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Author | Topic: Flipmaps
bob5 Member Posts: 315 From:SC Registered: May 2001 | posted 06-27-2001 03:32 PM I know what a flipmap is and never have needed to use one but now I do. To make a fliped room I think you go to the room that you want to be fliped and click the "F" button. How do you trigger a flipmap? IP: Logged
DUDEcroft Member Posts: 115 From:Toronto, Ont, Canada Registered: Mar 2001 | posted 06-27-2001 03:44 PM In the trigger window, in the first box you have a list of things, elect "FLIPMAP" then set it for switch or whatever then in the last box, put the flipmap number DUDEcroft IP: Logged
bob5 Member Posts: 315 From:SC Registered: May 2001 | posted 06-28-2001 05:55 AM How could I make the flipmap be triggered by lara picking up a puzzle piece of a four click high pedestal. If is my first flipmap in the level would I number it "0" or "1" IP: Logged
DUDEcroft Member Posts: 115 From:Toronto, Ont, Canada Registered: Mar 2001 | posted 06-28-2001 06:14 AM Well, I think you would set the type to pickup and this would trigger the flipmap. As for the number, In the box next to the "F" there is a number you can set. You can have a few flipmaps for one event by setting multiple flipmaps to the same number, or have different flipmaps set to different numbers. The number that goes in the Timer Box in the trigger menu, is the flipmap number that you set the flipmap to. So if you put 7 beside the "F" button for one flipmap, and you want it to be triggered byn the pickup, then you put 7 in the timer field in the trigger menu. DUDEcroft [This message has been edited by DUDEcroft (edited 06-28-2001).] IP: Logged

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