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Author | Topic: triggering a looping audio track
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-10-2001 11:31 AM ok, here's the thing: when you make a cd trigger, like 079 or something, it plays the wav file once, but in Temple of Karnak there are cd triggers (110.wav in room 32 for example) that makes that track loop I don't see any difference with the triggers, am I missing something obvious here? ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net IP: Logged
Nigel1985 Member Posts: 630 From:England Registered: Feb 2001 | posted 05-10-2001 03:57 PM make sure the oneshot button isnt on? thats my guess and i think i remeber something in the manual under sounds or in the refernece section about looping tracks Nigel ------------------ http://network.tombraiderchronicles.com/tombraidernews Your one stop for all your Tomb Raiding needs! IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-11-2001 01:49 AM nope, the one shot button isn't on. and on page 64 and 67 of the manual, only changing the initial audio track is explained, not how to trigger a audio loop ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net IP: Logged
robbase Member Posts: 425 From:the other side of the puddle Registered: Mar 2001 | posted 05-11-2001 02:04 AM I think the max number of times a track can play in a level (aide from the back ground) is 5 or 6. you need to set the ocb diferently in each triger. i'll try to find it in the manual and get back to you. -rob IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-11-2001 02:08 AM tnx, but I've seen in Temple of Karnak that the cd triggers don't use any of the number buttons in the trigger type window you can go in and out of the temple an many times as you want and the loop keeps changing when you do weird......... maybe it has something to do with the WAV filenames, like any wave above 100.wav automaticly becomes a loop....or something... ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net [This message has been edited by Driber_IF (edited 05-11-2001).] IP: Logged
robbase Member Posts: 425 From:the other side of the puddle Registered: Mar 2001 | posted 05-11-2001 02:11 AM that is strage. refer to page 72, bottem left collum. paragraph starts CD. -rob IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-11-2001 02:51 AM ahhhhh, so the "loop trigger" has something to do with the door? I'll give that a try, tnx! ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-11-2001 05:55 AM nope, doors don't have anything to do with it. The number of the wav files doesn't eighter I guess. 102.wav can loop, 103.wav can't loop and 111 can loop, that's sooooo weird..... maybe the wav files that can loop are already programmed in the level editor? ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net IP: Logged
MagPlus Member Posts: 87 From:CHENEBIER,70,FRANCE Registered: Jan 2001 | posted 05-11-2001 06:51 AM I used the 95 CD audio track in my level to repeat by a trigger. Just pressed the 5 button into the CD trigger. I guess it will repeat 5 or 6 times only, but don't really know. This audio is long enough to make what I want. Otherwise, I know a solution to play an audio track more than one time in a level at multiple places (just like CD 01). Set the first trigger with the 1 button pressed, the second trigger with the 2 button pressed etc... The last trigger must have the last numbers pressed (4 and 5 if you have placed 3 triggers). Hope it will help some. IP: Logged
wgell Member Posts: 254 From:Lochwinnoch, Scotland Registered: Apr 2001 | posted 05-11-2001 10:16 AM Ambient sounds automatically loop. Don`t ask me how but they do! So you can have different ambient sounds for different scenes in a level. eg Coastal for outdoors by the sea and spooky for inside a building or tomb. It seems to be built in to the editor. ------------------ Will Gell www.wgell.net Download Raid On featuring Lara... www.wflg.clara.co.uk/music/raidon.mp3 IP: Logged
robbase Member Posts: 425 From:the other side of the puddle Registered: Mar 2001 | posted 05-11-2001 11:28 AM well the tracks from the samples folder work that way also. (the ones trigered by the speakerT Icon) there based on proximity. I'm not sure they can handle larger files, but it may be worth a shot. -rob IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-12-2001 05:55 AM ok, after fooling around a bit more with the triggers, this is what came up: when trying to trigger 002.wav it doesn't loop, but when I rename it to 109.wav and trigger that one (so acually the same wav file, but with a different name) it loops al of a sudden!!! so I've come to this conclusion: the wav files that can loop by triggering them are PROGRAMMED in the level editor ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net IP: Logged
wgell Member Posts: 254 From:Lochwinnoch, Scotland Registered: Apr 2001 | posted 05-12-2001 11:42 AM Wow! I gotta try that Driber! It gives me a whole new idea for a level.. ------------------ Will Gell www.wgell.net Download Raid On featuring Lara... www.wflg.clara.co.uk/music/raidon.mp3 IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-12-2001 02:35 PM really, how so? ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! NEW: Textures from 7 TR games !!! IP: Logged
wgell Member Posts: 254 From:Lochwinnoch, Scotland Registered: Apr 2001 | posted 05-13-2001 02:54 AM Ahaaa! That would be telling!! ------------------ Will Gell www.wgell.net Download Raid On featuring Lara... www.wflg.clara.co.uk/music/raidon.mp3 IP: Logged
robbase Member Posts: 425 From:the other side of the puddle Registered: Mar 2001 | posted 05-13-2001 06:34 AM good work Dibir that's one for the revised manual -rob IP: Logged
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 05-13-2001 07:18 AM who is gonna release that revised manual? and who's Dibir? ------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! NEW: Textures from 7 TR games !!! IP: Logged

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