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Author | Topic: 253 rooms, all new textures and a Castle to explore...
Data Member Posts: 1021 From:Omicron Theta science colony Registered: May 2001 | posted 12-30-2001 11:50 AM I believe the limit for the amount of rooms must be 256 as I exceeded that and manage to crash the level convertor, however, having deleted a few unecessary rooms, the level now converts admirably. All I need to do now is add the cameras and character scripts. I believe the level should be ready for download in two weeks time. The level will carry a 12 certificate as it does contain some creepy scenes. ------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. IP: Logged
tom992 Member Posts: 321 From:Abingdon, Oxfordshire, England Registered: Dec 2000 | posted 12-30-2001 11:55 AM Giving a certificate to a level? Nice..... [This message has been edited by tom992 (edited 12-30-2001).] IP: Logged
qbg Member Posts: 260 From:Newtown, Powys, Wales Registered: Nov 2001 | posted 12-30-2001 01:02 PM Is this your first level, data? If not, where are the rest? IP: Logged
John. Lincoln Member Posts: 428 From:england uk Registered: Oct 2001 | posted 12-30-2001 01:38 PM sounds interesting ------------------ download my lara's home level http://driber.geckokid.com/screens/lara's_coastal_home.zip http://driber.geckokid.com/screens/LCH_sound_waves.zip read a review below http://www.mprager.de/LarasCoastalHome.htm feeling proud to be stub #35 IP: Logged
Data Member Posts: 1021 From:Omicron Theta science colony Registered: May 2001 | posted 12-30-2001 01:57 PM quote: Originally posted by qbg: Is this your first level, data? If not, where are the rest? Yes it is my first. IP: Logged
qbg Member Posts: 260 From:Newtown, Powys, Wales Registered: Nov 2001 | posted 12-30-2001 02:05 PM Cool. Can't wait to see it. IP: Logged
GokuZ Member Posts: 251 From:UK Registered: Sep 2001 | posted 12-30-2001 02:09 PM How did you get more than 99 rooms ? Cant wait to play the level ------------------ Currently Working On; The Dragon Ball TR Saga Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com IP: Logged
Data Member Posts: 1021 From:Omicron Theta science colony Registered: May 2001 | posted 12-30-2001 02:19 PM quote: Originally posted by GokuZ: How did you get more than 99 rooms ? Cant wait to play the level After I had selected a few rooms, I simply just copied parts of them. The useful thing about this, is that you only have to add a light bulb; the ambience is already set up from the previous room. It also allows for maximum rooms i.e. 256. I will be posting a few screenshots very soon. IP: Logged
KrisGR Member Posts: 398 From:Athens-Greece Registered: Oct 2001 | posted 12-30-2001 02:23 PM Data that's great news and i thought i had to wait until the end of January.I can't wait to play a level with my favorite theme. IP: Logged
Data Member Posts: 1021 From:Omicron Theta science colony Registered: May 2001 | posted 12-30-2001 03:17 PM Here are a couple of screenshots from Castle Doomsday. IP: Logged
qbg Member Posts: 260 From:Newtown, Powys, Wales Registered: Nov 2001 | posted 12-30-2001 03:19 PM WOW! What gun is she holding in the second picture? IP: Logged
Data Member Posts: 1021 From:Omicron Theta science colony Registered: May 2001 | posted 12-30-2001 03:37 PM It is the grenade launcher. If you can find it in the level, believe me, it will be invaluable, if not, get ready to perish several times. The level will have a range of puzzles, one of which I believe is unique, it will also contain four different enemy types plus an invisible one. I cannot tell anymore as it would spoil the surprise. I hope that everyone will enjoy it, even if you might not want to play it alone. IP: Logged
The_Tomb_RaidR Member Posts: 564 From:Pittsburgh, Pa, USA Registered: Apr 2001 | posted 12-30-2001 09:15 PM name it castlevania. IP: Logged
Data Member Posts: 1021 From:Omicron Theta science colony Registered: May 2001 | posted 12-31-2001 07:56 AM quote: Originally posted by The_Tomb_RaidR: name it castlevania. Thank you for the title Mr RaidR, however it is already called 'Castle Doomsday'; great title though. IP: Logged
The_Tomb_RaidR Member Posts: 564 From:Pittsburgh, Pa, USA Registered: Apr 2001 | posted 12-31-2001 09:15 AM lol i just love those games....i just got into them. i will be looking into your level though, mr data. IP: Logged
scatydude Member Posts: 52 From:Derby, Derbyshire, England Registered: Jan 2001 | posted 01-01-2002 08:32 AM what have you called that flying monster thing in the second pic, it looks really kool ------------------ Sorry sir, My brother ate my homework IP: Logged
piega Member Posts: 345 From:Netherlands Registered: Dec 2000 | posted 01-01-2002 09:24 AM There is already an old trick to get more rooms in the editor instead of copy rooms all the time. When you reach room 100 make it a fliproom. Delete it. Rooms will be added and you can select rooms again without crashing the editor. IP: Logged
Data Member Posts: 1021 From:Omicron Theta science colony Registered: May 2001 | posted 01-01-2002 10:11 AM quote: Originally posted by piega: There is already an old trick to get more rooms in the editor instead of copy rooms all the time. When you reach room 100 make it a fliproom. Delete it. Rooms will be added and you can select rooms again without crashing the editor. The convertor will still crash if it exceeds 256 rooms according to my own tests, however, thank you for your tip. IP: Logged
Vivi_Ornitier Member Posts: 101 From:Black Mage Village Registered: Jul 2001 | posted 01-01-2002 10:14 AM Does that change depending on the size of the rooms? Or is it *strickly* only 256? IP: Logged
aktrekker Member Posts: 868 From:WA, USA Registered: Apr 2001 | posted 01-01-2002 10:49 AM I believe the limit is actually 254 rooms. The TR4 file uses 0 and 255 for special purposes. IP: Logged
Suzie Croft Member Posts: 204 From:Cyberspace Registered: Jul 2001 | posted 01-01-2002 11:10 AM Wow... cool level, Data Is it a custom wad? And what happened to that Forum project? IP: Logged
piega Member Posts: 345 From:Netherlands Registered: Dec 2000 | posted 01-01-2002 01:14 PM Well if the converter crashes after 256 rooms i will believe it. But there are more reasons why a level crash. If you go over the 755000 alocate file buffer. A reason why a level wont show information while converting is because the texture info is too high. Keep it below 300. IP: Logged
TREEBLE Member Posts: 106 From:Brazil Registered: May 2001 | posted 01-01-2002 01:27 PM How to keep it below 300, piega? ------------------ I can feel the energy! TREEBLE IP: Logged
Kiopo Member Posts: 989 From:Liverpool, UK Registered: Jul 2001 | posted 01-01-2002 01:30 PM Kool more castles with the undead!! (Just finished Return To Castle Wolfenstein ) Nice 1 Data, and the screens look kewel Kiopo [This message has been edited by Kiopo (edited 01-01-2002).] IP: Logged
piega Member Posts: 345 From:Netherlands Registered: Dec 2000 | posted 01-01-2002 02:07 PM Hi Treeble. It is easy to keep it below 300. Most levels wont come over 100. But the more accurate designers take a lot of split textures. With each new selected split tile the info will raise with one. I build my first level (catacomb towers) too accurate and had a texture info of 357. Way too high and that's why some people can not play it because of an older 3D-card. IP: Logged
piega Member Posts: 345 From:Netherlands Registered: Dec 2000 | posted 01-01-2002 02:09 PM By the way, Data. Your screenshots are looking VERY nice!!! IP: Logged
Data Member Posts: 1021 From:Omicron Theta science colony Registered: May 2001 | posted 01-01-2002 02:26 PM Catacomb Towers was a particularly beautiful level though Piega. IP: Logged
Phabius Phodes Member Posts: 481 From:Sao Paulo, SP, Brazil Registered: Jun 2001 | posted 01-01-2002 09:10 PM Hey Data, Are there pictures of bigger areas of your level? IP: Logged
Wee Bald Man Member Posts: 535 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001 | posted 01-02-2002 03:31 AM Hi Data, Your work looks very appetising. I am looking forward to downloading it. Congratulations on the (near) completion of your first level and your 1000th post. May you inhabit these shores frequently and give birth to many more good looking levels. Best wishes for the forthcoming year. WBM ------------------ "Never go to a doctor whose office plants have died." IP: Logged
Data Member Posts: 1021 From:Omicron Theta science colony Registered: May 2001 | posted 01-02-2002 09:42 AM Scatydude: They are the Harpy from Cleopatras Palace. Suzy Croft: It is a custom wad, and the project is still going; albeit a little slowly. Phabius Phodes: There are, and I will be posting them soon. Wee Bald Man: Thank you for your kind words and hmm........ I must run a level 3 diagnostic for I did not realise my post count. Is it significant in any way?, Is there a prize? ------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. IP: Logged
Wee Bald Man Member Posts: 535 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001 | posted 01-03-2002 05:53 AM Hi Data, As it is blatantly OT, I have posted my reply to you here: images/Forum18/HTML/000304.html WBM IP: Logged
Driber_IF Moderator Posts: 1950 From:Den Haag, The Netherlands Registered: Apr 2001 | posted 01-03-2002 07:08 AM nice work Data IP: Logged
username2 Member Posts: 76 From:glasgow Registered: Aug 2001 | posted 01-03-2002 06:11 PM my room limit is 75 for some strange reason which really pilloxed my level up, that was after buying a new pc and going back from win xp to 98 in order to get things running again. So i guess i am back again. Your first level, that is cool i thought i was taking along time, i am still only half way through, now my machine is cool with the editor i will have to finish what i started, may even try to push the room numbers up. level looks cool btw IP: Logged

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