"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community

| Eidos Interactive Forums Tomb Raider - The Level Editor Problem with TRLE and new objects. profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! | next newest topic | next oldest topic

Author | Topic: Problem with TRLE and new objects.
billy the kid2 Member Posts: 34 From: Registered: Dec 2001 | posted 02-07-2002 02:38 PM Howdy Pardners. I'm getting a bit fed up with the persistant crashing with TRLE when inserting a new model. The really annoying thing is it doesn't always crash on me. So I suspect I must be doing something right. I was thinking that TRLE is to un-stable to allow to many imports of new objects. Is Turbo Pascals editor better for doing this with. Or will this crash to???? Can someone advise please... If 'YES' were can I get a tutorial on using Mr PAscals editor as there does'nt seem to be one with his editor... Billy IP: Logged
craziej2k Member Posts: 429 From:in front of my PC Registered: May 2001 | posted 02-07-2002 05:37 PM U have to import your new object into one of the WAD's that came with the level editor. If you put it in a custom wad it corupts the whole wad for some reason IP: Logged
billy the kid2 Member Posts: 34 From: Registered: Dec 2001 | posted 02-08-2002 02:40 PM Howdy... So then, which is the better level editor...which is more stable... Billy IP: Logged
Turbo Pascal Member Posts: 132 From: Registered: Dec 2000 | posted 02-08-2002 03:06 PM quote: Originally posted by billy the kid2: Howdy... So then, which is the better level editor...which is more stable... Billy Hmmm, currently my unoficial editor can't compete with the oficial one because it's not finished yet. I sugest to give a try until version 4.0, currently is version 3.00 and lack the visual options for add Items/triggers wich have to be added using a less ease (but powerful) scripting language and i found that not everybody is enough smart for learn this trlanguage. When the items/triggers Visual interface get ready i will give enough reason to people to consider to give a try to the editor. A list for current features/addventages can be found here: http://www.geocities.com/cyber_delphi/tre3d/tre3d.html Hope to disscus this again in about 2 months. Turbo Pascal IP: Logged

All times are PST (US) | next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
| Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c