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Author | Topic: TR2Prj 2.1
aktrekker Member Posts: 1161 From:WA, USA Registered: Apr 2001 | posted 06-25-2002 03:49 AM Anybody interested in hosting? Not alot of changes. 1) Turns out there was a compile error in version 2.0. I can't imagine how I missed it. 2) Fixed most of the errors in the project. The room editor still wants to move a light once in awhile. 3) Fixed TGA transparency correction for TR1-3. Not sure how I got it wrong the first time. 4) Added sound objects to the project. Don't ask why. I guess I just felt like it. 5) Added back the ability to handle TRC levels. But there are some problems, listed below. TRC problems 1) Some rooms do not have a mesh. I think these might be some special type of flipmap. I just create an empty, square, untextured room for these. 2) TRC has...DIAGONAL WALLS!!! There is no way to represent these in a project, so the room geometry will not be quite right. The diagonal surfaces also screw with the texturing, so not many textures get into the project, and some of them don't look right. 3) Viewing the projects seems to lock up my computer frequently. It is probably my beta version video drivers, but you have been warned! I also have discovered that the original TRLR levels have some things abou them that we are not allowed to do with the LE. I think Core hacked the LE before releasing it, so we can't make levels as good as theirs. But I guess we're showing them, aren't we?! IP: Logged
hteS Member Posts: 1298 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 06-25-2002 05:14 AM quote: Originally posted by aktrekker: TRC has...DIAGONAL WALLS!!! GASP!!!!! WHY haven't I noticed that?! [This message has been edited by hteS (edited 06-25-2002).] IP: Logged
D.Jackson Junior Member Posts: 8 From:Germany Registered: Jun 2002 | posted 06-25-2002 05:17 AM Send it to me! info@digitalcore.de Tom ------------------ IP: Logged
Chronicles5 Member Posts: 145 From:Boylston, MA Registered: Jun 2002 | posted 06-25-2002 05:39 AM quote: Originally posted by aktrekker: TRC has...DIAGONAL WALLS!!! the diagonal walls are actaully an object, so if you don't see them in the editor, this is normal ------------------ well you might like to mind, the bell! jokami36@aim (always online) IP: Logged
cornchild Member Posts: 83 From: Registered: May 2002 | posted 06-25-2002 07:13 AM Would one of the things they may have took out be the ability to put movables in a flipmap. thanks www.angelfire.com/electronic2/cornchild [This message has been edited by cornchild (edited 06-25-2002).] IP: Logged
The Sage Of Time Member Posts: 645 From:Lifestream Dimension Registered: May 2000 | posted 06-25-2002 09:21 AM Although my site isn't really up yet i'd be willing to host it for you. I'll probably be adding a few sections to the site later today anyway. ------------------ IP: Logged
aktrekker Member Posts: 1161 From:WA, USA Registered: Apr 2001 | posted 06-25-2002 09:23 AM TRC has diagonal walls that are part of the room mesh, not part of an object. You can see this in the andrea1 level, the first room. It looks like they can not only split a block into triangles, but can raise and lower each triangle separately. One of the things I've noticed in the TRLR original levels is more precise positioning of lights and other objects. I believe that they could also use textures that are part of 2 tiles. If you use a hex editor to make a texture like that in your project, the editor handles it just fine, tom2pc converts it, and the game engine displays it. Also, have you ever seen the problem where you take 2 blocks side by side, slope them in opposite directions so the sides that touch form an X shape? The sloped sides that touch don't display any texture. The editor doesn't create any polygons for those sides. If you edit the TOM file to add the polygons, tom2pc converts it and the game engine displays both sides perfectly. Am I giving away any secrets here? I'll wait until tomorrow morning to send TR2Prj 2.1, in case anyone else is going to host it. I only want to send it once. IP: Logged
TheMask Member Posts: 524 From:the Coco Bongo Club Registered: Dec 2000 Registered: Dec 2001 Registered: May 2002 | posted 06-25-2002 12:51 PM Send it to me, I'll host it themask@one.lv IP: Logged
Chronicles5 Member Posts: 145 From:Boylston, MA Registered: Jun 2002 | posted 06-25-2002 12:58 PM the first level in-game or the first room in the project? that must be why there are a few errors when it loads. I want to see this. thanx! ------------------ well you might like to mind, the bell! jokami36@aim (always online) IP: Logged
aktrekker Member Posts: 1161 From:WA, USA Registered: Apr 2001 | posted 06-26-2002 10:46 AM It's the first room in the TR file, the flipped version of room 19. I imagine the original room 19 has it as well. If it is there, it is probably other places too. But you won't see it in the PRJ file, you'll have to check it out in the game. Not sure how you would track down this particular one, but you could try watching for this throughout the game. Might be hard to see with textures. TR2Prj2 is on its way to D.Jackson, Sage, and TheMask (great movie, BTW). IP: Logged
TheMask Member Posts: 524 From:the Coco Bongo Club Registered: Dec 2000 Registered: Dec 2001 Registered: May 2002 | posted 06-26-2002 11:11 AM aktrekker's TR2Prj v2.1 is ready for download: Download TR2Prj v2.1 IP: Logged
D.Jackson Junior Member Posts: 8 From:Germany Registered: Jun 2002 | posted 06-26-2002 11:42 PM Download here TR2PRJ V2.1 Download ------------------ IP: Logged
The Sage Of Time Member Posts: 645 From:Lifestream Dimension Registered: May 2000 | posted 06-27-2002 08:38 AM In case anyone hasn't noticed you can download it from my tool's section as well. ------------------ IP: Logged

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