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MissLara2U Member Posts: 573 From:London UK Registered: Aug 2000 | posted 01-16-2002 06:36 AM Howdy. I have some questions from some of our users. 1. What is the function of the button D in the TRLE ? 2. What is the OCB function of the button 1...5 in the effect "sound" 3. What are all the possible OCB settings for all objects ? Thanks for any time spent on this. M. IP: Logged
Yasin Member Posts: 74 From:Netherlands Registered: Jan 2002 | posted 01-16-2002 06:41 AM Most of the objects are explained in the manual but the custom level desginers found more obc for some objects that core/eidos hided from us See the FAQ page for the ocb codes. Good question what does the NL, D button do... ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged
aktrekker Member Posts: 902 From:WA, USA Registered: Apr 2001 | posted 01-16-2002 11:18 AM 1) The manual says D is unused. It does absolutely nothing. The NL does set a bit in the TR4 file, and according to some investigation, it might have been used to create mud in other games. 2) Sounds are barely mentioned in the manual. But it does say they are not triggered, so I suppose the OCB does nothing. 3) The OCB settings for all objects is on our wish list for Core. I think we'll have to figure it out ourselves. IP: Logged
skibsy Member Posts: 309 From:London Registered: Apr 2001 | posted 01-16-2002 12:30 PM Someone in a prevoius thread mentioned that NL was for 'no lens flare'. I'd like to know what the D was originally for, or if it's still useable. You've probably noticed that it turns red when activated ,then it turns to a red P.....interesting! IP: Logged
MissLara2U Member Posts: 573 From:London UK Registered: Aug 2000 | posted 01-17-2002 07:57 AM Thanks to all. AK. Been trying to contact you without success, can you contact the site please. Thanks. M. IP: Logged
aktrekker Member Posts: 902 From:WA, USA Registered: Apr 2001 | posted 01-17-2002 01:25 PM Sorry Miss Lara. Had to disable my email because of hate mail I started getting from some bin Laden lover. I assume everyone else here got it as well. Anyway, did you have a question? IP: Logged

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