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Author | Topic: How to stop white ninja from shooting?
aktrekker Member Posts: 1169 From:WA, USA Registered: Apr 2001 | posted 06-26-2002 11:28 AM Anybody know how? I just want him to use his sword. If you tell me to delete the animations, is there a preferred way? Should the animation be deleted and all other animations moved to fill in the gap? Or is the animation replaced by some dummy animation that does nothing? Anyone know how this was done between the original wads and the revised wads? IP: Logged
hteS Member Posts: 1298 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 06-26-2002 11:30 AM Texture the red ninja with the white ninja's textures using Strpix. That is easier. ------------------ Discussion Domain...down...forever... Don't worry! There will soon be a TRLE site that is... IP: Logged
beetleboy Member Posts: 124 From:A small hole in the ground. Registered: Feb 2001 | posted 06-26-2002 11:53 AM Sorry but that doesn't work, the red ninja also shoots. IP: Logged
hteS Member Posts: 1298 From: yellaV of the sgniK, tpygE Registered: Aug 2001 | posted 06-26-2002 12:18 PM quote: Originally posted by beetleboy: Sorry but that doesn't work, the red ninja also shoots. 001739.html IP: Logged
TRWad Member Posts: 523 From:Rotterdam Registered: Dec 2001 | posted 06-27-2002 02:46 PM If you just delete all state changes to the shoot animations he can't shoot at all. IP: Logged
aktrekker Member Posts: 1169 From:WA, USA Registered: Apr 2001 | posted 06-28-2002 10:21 AM But tomb4 doesn't always follow the state changes. At least not for Lara. I found this out by trial and error. I rearranged some of the animations, putting them in a different order. I made sure I renumbered all Next Anim fields, all state changes, and all dispatches. When I did certain moves, Lara did strange things. Like when I jumped into a wall, she went thru it. Sound effects also stopped working (strangely). I tried this twice, and double checked everything each time. I finally came to the conclusion that tomb4 was going to a hard-coded animation number for certain actions, instead of using state changes. As I think back about it, I remember not wanting to mess with the frames, because there were so many of them. Maybe changing the animation order had the side effect of automatically changing the frame numbers. Maybe I should try this experiment again. IP: Logged
TRWad Member Posts: 523 From:Rotterdam Registered: Dec 2001 | posted 06-28-2002 01:55 PM quote: Originally posted by aktrekker: But tomb4 doesn't always follow the state changes. At least not for Lara. Lara is one of the moveables that always follows the state changes. If there is no statechange, she won't do that animation. Search for my post 'LARA IS OURS!' for more, I once deletes all her running animations. IP: Logged
aktrekker Member Posts: 1169 From:WA, USA Registered: Apr 2001 | posted 06-29-2002 12:25 PM Thanks. Time to try that again, but finish the job. I have some ideas... IP: Logged

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