"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider - The Level Editor Enemy strength profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: Enemy strength
aktrekker Member Posts: 1057 From:WA, USA Registered: Apr 2001 | posted 04-16-2002 04:20 AM I seem to remember a post a short time ago where someone claimed they were able to modify an enemy so they didn't hurt Lara, or only hurt her a little. I would like to know exactly what they changed to do this. Anyone know? IP: Logged
Chronicles2 Member Posts: 163 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002 | posted 04-16-2002 07:41 AM all i know is that you can give an enemy follow or ambush ai, and they wont attack lara. does that help ------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged
aktrekker Member Posts: 1057 From:WA, USA Registered: Apr 2001 | posted 04-16-2002 09:41 AM I got the impression from the topic that this person had edited the animations or something like that. Which is why I'm so curious as to what they did. IP: Logged
dnf raider Junior Member Posts: 24 From: Registered: Dec 2001 | posted 04-16-2002 10:39 AM is there a way that the troop would attack lara without shooting at him just like the sas. for example as soon as lara is in front of the sas, he starts shooting at her could it be possible if the troop would do the same thanks IP: Logged
aktrekker Member Posts: 1057 From:WA, USA Registered: Apr 2001 | posted 04-16-2002 12:50 PM You could try putting one of the AI objects under him. They are described in the manual. But I'm not sure if they work with the trooper. Check the section about City of the Dead. IP: Logged
Turbo Pascal Member Posts: 140 From: Registered: Dec 2000 | posted 04-16-2002 01:29 PM quote: Originally posted by aktrekker: I seem to remember a post a short time ago where someone claimed they were able to modify an enemy so they didn't hurt Lara, or only hurt her a little. I would like to know exactly what they changed to do this. Anyone know? yea, michiel was the one that posted that, he used trviewer for edit the "state changes" table, he erased the "attack" state so the engine is unable to select that state. Before somone can ask...no you can't add new states changes to the enemies, how much states the engine espect for any movable is hardcoded looking the item ID. Tp. IP: Logged
aktrekker Member Posts: 1057 From:WA, USA Registered: Apr 2001 | posted 04-17-2002 08:45 AM OK, that explains it. I thought he might have discovered some deep dark secret about the animations. Has anyone documented the different animations for the TR4 slots? IP: Logged
Turbo Pascal Member Posts: 140 From: Registered: Dec 2000 | posted 04-17-2002 10:26 AM quote: Originally posted by aktrekker: OK, that explains it. I thought he might have discovered some deep dark secret about the animations. Has anyone documented the different animations for the TR4 slots? Popov did a great html Tr4 file format, it's in my ARTICLES section: http://www.geocities.com/cyber_delphi/articles/TR4format.htm tp. IP: Logged
calberto Junior Member Posts: 25 From:Querétaro, México Registered: Jan 2002 | posted 04-17-2002 10:51 AM Is there any way to increase the life of a baddy? IP: Logged
-Tomo Junior Member Posts: 12 From:german forum Registered: Mar 2002 | posted 04-17-2002 11:36 AM sorry, its also hardcodet in the Exe. Tomo IP: Logged
aktrekker Member Posts: 1057 From:WA, USA Registered: Apr 2001 | posted 04-17-2002 01:52 PM Thanks TP. I'll compare it with what I have, maybe I can contribute something. IP: Logged
TRWad Member Posts: 283 From:Rotterdam Registered: Dec 2001 | posted 04-18-2002 04:37 AM You can make enemies non-attack easy with trviewer. Just view all animtions and write down which are attack animations. Now view all animations again and look in the state changes. If the animation number from it is an attack animation, delete the state change. IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c