Member Posts: 634 From:Valmiera, Latvia Registered: Jan 2002 | posted 03-25-2002 08:32 AM A strike of lightning and my first project, with wads, tga's went poof.(I think it was the one with the big tree's) IP: Logged
Yasin Member Posts: 285 From:Netherlands Registered: Jan 2002 | posted 03-25-2002 08:40 AM My biggest 2 dissasters.... When i got hacked 2001, July 23th or something lost all my part I and II work, and that day before I had backuped everything, i am quit lucky yes... when my video card was messed up cause my cousin updated some drivers which tombraider was in conflict so my game kept crashing so i accidenlty threw away my prj's cause of my anger ( lucky i had them backuped on cd ) ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged
hteS Member Posts: 869 From: Behind you Registered: Aug 2001 | posted 03-25-2002 11:46 AM Level Name: The Valley Temple Disaster: "EVIL: Unknown object type detected" error Recovered: Yes, by aktrekker (thanks very much ) This level is not released, but I think I will put it in a Rome Raider level ------------------ 20 open forums, 54+ smileys, lots of moderator postitions availible... Register now! IP: Logged
piega Member Posts: 466 From:Netherlands Registered: Dec 2000 | posted 03-25-2002 01:40 PM Corrupted wads, currupted projects. Not fully functional stripix problems. Dissapearing or changed textures from objects (bad in the game but right in the stripix window). Level crashes, editor crashes. Script problems (all solved now ), sound.txt editing problems. All I trust 100% is TRwest! Everything else is backed up all the time. Project A to Z. Then backup to another drive or cd-rom and start over from A to Z. 3 backup copies of the wads. There is not ONE level WITHOUT one of these problems but all these thing are not going to stop me!!! ------------------ Dont you think you've seen enough?...BANG!!! [This message has been edited by piega (edited 03-25-2002).] IP: Logged
John. Lincoln Member Posts: 1100 From:england uk Registered: Oct 2001 | posted 03-25-2002 02:29 PM i lost 2 months work when building my first level, i only used 1 project file! i have learnt my lesson! ------------------ download my lara's home level Lara's Coastal Home + LHC Wave Files + read a review here includes: 6 hidden artifacts + jeep race course + loads of traps and puzzles and much, much more IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c