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Author | Topic: setting the 'lens flare' with the help of the script
eTux Member Posts: 1156 From:Valmiera, Latvia Registered: Jan 2002 | posted 06-08-2002 04:41 AM Here is the line from the Coastal Ruins, could someone plz explain what is each number for? I know this has been asked before, but I don't want to search the whole forums. LensFlare= 250000,-32000,110000,128,96,0 [This message has been edited by eTux (edited 06-08-2002).] IP: Logged
hteS Member Posts: 1226 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 06-08-2002 05:15 AM I'm not sure, but I believe the three first numbers are X,Y,Z, of the flare and the three last are it's R,G,B, colors... IP: Logged
eTux Member Posts: 1156 From:Valmiera, Latvia Registered: Jan 2002 | posted 06-08-2002 05:25 AM How do I know what the X Y Z coordinates for the place I want the flare to be are? IP: Logged
hteS Member Posts: 1226 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 06-08-2002 05:29 AM Yeah, that is the question... Maybe Core has a special X,Y,Z, position calculator... IP: Logged
LeeO Member Posts: 876 From: Registered: May 2001 | posted 06-10-2002 08:27 AM What does the lens flare do? (sorry about the dumb question) IP: Logged
eTux Member Posts: 1156 From:Valmiera, Latvia Registered: Jan 2002 | posted 06-10-2002 08:47 AM Oh, damn! And I hoped someone would give me an answer. Oh, nevermind, I wanted to bump this anyway. the lensflare makes a 'sun' effect. Check the angor Watt level, were the beutifull rays at the start are, or the coastal ruins were you can see the sun rays in the first fly-by, I think. [This message has been edited by eTux (edited 06-10-2002).] IP: Logged
Driber_IF Moderator Posts: 3743 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 06-10-2002 09:06 AM it's all a matter of trial and error that's how I did it, anyway ------------------ Peace is but a shadow of death, desperate to forget it's painful past... Though we hope for promising years, after shedding a thousand tears, yesterday's sorrow constantly nears. And while the moon still shines blue, by dawn, it will turn scarlet hue. IP: Logged
eTux Member Posts: 1156 From:Valmiera, Latvia Registered: Jan 2002 | posted 06-10-2002 09:36 AM Errr.... How? I guess it could be something like setting the mirror (the x and y coordinates in the room must be multiplied with 1024 and then the number pasted in the calculator and then select the HEX and voila, there's the number), the only problem is, that I cannot guess the Z coordinates. It also looks like setting the load screens, like Dozying to the place I want the flare to be and write down the coordinates of that spot, but I don't know if it would work. The only reason I'm going through this the script way is, because the level will already have so many objects, that I can't afford adding a lensflare object to the wad and in the project. I think there was something about this in the manual but I'm not sure about this, coz' the last time I checked there was nothing about this. [This message has been edited by eTux (edited 06-10-2002).] IP: Logged
Dan the Jazzman Junior Member Posts: 24 From: Registered: Apr 2002 | posted 06-10-2002 11:56 AM You can put a nullmesh object in the LENS_FLARE slot in your wad, that creates one wherever it is placed in the level. I don't know if this is any different to placing it using the script file, but I got it to work okay... IP: Logged
eTux Member Posts: 1156 From:Valmiera, Latvia Registered: Jan 2002 | posted 06-10-2002 12:59 PM I know about the nullmesh object, but I said why I can't add it. Actually the effect is a bit different. The nullmesh creates rays, check it in the Angor watt level. The Coastal LEns Flare (the one added with the script) looks more like a sun not rays. It is a kinda circle, that you can see in real life at sunset, when the sun is not so bright as in day, that's also the effect I want to have in my level. IP: Logged
Dan the Jazzman Junior Member Posts: 24 From: Registered: Apr 2002 | posted 06-12-2002 11:45 AM Of course, sorry I'm being stupid. If it's any help, I think that the dozy cheat relies on an XYZ cooridinate of lara's position in whatever room she's in, and an XYZ coordinate of whatever point she is looking at in another room. I think... IP: Logged
eTux Member Posts: 1156 From:Valmiera, Latvia Registered: Jan 2002 | posted 06-13-2002 12:12 AM Could be what you're sayin' about the dozy, and no need to excuse for being stupid, that's why we all are here, ain't it? IP: Logged

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