"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider Level Editor How to creat Alarm sounds. profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: How to creat Alarm sounds.
jeffrey van oort Member Posts: 681 From:Monkey Island Registered: Jun 2001 | posted 10-18-2001 09:05 AM Does anybody knows how to do this? ------------------ Lost Tombraider treasures. IP: Logged
Phabius Phodes Member Posts: 320 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 10-18-2001 09:54 AM I´ve seen this kind of sound in Hokolo´s level "Caves of Pandora". It´s simple. You can just make a WAV file with the alarm sound (or download it from the net, there are many sound effects sites out there) and put it in the audio folder to be triggered with a CD trigger. IP: Logged
jeffrey van oort Member Posts: 681 From:Monkey Island Registered: Jun 2001 | posted 10-18-2001 10:32 AM That's not the way I meant it. I meant it with the sound samples etc. you see what i mean? ------------------ Lost Tombraider treasures. IP: Logged
Phabius Phodes Member Posts: 320 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 10-18-2001 11:51 AM What do you mean with sound samples? Do you mean how to actually record the sound? Well you´ll need the actual alarm, a good microphone and a sound recorder obviously... I think it´s better to download the sound from somewhere. I think I have a few alarm sounds in some sampling CDs I have here in the studio. If you like I can send it to you. E-mail me. They are a little short, because they were made to be looped in the sampler. So you´ll need to edit them the way you like. I use Sound Forge to do that. But it can be done in almost all sound editing softwares. What Hokolo did was replacing one of the files in the audio folder with the alarm sound he made. Then he triggered it with a simple CD trigger. IP: Logged
jeffrey van oort Member Posts: 681 From:Monkey Island Registered: Jun 2001 | posted 10-18-2001 12:08 PM That is still not the way i meant. It must be done with. wait. go to trle in your own computer. then open sounds and then samples and you''l see all the sounds thatr are in trle. now. Go to sounds again and open the other directory. Open the script file sounds and you'll see which sounds are used for every level. Some how this is changeble but i don't know how. does anybody else know how to do this? ------------------ Lost Tombraider treasures. IP: Logged
aktrekker Member Posts: 577 From:WA, USA Registered: Apr 2001 | posted 10-18-2001 01:09 PM Just pick one of the sounds you don't need. Replace the name of the sound with the name of your own sound. To make sure it builds into your level, somewhere after the pound sign (#) put the lowercase letter g. Then rebuild the sounds. Of course you know you play it with a flipeffect. IP: Logged
Phabius Phodes Member Posts: 320 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 10-19-2001 10:56 AM Ahhhhh... So try the what Aktrekker said. Greetings. IP: Logged
GeckoKid Member Posts: 539 From:Hong Kong Registered: Jul 2001 | posted 10-19-2001 11:43 AM i indeed can 'sing' the siren sound in a very realistic way, as my classmates told me. but i don't have a mic. ------------------ GeckoKid Interactive my ICQ UIN: 20984785 my MSN: geckokidinteractive@hotmail.com IP: Logged
jeffrey van oort Member Posts: 681 From:Monkey Island Registered: Jun 2001 | posted 10-27-2001 07:18 AM I tried but I didn't know which timer number you've got to enter. Can you tell me that. ------------------ Lost Tombraider treasures. IP: Logged
Data Member Posts: 681 From:Omicron Theta science colony Registered: May 2001 | posted 10-27-2001 07:42 AM quote: Originally posted by GeckoKid: .........but i don't have a mic. If you do not have it, then I cannot take it... (Sorry Mr Geckokid, it is English humour) ------------------ Technology is the knack of so arranging the world that we do not experience it. IP: Logged
aktrekker Member Posts: 577 From:WA, USA Registered: Apr 2001 | posted 10-27-2001 05:29 PM In sounds.txt there is a list of sounds with a name. Those are the names that show up when you place a Sound into the level. The names correspond to a fixed number, and that is the number you use in a Flip Effect, in the timer value. I have a list of sound names and their numbers if you want them. I have them sorted by name and by number, standard text files or Excell spreadsheet. IP: Logged
psiko Member Posts: 615 From:Rome Registered: Mar 2001 | posted 10-27-2001 07:58 PM can you send it to me too, please? IP: Logged
Elpasodude Member Posts: 1308 From: *~*~MARS*~*~ Registered: Apr 2001 | posted 10-27-2001 09:43 PM Here's how to make alarm sounds: Go into a school, pull the fire alarm, record it onto a cassette, then convert it to WAV format. ------------------ TOMB RAIDER WAREHOUSE IP: Logged
aktrekker Member Posts: 577 From:WA, USA Registered: Apr 2001 | posted 10-27-2001 10:56 PM Sent psiko. Anyone else? I also have all the wad slot names and numbers. You can see every object it is possible to put into a wad. It helps find a good place to put custom objects so they have the right animations. IP: Logged
jeffrey van oort Member Posts: 681 From:Monkey Island Registered: Jun 2001 | posted 10-28-2001 01:23 AM I would like to have it to. The numbers? Where do you see those numbers? (Custom sound) ------------------ Lost Tombraider treasures. IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c