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Author | Topic: How many rooms can you have?
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-06-2001 08:24 PM Anyone know? I'm trying to determine absolute limits for my PRJ fixer. So far I am up to 1200 rooms in my project, and it hasn't stopped me yet. Anyone know what the limit is? IP: Logged
Bullet ridden monkey Moderator Posts: 481 From:Canada, eh? Registered: Aug 2000 | posted 09-06-2001 09:51 PM Twelve hundred?! I really hope that was a typo! ------------------ IP: Logged
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-07-2001 01:28 AM No, it is really 1200. But when I tried to load the project again, it only created 1133 rooms. When I tried to Select Room, it crashed the editor. Obviously the limit is less than 1200 IP: Logged
Emma P Moderator Posts: 476 From:Suffolk, England Registered: Apr 2001 | posted 09-07-2001 02:39 AM I'm sure you can have that amount of rooms in the editor. But have you actually tried to play the game yet? 2 words spring to mind........... Lara Slow motion ------------------ Emma: Stop it! Driber_IF: Stop it! Emma: Scary! IP: Logged
GeckoKid Member Posts: 450 From:Hong Kong Registered: Jul 2001 | posted 09-07-2001 03:46 AM my level says reached max number of boxes though i have only 74 rooms! wtf!? i have splitted my level already! ------------------ GeckoKid Interactive IP: Logged
psiko Member Posts: 506 From:Rome Registered: Mar 2001 | posted 09-07-2001 07:10 AM gecko, have you splitted the rooms too many times?.... or copied too many times?... it can be the reason why. ------------------ | |--->> psiko <<---| | DOWNLOAD the TECHNOEGYPTIANS PORTAL http://tombraider.videogame.it/giochi/trle/livelli/tep.zip First level from "Tomb Raider A - The TechnoEgyptians" IP: Logged
GeckoKid Member Posts: 450 From:Hong Kong Registered: Jul 2001 | posted 09-07-2001 07:12 AM i didn't split my rooms, and i didn't copy any room! it doesn't happen after i deleted a few rooms and it's back again after a few other rooms are back. i think it is the problem and i hate it! i just hate to split levels!!!! is there ne1 that can help? i will be willing to give you the prj! ------------------ GeckoKid Interactive IP: Logged
Driber_IF Member Posts: 1036 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 09-07-2001 07:29 AM I'll have a look at your project and see if I can help ya out...not promesing anything, but at least I can try you know the e-mail ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: the full release of the OBJECTS ARCHIVE is out !!! IP: Logged
psiko Member Posts: 506 From:Rome Registered: Mar 2001 | posted 09-07-2001 07:54 AM I am available too, but send me even the wad. (do not worry about the tga, I will put one of mine). ------------------ | |--->> psiko <<---| | DOWNLOAD the TECHNOEGYPTIANS PORTAL http://tombraider.videogame.it/giochi/trle/livelli/tep.zip First level from "Tomb Raider A - The TechnoEgyptians" IP: Logged
psiko Member Posts: 506 From:Rome Registered: Mar 2001 | posted 09-07-2001 07:56 AM if you like, send me a working PRJ and the bad one, all zipped. ------------------ | |--->> psiko <<---| | DOWNLOAD the TECHNOEGYPTIANS PORTAL http://tombraider.videogame.it/giochi/trle/livelli/tep.zip First level from "Tomb Raider A - The TechnoEgyptians" IP: Logged
The Sage Of Time Member Posts: 390 From:West Virginia Registered: May 2000 | posted 09-07-2001 07:58 AM Although there are no real limits.. The Room Limit is 255. The Editor stores 1 byte for each door made. (i dunno how you got so high but i sure know why it crashs) ------------------ http://members.tripod.com/tr_central/ IP: Logged
Data Member Posts: 487 From:Omicron Theta science colony Registered: May 2001 | posted 09-07-2001 10:32 AM 'Sage of Time', do you have a positronic brain like mine?, perhaps we could exchange thesis on 'The effects of level editor lunacy' and 'Why has my level crashed again?' ------------------ You could say, I have a magnetic personality IP: Logged
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-07-2001 12:56 PM Actually, doors take 42 bytes each. There is a limit of 20 doors per room. I started deleting rooms, and the LE didn't start acting normal until I got to 400. I think 300 is a practical limit, above that there could be some problems that are hard to track down. Geckokid.........boxes are the gray squares that block an enemy from passing. Apparently there is a limit, and you reached it. Let your enemies run free!!! And I thought I had found all the limits - I never thought about boxes, beetles, and things like that. Back to work. IP: Logged
GeckoKid Member Posts: 450 From:Hong Kong Registered: Jul 2001 | posted 09-07-2001 08:05 PM there was only 1 room with boxes! i never add anymore boxes! ------------------ GeckoKid Interactive IP: Logged
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001 | posted 09-07-2001 09:06 PM If you can email me the project, I bet I can fix it. IP: Logged

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